**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
That was how war was played mostly before the map change.
Just do the math.
If you have to use let's say 1kk of loyalty for a season and for most people it could be a lot more, just to get a 5* Nexus and 20k 6* Shards and some R3-rankup-material (P4) or you just ignore that loose some wars and get R4-material instead?
Why are the new loyalty amounts for season 36 shown for wins and losses almost identical to what was supposed to be implemented in season 33?
Does that mean that the changes we were supposed to get never actually happened ?
1,008,000 - 480,000 = 528,000 loyalty profit, for the best alliance in the game, the only alliance able to get that much loyalty, and assumes that the player in question is absolutely perfect, with no grey boosts, barely any chip damage, no deaths. they will be able to buy 1 item in the store. Just one.
What will the rest of us peons be able to get? One item/year maybe? It depends who pushes, whether you’re using loyalty for AQ.
Loyalty shouldn’t be an AQ resource - there shouldn’t be an entry tax to AQ - and loyalty needs to dramatically increase because it’s better to chill in P2 than push P1 - which is most people’s peak, let alone masters or above.
Paragons players already get more from deals, calendar, solo events etc each I can understand... there is no place for rewards based on progression level in alliance events!
Also, moving grey boosts to the unit store without a way to get them without units is also wrong.