**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Champion Spotlight - Wong

About Wong
A Master of the Mystic Arts and the current Sorcerer Supreme, Wong is a stoic individual that has devoted his life to protecting the Sanctum Sanctorum using the Mystic Arts of Kamar-Taj, taking on the mantle of his former master, the Ancient One. While his applications of the mystic arts may not be as robust as those of previous Sorcerer Supremes, his vast knowledge and familiarity with tomes and magical relics make him a more than a capable adversary, on and off the battlefield.
Wong's Mechanics
BASE STATS & ABILITIES
Character Class: Mystic
Basic Abilities: Regeneration, Power Gain, Unstoppable, Fate Seal
STRENGTHS:
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Mystic Art Mandalas:
Eldritch Spells:
Eldritch Energy - Max 100:
Sacrifice for your Sanctum::
SPECIAL ATTACKS
SYNERGY BONUSES - Unique
177A Bleecker Street - Unique - With Doctor Strange
Next In Line - Unique - With Doctor Voodoo, Magik, Coming Soon
That hurt, Emil - Unique (available at 4*-6*) - With Abomination
Responsible Adults - Unique (available at 4*-6*) - With Shang-Chi
When’s the Wedding? - Unique Synergy (available at 4*-6*) - With Iron Man (Infinity War)
Wong: While Virtue of Valtorr is active, apply Incinerates instead of Energy Damage, lasting 4 second(s). Max Stacks: 5.
Iron Man (Infinity War): Plasma Passives are paused during Iron Man’s Special Attacks.
RECOMMENDED MASTERIES
Recovery:
Glass Cannon:
A Master of the Mystic Arts and the current Sorcerer Supreme, Wong is a stoic individual that has devoted his life to protecting the Sanctum Sanctorum using the Mystic Arts of Kamar-Taj, taking on the mantle of his former master, the Ancient One. While his applications of the mystic arts may not be as robust as those of previous Sorcerer Supremes, his vast knowledge and familiarity with tomes and magical relics make him a more than a capable adversary, on and off the battlefield.
Wong's Mechanics
Wong’s Kit is built around casting Eldritch Spells which provide utility and build up Eldritch Energy. Wong consumes this Eldritch Energy with his Heavy Attack to convert it into Power, allowing him to gain incredible amounts of power in a short period.
Wong’s Special Attacks are designed to create or maintain Spells. Special Attack 1 casts a Spell based on Wong’s current mode, while Special Attack 2 and 3 refresh the duration of all existing Spells with additional effects.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 6336 | 512 | 1914 |
4-Star | 15888 | 1283 | 4811 |
5-Star | 31856 | 2572 | 10630 |
6-Star (Rank 3, Level 45) | 4107 | 3314 | 13670 |
Character Class: Mystic
Basic Abilities: Regeneration, Power Gain, Unstoppable, Fate Seal
STRENGTHS:
- Fate Seal
- Wong’s Special Attack 3 gives him access to a Fate Seal, with a duration that increases based on how many Spells Wong currently has active. This combined with his absurd Power Gain gives him easy access to one of the best Fate Seals in the game.
- Unstoppable
- Wong becomes Unstoppable with his Heavy Attack and with the power of his Virtue of Valtorr Spell. Making him Unstoppable whenever the Opponent gains a Buff.
- Regeneration
- Wong’s Absorption of Watoomb Spell grants Wong Regeneration whenever he deals or receives Energy Damage. This combined with his other Spells can lead to powerful Regeneration that cancels out the damage that he may have taken while Unstoppable.
- Stings
- Wong throws significantly more Specials than the average Champion, taking him on with Champions that punish frequent Special Attacks will take him down.
- Wither
- Wong’s Spells can get shut down by Wither Debuffs, which cancel out one of each Spell. Using Wither, you can remove significant amounts of Wong’s Utility with ease.
- Slow
- Wong goes Unstoppable quite frequently, bringing in a Champion with access to Slow can remove the threat of Wong going Unstoppable when you least expect it.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Mystic Art Mandalas:
- Wong’s Tao Mandalas allow him to cast Eldritch Spells. Mandalas cycle: Orange, Green, Blue.
- On Attack: Wong’s Fourth Light Attack will move the active Mandala forward by one.
- On Defense: Wong’s active Mandala will rotate every 8 second(s). This timer is paused during Wong’s Special Attacks.
Eldritch Spells:
- Wong can cast Eldritch Spells, which are Passive and last 14 second(s). Spells can be stacked up to 3 times and are paused during Special Attacks and Wong’s Heavy Attacks.
- Orange - Bastion of Balthakk. Wong increases his Physical Resistance by 1011.11 and Wong’s basic attacks give him 1 Eldritch Energy on hit, even through Block.
- Green - Absorption of Watoomb. When Wong deals Energy Damage he instantly Regenerates 2% of damage dealt. When dealt Energy Damage, Regenerate 25% of the damage over 1 second(s) and gain 4 Eldritch Energy. Cannot trigger while still active.
- Blue - Virtue of Valtorr. Hitting the Opponent will deal a Burst of 514.4 Energy Damage. Also, whenever the Opponent gains a Buff, Wong will go Unstoppable for 2 second(s) and gain 4 Eldritch Energy.
- If Wong is inflicted by a Wither Debuff with at least one spell active, he will consume up to 1 of each type of spell to Purify the Debuff.
Eldritch Energy - Max 100:
- Wong builds 1 Eldritch Energy every second, except during Special Attacks, doubled against Cosmic Champions. For every Spell active, Wong gains an additional 1 Eldritch Energy per second up to a maximum of 5 per second.
- Charging a Heavy Attack grants a Power Gain Passive, generating 175% of a bar of Power per second. This Power Gain consumes Eldritch Energy over time and is removed when Wong runs out of Eldritch Energy or releases his Heavy Attack.
- Charging Heavy Attack also grants an Unstoppable Passive for 2 second(s), paused while Charging. 6 second cooldown.
- If Wong gets hit by a Light or Medium Attack while at max Eldritch Energy, he will unleash all Eldritch Energy to deal a burst of 4115.2 Energy Damage. Hitting Wong with a Heavy Attack above 90 Eldritch Energy will remove all of it without unleashing it.
Sacrifice for your Sanctum::
- If Wong is defeated with more than one Bar of Power, he will place a Cross-fight Spell on the Champion that defeated him, causing their next Opponent to gain the following at the start of the next fight.
- Power Gain - Generate 1 Bar of Power over 4 second(s).
- Fury - Gain 35% increased Attack Rating for 12 second(s).
SPECIAL ATTACKS
Special 1 - Portal Punch:
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Special 2 - Beam of the Octessence:
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Special 3 - Dimensional Portal World Tour:
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Signature Ability - Mastery of the Mystic Arts:
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SYNERGY BONUSES - Unique
177A Bleecker Street - Unique - With Doctor Strange
- Wong: Maximum Eldritch Energy increased to 125.
- Doctor Strange: Fate Seal Duration increased by 50%
Next In Line - Unique - With Doctor Voodoo, Magik, Coming Soon
- Wong: Spell durations are increased by 20%.
- Doctor Voodoo: Power Gain and Power Leech Effects gain 25% increased duration.
- Magik: If the Opponent has 1 or more Buffs active, Special Attack 1 becomes Unblockable.
- Coming Soon: ???
That hurt, Emil - Unique (available at 4*-6*) - With Abomination
- Wong: Gain 2 Eldritch Energy when hitting or struck by a Light or Medium Attack.
- Abomination: Landing a Heavy Attack will pause Fury Buffs for 6 second(s).
Responsible Adults - Unique (available at 4*-6*) - With Shang-Chi
- Wong: Special Attack 1 grants an additional 10 Eldritch Energy.
- Shang-Chi: Special Attack 3 Readys all Unreadied Wushu Strikes and triggers Guaranteed Crits for 8 second(s).
When’s the Wedding? - Unique Synergy (available at 4*-6*) - With Iron Man (Infinity War)
Wong: While Virtue of Valtorr is active, apply Incinerates instead of Energy Damage, lasting 4 second(s). Max Stacks: 5.
Iron Man (Infinity War): Plasma Passives are paused during Iron Man’s Special Attacks.
RECOMMENDED MASTERIES
Recovery:
- Recovery can enhance Wong’s Green Spell’s Regeneration from Energy Damage.
Glass Cannon:
- Glass Cannon allows Wong to increase his damage. His green Spell’s Regeneration can easily make up for any damage taken with a more fragile build.
Post edited by Kabam Miike on
5
Comments
They edited it on 24th May to get Public and visible to us all. I don't think they changed any info.
-Long ramp up for damage? Yes. (The damage seems really good though. I'm not discounting that fact).
-Utility? Looks basically non-existent to me. The fate seal also takes the same ramp-up time if you want to get a long lasting fate seal.
-Practical playstyle? Not so much. Base spell duration is kinda short when you have to play around nodes and baiting specials.
Think he'd also benefit from the following additions:
-Opponent combat power rate reduced by 5% for each spell active on Wong (maximum of 45% reduced combat power rate at 9 spells).
-Special 3 is expanded so it can make 1 of each spell permanent
That kind of ramp up makes the rest of his kit meaningless and super frustrating to play him in the instances when the spells fall off due to uncooperative AI. There needs to be a way to speed it up IMO.