**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I can say whatever I want, because if a player decides not to believe I'm right, they are free to do so. And I may in fact be completely wrong about the developer's intentions. But your agency becomes significantly impaired in an inescapable way if you're told by the designer what you're supposed to do with the design.
Power boosts change is bad and unnecessary, as we had it limited anyway, but not the end of the world. Personally I can't remember when I used pretty boost before eop warlock
Potions are an issue only for high tier wars, so my guess is they how to see more units spent on potions.
Overall new things are good (even though expensive), old things became a little worse
People tend to want others to tell them what to do cause it’s the easier way out. If you want to rank high in AW, max boost and pot to full each fight. It’s easy.
But with the loyalty store changes, everyone contemplating that choice will have to ask themselves, “Every pot I spend is 20k loyalty further from that 6* AG that I could have sooner, should I? Or should I just die and 40% revive for 1 loyalty? But what about my death count?” etc questions.
It’s much tougher psychologically imo.
(Love the loyalty store update though.)
People who complain about gold (typically) don’t use all avenues provided to maximise their intake (arena / incursions).
The argument here is the value of competing to achieve the highest rank possible in AW doesn’t make sense when you can literally ‘do worse’ in the season and get better rewards with your loyalty. In effect Kabam are devaluing an entire game mode, from a competitive standpoint.
And there’s also the second argument that the cost of items in the loyalty story aren’t balanced with the amount of loyalty we’re given in rewards, which is another issue, but just as important imo.
Let me reiterate.
They don't make us do anything. We make our own choices.
Clear enough?
I’m not a competitive war player so I can’t say what kind of impact this may have. But people who are annoyed about this, they’re not annoyed about choice; from what I can see, they’re annoyed at the way these changes seem to skew incentives away from top-tier war.
*cries while using sig 20 UC in arena*
The problem with the potions are that they are prohibitively expensive. Unless you are spending quite a bit of money on units or grinding crazy amounts and not buying other stuff with units, you can’t afford to buy them. It’s a horrid change bc of the cost of potions and the rarity of loyalty.
I mean, I do agree with loyalty store having the rankup 4 materials so a couple lower tier allies can also got them but this makes you choose between one of these 2 things:
- spend a lot (I mean a FREAKING LOT) of units in war resources so you can try to reach higher war season rewards then save ALL your loyalty for the materials;
- not spending a single thing and not caring if you win, loose, finishes whichever tier it is... And buying the resources with the loyalty (that you'll probably wont get assuming you will loose a bunch of times playing like this).
Just some numbers to exemplify it. Even if you are an ally like gt40 that manages to win 11 out of 12 wars in tier 1 per season, you will only get something like a 1kk loyalty. To buy any rankup materials those guys would need to spend a bunch in units... How exactly Kabam thinks this makes war seasons attractive to players at all?
Would it have solved the problem completely? No, there will always be pushback on change. But it probably would’ve been smoother than this.
Click or no?
Thoughts?
This change makes no sense.
I guess, at least for next season, the war ratings will shift towards each alliances’ equilibrium rating instead of the grossly inflated ones shown now, aided by boosts and pots.
It’s most likely that a new AW season rewards is in the works and it includes some mechanism that isn’t introduced in the game yet, hence the later update to it.