Yes. If they want to test it, they need to test all aspects, including how it gets used with a cost. Would you rather it be free now but suddenly cost 30 on release? You need to test it in Beta the way it is intended to be released.
I dont care personally if it takes yellow energy since I personally have no other use for it aside from lower difficulties of EQ. What is most annoying is how insanely expensive it is to recharge and champ and the fact that it takes two types of energy.(One type is better)
previous beta they gave us the energy refills for playing the mode.
now that we can actually earn usable resources like rank up mats or shards, there has to be a trade off or expenditure.
15 energy is fine if you're at a point in the game where EQ isnt worth exploring or you dont really have a need to farm resources, you can burn energy daily doing Battlegrounds matches.
keep in mind this is just my opinion, but i am absolutely fine with how BG is running minus the bugs.
In my opinion 15 energy per match is a bit high. I personally explore 3 difficulties of EQ (Master, UC and Cavalier) every month, mostly for the titles and the extra 4* shards for iso. Reducing the weekly objective from a total of 30 wins to a total of 18 wins (instead of 5 wins per milestone 3), or reducing energy requirement to play a match to 10, would be a good quality of life change and save the mode from being a time and energy drainer, that is needed to do other modes or content.
In my opinion 15 energy per match is a bit high. I personally explore 3 difficulties of EQ (Master, UC and Cavalier) every month, mostly for the titles and the extra 4* shards for iso. Reducing the weekly objective from a total of 30 wins to a total of 18 wins (instead of 5 wins per milestone 3), or reducing energy requirement to play a match to 10, would be a good quality of life change and save the mode from being a time and energy drainer, that is needed to do other modes or content.
Well said. Would make it easier for those who have multiple accounts accounts as well.
With how much energy it takes to complete the milestones it doesn’t really bother me. It would make more sense to have its own energy like Alliance events.
I say yes simply because there is now a store with goods that can be bought and used on our account. Despite the bugs exchanging 3-4 refills (120 units) for a few thousand shards, t5cc, t5b, t2a, t4b and/or 6* sig stones isn't bad for a beta.
I do think the milestones are a bit difficult to reach though for wins with all the issues.
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now that we can actually earn usable resources like rank up mats or shards, there has to be a trade off or expenditure.
15 energy is fine if you're at a point in the game where EQ isnt worth exploring or you dont really have a need to farm resources, you can burn energy daily doing Battlegrounds matches.
keep in mind this is just my opinion, but i am absolutely fine with how BG is running minus the bugs.
I personally explore 3 difficulties of EQ (Master, UC and Cavalier) every month, mostly for the titles and the extra 4* shards for iso.
Reducing the weekly objective from a total of 30 wins to a total of 18 wins (instead of 5 wins per milestone 3), or reducing energy requirement to play a match to 10, would be a good quality of life change and save the mode from being a time and energy drainer, that is needed to do other modes or content.
I do think the milestones are a bit difficult to reach though for wins with all the issues.