**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Can someone answer this please
Compared to times past, the game oozes lower tier champ crystals, especially 4* and 5* shards and crystals. Duplicating champs generates a lot of ISO, and that ISO directly translates into gold. Since the largest gold expense people have is leveling up champs, gold and ISO get spent together most of the time. Thus, whenever you have lots of ISO and not enough gold, you can always sell ISO for gold to even those resources out. No one should have tons of ISO and no gold. That's silly. Everyone with a gold crunch should also have an ISO crunch simultaneously, because those resources are almost interchangeable.
In addition, dual class crystals make it much easier for players to match ISO class, by opening crystals at a time when the probability of getting the classes they need is higher. This is an opportunity that did not exist in the past, and using correct class ISO significantly reduces the gold costs of level up.
I do grind a lot of arena, but for the most part I do not grind as much as I used to back in the day. And yet even with the much higher volume of rank ups and the higher rarity of rank ups I do now, I still continue to earn way more gold than I can spend. Since my gold earning activity has gone downward but my expenditure of gold has gone upward, and yet I am still continuing to increase my gold stash, the logical conclusion is that the game is in fact scaling up the availability of gold to at least meet if not exceed the higher rank up costs.
This comes from a wide range of sources across the game, between higher volume of champion duplication, duplicating higher ranks of champs that generate more ISO, and the 30% gold boost to the game, plus all the smaller but cumulative changes to the gold supply in different content. The difference is enough to completely offset the fact I spend more than before and do less to get it than before, so the increase has more than made up for the higher rank up costs so far. At least at my activity level, which encompasses a wide range of the game. Is it possible someone who sees and does less of the game could be earning less? Sure. But then that wouldn't be a problem with "the game" not keeping up but with the player's decisions over which parts of the game to interact with and for how much.
You’re right, gold should be equally available as the rest of the resources, and it is. You’re just willing to spend time in quests/AQ/AW to get the other resources and not willing to spend time in arenas to get gold.