**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Crying in arena
Also i didn't up 5 star anymore, because 5 star is the new 4 star. Do you one shot rank up 5 star from rank 1 to rank 5?
T1A: 6
T4B: 7.4
T2A: 6.2
T4CC: 21.6
T5B: 2
T5CC: 20%
This month's side quest, assuming you can get everything from the store and the objectives (https://forums.playcontestofchampions.com/en/discussion/307758/this-july-are-you-ready-to-take-on-the-fight-of-the-valkyrie), would be:
T1A: 11
T4B: 12
T2A: 4
T4CC: 12
T5B: 2
T5CC: 15%
Total:
T1A: 17
T4B: 19.4
T2A: 10.2
T4CC: 33.6
T5B: 4
T5CC: 35%
We were comparing to ranking up two 5* champs from rank 1 to rank 5. This would cost, in catalysts:
T1A: 32
T4B: 24
T2A: 20
T4CC: 26
T5B: 4
Let's focus on just one shortage: T2A. You're missing ten. Where are you going to get them? Not from Incursions. And even a Platinum alliance only gets four every six weeks. Let's round up and say that's three every month, more or less. That leaves you seven short of your goal of ranking two 5* champs from rank 1 to rank 5 in one month. Those basically have to come from AQ. They can come from story, but you can only get those rewards once. They aren't a long term solution. You decided to eliminate arena entirely. I'm going to knock out AQ, as just one single game mode out of all of them that a player decides not to play. Now what?
You don't have enough gold to rank two 5* champs from rank 1 to rank 5. But you don't have enough catalysts to do that anyway.
Now, you might say AQ is not all that time consuming compared to arena, but let's use your numbers to see what the time required would be. Your calculations (which I won't independently verify, I'll simply take as a given) show it takes 6.2 million gold to rank two 5* champs from rank 1 to rank 5, and the total gold in the month was 5.35 million. So you're 850k short. How long would that take to earn in the arena? Well, using my data from March 2020, my calculations at the time measured 42322 gold per hour (before I switched to suicides, by the way). This means it would take 20 hours to earn 850k gold, spent across one month (this would also generate 1160 units, but let's set that aside). That's an average of 40 minutes per day. This is not an insignificant amount of time, but it is in the same ballpark with the time spent on AQ.
In actuality, the time spent would be significantly lower, because these numbers come from before arena milestones were adjusted upward and before the permanent 30% gold boost. I would not be surprised if that number was closer to 60k per hour and the total time was closer to 15 hours per month, but I haven't remeasured since then.
At least in this specific example, you need AQ to do those rank ups in the first place. And if you spend a comparable amount of time in the arena as you do in AQ, you would bridge the gold gap and have over a thousand units on top to show for it. That seems to be an entirely reasonable level of effort to ask.
(Note: I scribbled these calculations down from the announcements: if anyone spots a calculation error please let me know and I will update).
Duping one 4-6 star gives 24 bricks or 60K gold. Sure duping one doesn't do much, but you would be surprised how over a week you can accumulate 10+ without too much effort through various means in the game.
For someone recently graduating to a new star level and rarely duping champs, this doesn't help much, but anyone who has played the game for a little while will quickly amass a full roster of 4 stars (or close enough to it) / and the iso rolls in faster than you can spend it at regular times (post July 4th deals when you are ranking up several 6 star R3/R4s... definately an exception).
Buying extra crystals certainly adds more to this (thus how youtubers who showcase spending on featured cavs typically have so much gold)... but even without spending... it should be enough to rank up champs at a reasonable clip.
Players are always I'd love to say "hey, I can rank up another champ", I just need XYZ resource. Some seem laughable like a Paragon player looking for T4B / T4CC... but all resources are meant to mean something or they would be a waste to include the in the game, and that would include gold.
Man, gold is not an issue
We now have the Paragon title in game but only have Uncollected Gold Crystals. The glory store only sells regular gold crystals, so there’s very easy scope for an increase in my opinion.
The thing that I disagree with wholeheartedly is that gold should become a choke point for players, especially players like myself who always explore EQ/SQ. I’m a player who doesn’t rank up willy nilly. Im currently sitting on a lot of catalyst because I know in the off season I will have to make rank ups for defence and the reason I’m not ranking anyone right now is because I need to have the gold to rank up a defender. Does it not feel crazy that I’m happily sitting on the resources to take 2-3 champions to R3 and my concern is gold.
If I had my way, - standby for a radical perspective - rank ups wouldn’t cost gold as the cost for the rank up is found in the catalyst, and their acquisition which in many cases was obtained with the help of units (revives etc.) and loyalty (AW potions), so there’s already a heavy cost associated with the actual rank up. The use of ISO should cost gold, but not catalyst.
Arena is easy to do while watching tv and is somewhere can test champs and learn new skills - whilst earning needed resources. Sounds like a win
What if Gold didn't exist and you just used ISO to level up (and catalysts to rank up, of course)
How different would MCoC be?
Taking a rank 1 6* from level 1 to level 25 costs approximately 400k gold, and it only earns you half of the required points toward the full milestones from the Level Up event. Let's call it 800k gold per Level Up event (unless you are ranking lower rarity champs in order to level them which can be considered a waste). So, 800k every 4 days and about 7-8 Level Up events in a month, which averages out to 6mil gold per month JUST on Level Up events. I haven't even ranked any of those theoretical champs at this point!
I don't think the issue has anything to do with people ranking/leveling too aggressively.
I will always feel that bottlenecks shouldn't be primitive resources. I don't even know the last game I played where the bottleneck was a primitive resource that you have access to on day 1.
I'm grinding for 5* and sometimes 6* champs, and I'm grinding for units via battlechips. The gold I get from the arena is just a small useful bonus. A small useful bonus that just happens to eliminate one of the bottlenecks in the game completely.
You can’t say “I need $50k for this holiday around the world I’m planning but my job earns me $4k a month so I’m not gonna bother working at all.”
Personally I’m sitting at 173m gold at the moment but this was accumulated over 5 years or so of arena grinding.
At the rate I'm playing the game (and arena), I guess I'll rank up my next champs a year or so from now to manage my gold. Sounds reasonable.
I buy tickets for map 8 using purely gold and did a few r1-3 and 1 r3-4 rank up during that time.