**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Alliance Wars Discussion 2.0
This discussion has been closed.
Comments
With the Defender Rating as a metric, that's actually how it's balancing itself. For the most part, anyway. There will still be Matches that are off. I haven't had that large of a mismatch in many Wars now. It's based on War Rating for Matches. There are also other factors like availability, and it all depends on who is Matchmaking at the same time you are.
When it's a factor over time, it has an effect.
I see what you are saying but it's garbage. That just means over time the inevitable wins from groups with stronger teams should eventually pair them up with other groups with similar defensive ratings. But that ignores the many alliances that jump tiers and the inconsistency of the war rating system. I don't think it has enough of an effect to actually achieve balance. Just enough to continually provide unwinnable matches for large groups of the community.
This is currently the one area of the game that really needs work. There needs to be an aspect of skill involved here. We've been saying defender kills until we're blue in the face and they're not listening or don't care. In any case, somehow someway we need skill added as a metric. The predetermination is really disheartening to most people in tier 1 (notice I mention my tier since I know it affects us). Some alliances have gone to mystic wars again which at least gives a chance for either side to win, and it's a much more fun and competitive war. In my opinion, that proves that diversity has removed fun and competition from this aspect of the game. So maybe, at least in tier 1, you should consider revision to add some form of skill. There have been suggestions that don't include defender kills such as attacker performance and things of that nature.
Still at Tier 11, AW boss is not boosted by miniboss this round. Will be fighting an Ultron at 18,850 PI.
Should have taken a screenshot showing with miniboss boost on previous round. We lost on exploration, boss not taken down by both sides.
Confusing on the miniboss boost.
You have yet to explain why defender kills are not necessary for skill. It's basically impossible for a lower rated alliance to progress in this current setup regardless of skill. They might as well just give up when they see the +-. Whereas before if it shows +124 -6, we could still win based on skill if we really play well and work together. There's no possible chance to win in the current format.
Very good point. I just got fed up with reading his senseless posts.
You do realize that an alliance with X alliance rating with X War rating can, have, and still do create a "new alliance" to move over to which would keep their ally rating unchanged but War rating down to ZERO. Albeit they start at the lowest tier and work back up, but that's not the point I'm highlighting.
Let's assume an ally with 12mil ally rating does this and goes up against another new ally starting out that are at 100k ally rating. Is this your idea of "balancing itself"?? Would you like to clarify just how it "factors over time"?