**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Not ideal for someone in a hurry, or going for the time attack leaderboard etc.
I dont need any compensation, just give me my 30 units back because i know you developers are just running the game as your part time job.
Simplest work around atm is just to use energy from inventory screen not via the pop up or hitting energy at top of screen.
Beta testing still insufficient, apparently 😔
There have been a few times, where I am in a quest in the map/path screen, where the screen will dim in brightness, and I am not able to tap in any inputs. If I suspend the game to go back to my iOS home screen, the home screen will have the normal screen brightness and ability to tap the screen. Going back to the suspended game, the screen is still that dim. I will not be able to move, go back, or affect any of the normal game elements. I will have to force close the game, and then re-open the game for it to load and behave normally again.
I don't know if this has something to do with being out of energy and the game not bringing up the energy refill menu up correctly. Normally, when you don't have enough energy, the game automatically brings up the Energy refill prompt (ask for help, use single energy, use a big energy refill). The energy refill prompt will be bright and in the foreground, while the rest of the game is in the background and dimmed.
But, the last time this happened I did notice that I had only 1 energy left (and the path required 3 energy to move), the screen dimmed (as if to dim the whole screen, so that the energy refill menu is brighter and draws your attention), but no menu popped up. I don't see any menu at all when the screen dims.
Not sure the energy thing is related to the problem I have, but I wanted to bring that up.
On iOS devices.
But when I hit "Use Items", the screen dims, and the game dies. I am forced to kill the app and restart:
I can then go back into the Energy Summary and hit Use Items, which brings up the screen where I can ask for energy help, use a 5-energy, or use a full-energy. I can hit what I need to, OR just close out of that window. But if I try to go back into the Energy Summary window and hit "Use Items" again during the same session, the screen again goes dim and the game dies.
Any update?