Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War. I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say. Let's look at this logically. How many Alliances score high enough to earn R4 Mats? How many Players within that small number need those R4 Mats as much as TB Players trying to reach Paragon? Wouldn't it be a fair assumption that they predominantly have a number of R4s?
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War. I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
Not really a problem. It's really about choices. grounded wisdom moment
Not really a problem. It's really about choices.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War. I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say. Let's look at this logically. How many Alliances score high enough to earn R4 Mats? How many Players within that small number need those R4 Mats as much as TB Players trying to reach Paragon? Wouldn't it be a fair assumption that they predominantly have a number of R4s? So you want a participation ticket that is more valuable than the winning ticket, is that right? Where is the GW that wants to "earn" rewards?
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War. I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say. Let's look at this logically. How many Alliances score high enough to earn R4 Mats? How many Players within that small number need those R4 Mats as much as TB Players trying to reach Paragon? Wouldn't it be a fair assumption that they predominantly have a number of R4s? So you want a participation ticket that is more valuable than the winning ticket, is that right? Where is the GW that wants to "earn" rewards? More valuable? If you look at the value as the R4 Mats alone and not all the other Rewards that come with playing full out, then perhaps. You'd be missing out on the other large Rewards, and again, that is a choice.The issue isn't that they're offering it. The issue is people want to be able to do it all. That's not always how it goes.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem? It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing. Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to youSaying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all. but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War. I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say. Let's look at this logically. How many Alliances score high enough to earn R4 Mats? How many Players within that small number need those R4 Mats as much as TB Players trying to reach Paragon? Wouldn't it be a fair assumption that they predominantly have a number of R4s? So you want a participation ticket that is more valuable than the winning ticket, is that right? Where is the GW that wants to "earn" rewards? More valuable? If you look at the value as the R4 Mats alone and not all the other Rewards that come with playing full out, then perhaps. You'd be missing out on the other large Rewards, and again, that is a choice.The issue isn't that they're offering it. The issue is people want to be able to do it all. That's not always how it goes. 3 groots and 10k r4 mats for masters. compared to 28k and change from store. Is that a tough decision to make? Bruh, i dont expect much from you but you are basically advocating for doing no work for your rewards.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. I had to stop and re think this argument when I realized I'm in agreement with grounded wisdom, but facts are facts and an enormous part of this game is resource management and deciding where you want to use your resources. Precisely. That's exactly my point. Which means we can't choose to buy them if we're choosing to dedicate those Resources to Wars. That's not a bad thing. That's choices.
Not really a problem. It's really about choices. grounded wisdom moment When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars. I had to stop and re think this argument when I realized I'm in agreement with grounded wisdom, but facts are facts and an enormous part of this game is resource management and deciding where you want to use your resources.
Why should any alliance push for Masters with this changes and not even get updated AW Rewards?I really don't get it...
Why should any alliance push for Masters with this changes and not even get updated AW Rewards?I really don't get it... Let me paraphrase this. The question is: why should any alliance spend all of their loyalty on potions to try to win wars when they are losing out on the rewards they could buy with that loyalty in the loyalty store.Actually, the more I think about it, the more I think that *is* the question.War is a competition. There's no minimum level of effort necessary to reach Master rewards, or Platinum, just like there is no minimum cut off for the featured champ in the arena. Sometimes it is 250 million, sometimes it is 50 million. What matters is relative effort.War is not expensive because Kabam made it expensive. Kabam sets the prices, but the players choose to spend. And right now the problem with high tier war is that players feel they *must* spend whatever it takes to win wars. There's absolutely no options there. Which makes sense: the people at the top of any competition will be the people willing to do the most. But there's absolutely no counterbalance to that drive. If you're a top tier war competitor, why *not* spend every last bit of loyalty to win wars. That's what a top competitor does: whatever it takes. And loyalty just sitting there not being used to win wars is just wasting space.Well, now it isn't. Loyalty isn't just for winning wars. It can be used to earn very high value materials. So now there's a choice. Spend to win wars, or spend to get those materials. Players now have an incentive to not go absolutely all out to win every single war, not even in tier 1. This doesn't mean competition ends. There will still be masters alliances, there will still be tier 1 alliances. Someone has to be at the top. But the alliances at the top will most likely be spending less to be there than before. They still won't be spending nothing, because if every tier 1 alliance spent nothing, then the tier 2 alliance willing to spend something will jump into tier 1. They will have to sacrifice some loyalty store rewards to do it, but they will do it.I'm not a tier 1 player, so I cannot predict with certainty how this will alter the psychology of tier 1 players. But I can say with certainty it will shake up the meta for potion usage in war. It will act as a deescalating force on the use of potions as an all-out means to take as many kills as possible away from the enemy at all costs. And the more I think about it, the more I think that's the purpose of the changes. Whether that's a net positive or not, will take time to see.In game design terms, the new loyalty store places a soft cap on potion use in war through opportunity cost in the loyalty store to reduce the overall expense of war at high tier. What happens next depends on the degree to which tier 1 war players can be modeled like rational actors in the economic sense of the term.
Why should any alliance push for Masters with this changes and not even get updated AW Rewards?I really don't get it... Let me paraphrase this. The question is: why should any alliance spend all of their loyalty on potions to try to win wars when they are losing out on the rewards they could buy with that loyalty in the loyalty store.Actually, the more I think about it, the more I think that *is* the question.War is a competition. There's no minimum level of effort necessary to reach Master rewards, or Platinum, just like there is no minimum cut off for the featured champ in the arena. Sometimes it is 250 million, sometimes it is 50 million. What matters is relative effort.War is not expensive because Kabam made it expensive. Kabam sets the prices, but the players choose to spend. And right now the problem with high tier war is that players feel they *must* spend whatever it takes to win wars. There's absolutely no options there. Which makes sense: the people at the top of any competition will be the people willing to do the most. But there's absolutely no counterbalance to that drive. If you're a top tier war competitor, why *not* spend every last bit of loyalty to win wars. That's what a top competitor does: whatever it takes. And loyalty just sitting there not being used to win wars is just wasting space.Well, now it isn't. Loyalty isn't just for winning wars. It can be used to earn very high value materials. So now there's a choice. Spend to win wars, or spend to get those materials. Players now have an incentive to not go absolutely all out to win every single war, not even in tier 1. This doesn't mean competition ends. There will still be masters alliances, there will still be tier 1 alliances. Someone has to be at the top. But the alliances at the top will most likely be spending less to be there than before. They still won't be spending nothing, because if every tier 1 alliance spent nothing, then the tier 2 alliance willing to spend something will jump into tier 1. They will have to sacrifice some loyalty store rewards to do it, but they will do it.I'm not a tier 1 player, so I cannot predict with certainty how this will alter the psychology of tier 1 players. But I can say with certainty it will shake up the meta for potion usage in war. It will act as a deescalating force on the use of potions as an all-out means to take as many kills as possible away from the enemy at all costs. And the more I think about it, the more I think that's the purpose of the changes. Whether that's a net positive or not, will take time to see.In game design terms, the new loyalty store places a soft cap on potion use in war through opportunity cost in the loyalty store to reduce the overall expense of war at high tier. What happens next depends on the degree to which tier 1 war players can be modeled like rational actors in the economic sense of the term. So basically you are saying they are using this update to deincentivize pushing for the top? and reduce the competitive spirit of the gamemode? thats what i read in a nutshell.
Why should any alliance push for Masters with this changes and not even get updated AW Rewards?I really don't get it... Let me paraphrase this. The question is: why should any alliance spend all of their loyalty on potions to try to win wars when they are losing out on the rewards they could buy with that loyalty in the loyalty store.Actually, the more I think about it, the more I think that *is* the question.War is a competition. There's no minimum level of effort necessary to reach Master rewards, or Platinum, just like there is no minimum cut off for the featured champ in the arena. Sometimes it is 250 million, sometimes it is 50 million. What matters is relative effort.War is not expensive because Kabam made it expensive. Kabam sets the prices, but the players choose to spend. And right now the problem with high tier war is that players feel they *must* spend whatever it takes to win wars. There's absolutely no options there. Which makes sense: the people at the top of any competition will be the people willing to do the most. But there's absolutely no counterbalance to that drive. If you're a top tier war competitor, why *not* spend every last bit of loyalty to win wars. That's what a top competitor does: whatever it takes. And loyalty just sitting there not being used to win wars is just wasting space.Well, now it isn't. Loyalty isn't just for winning wars. It can be used to earn very high value materials. So now there's a choice. Spend to win wars, or spend to get those materials. Players now have an incentive to not go absolutely all out to win every single war, not even in tier 1. This doesn't mean competition ends. There will still be masters alliances, there will still be tier 1 alliances. Someone has to be at the top. But the alliances at the top will most likely be spending less to be there than before. They still won't be spending nothing, because if every tier 1 alliance spent nothing, then the tier 2 alliance willing to spend something will jump into tier 1. They will have to sacrifice some loyalty store rewards to do it, but they will do it.I'm not a tier 1 player, so I cannot predict with certainty how this will alter the psychology of tier 1 players. But I can say with certainty it will shake up the meta for potion usage in war. It will act as a deescalating force on the use of potions as an all-out means to take as many kills as possible away from the enemy at all costs. And the more I think about it, the more I think that's the purpose of the changes. Whether that's a net positive or not, will take time to see.In game design terms, the new loyalty store places a soft cap on potion use in war through opportunity cost in the loyalty store to reduce the overall expense of war at high tier. What happens next depends on the degree to which tier 1 war players can be modeled like rational actors in the economic sense of the term. So basically you are saying they are using this update to deincentivize pushing for the top? and reduce the competitive spirit of the gamemode? thats what i read in a nutshell. I read it as it’s an attempt to reduce healing costs in high war, but in return the competitive aspect of war is toned down and the competitive nature is partially removed. Because some alliances will be disillusioned with pushing high, in general healing might go down on average. To me, this seems philosophically a bit odd, to want to try and reduce healing is good, but to try and do that by disillusionment seems bad. In essence, the ends justifying the means.
Why should any alliance push for Masters with this changes and not even get updated AW Rewards?I really don't get it... Let me paraphrase this. The question is: why should any alliance spend all of their loyalty on potions to try to win wars when they are losing out on the rewards they could buy with that loyalty in the loyalty store.Actually, the more I think about it, the more I think that *is* the question.War is a competition. There's no minimum level of effort necessary to reach Master rewards, or Platinum, just like there is no minimum cut off for the featured champ in the arena. Sometimes it is 250 million, sometimes it is 50 million. What matters is relative effort.War is not expensive because Kabam made it expensive. Kabam sets the prices, but the players choose to spend. And right now the problem with high tier war is that players feel they *must* spend whatever it takes to win wars. There's absolutely no options there. Which makes sense: the people at the top of any competition will be the people willing to do the most. But there's absolutely no counterbalance to that drive. If you're a top tier war competitor, why *not* spend every last bit of loyalty to win wars. That's what a top competitor does: whatever it takes. And loyalty just sitting there not being used to win wars is just wasting space.Well, now it isn't. Loyalty isn't just for winning wars. It can be used to earn very high value materials. So now there's a choice. Spend to win wars, or spend to get those materials. Players now have an incentive to not go absolutely all out to win every single war, not even in tier 1. This doesn't mean competition ends. There will still be masters alliances, there will still be tier 1 alliances. Someone has to be at the top. But the alliances at the top will most likely be spending less to be there than before. They still won't be spending nothing, because if every tier 1 alliance spent nothing, then the tier 2 alliance willing to spend something will jump into tier 1. They will have to sacrifice some loyalty store rewards to do it, but they will do it.I'm not a tier 1 player, so I cannot predict with certainty how this will alter the psychology of tier 1 players. But I can say with certainty it will shake up the meta for potion usage in war. It will act as a deescalating force on the use of potions as an all-out means to take as many kills as possible away from the enemy at all costs. And the more I think about it, the more I think that's the purpose of the changes. Whether that's a net positive or not, will take time to see.In game design terms, the new loyalty store places a soft cap on potion use in war through opportunity cost in the loyalty store to reduce the overall expense of war at high tier. What happens next depends on the degree to which tier 1 war players can be modeled like rational actors in the economic sense of the term. The issue is, why is it any time Kabam makes a change we have to wait for you or someone to try and explain what the positive reasoning *might* be behind their choices. Where is the transparency or explanation? Why is it a theory posited by you, instead of an explanation by them? If this is the case, (assuming you’re right) and Kabam said “here is what we are changing, we think it will be a net positive and over time war will be much less resource heavy, we will keep you updated on whether it’s working as we hope it will”, at least even if I disagree with it I can understand the reasoning. But instead, it’s just a grenade thrown into the forum of “hey here’s this change lol” And firstly, we don’t know that what you’ve suggested is their intention, and secondly we don’t know if it will work or how it will be judged whether to have worked. (Obviously if people are using less potions that’s how Kabam will know how it works, but they won’t tell us that).