**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
As all it did was make everyone paranoid and expect the worst.
I'm just saying.
I'm on the fence that there shouldn't be requirements. I thought the account creation timeframe requirement was a bad move to begin with. I understand why it was made but I didn't like it then. You can't recommend your friends to play a game when it punishes new players for playing it too late.
They can still enjoy calendar crystals and other rewards associated with it.
Atleast stop those losers of global, scamming honest naive players.
It's also a terribly stupid idea to make this a "trading" event (although I understand a lot of times players agree on gifting a certain amount of units worth of items beforehand). If players choose to return a gift out of kindness, gratitude, or even obligation, there is nothing wrong with that and I think all the more of that system. But to make it MANDATORY completely kills the vibe of the event. It is a gifting event, it should remain that way.
3 rounds with max 4-stars gets me 26 units. 3 more rounds on the same account gets 0, because I won’t reach 150,000 points yet. Meanwhile, 3 rounds on an alt nets me 26, then 26 more if there’s a third account. 9 rounds on my main is worth 39 units. 9 rounds across three alts is 78.
Logging in gets me 100 per month, but I can get 100 per account. I can use one item or do one arena fight to ensure 3-day rewards (200ish per month depending on alliance activity). I can get daily level up rewards, EQ completion and more. For that matter, I could do 30 paths of EQ and get completion rewards on 5 accounts. Meanwhile 30 paths on my main only provides me with exploration for one account.
Some pointed out that it messes the economy of the game. I don’t see it.
I have 3 alts, one done long before the change implemented last year, as I wanted to start fresh. It took me two + years to get to cavalier as I still use most of my time on my main.
The other two are just sitting there, not even fulfilling the requirements.
My main is paragon and I actually have more units on my cavalier alt. I can gift my main ggc, but all the rank reward for alliance go to my alts really, and that’s not a big advantage.
All in all, it fits me, might not fit everyone. I imagine there’s just quite a few players out there who consider it unfair cause they chose not to do it. Fair enough.
I rather see the "alt-acc-gifting" from F2P players as a mechanism to correct the economy of the game at least a bit.
I'm hopeful that there are going to be some positive additions. I keep hoping that everyone could get a 2* version of both Kang and Thanos. I've wanted to get those champions, but never been a part of an alliance that gets ranked high enough or never had good RNG from the GGC. I figure if we all got a 2* version of both Kang and Thanos we could all enjoy having them in our roster while at the same time not diluting the value and time for those who have 5* and 6* versions of either.
I’ve recorded the average return from over 1,000 GGC from YT openings.
First, it takes around 12 hours of play time to get an alt from creation to level 40/proven. At that point, that account will have about 3,000 units.
So 12 hours for 10 GGC.
The average rewards for 10 GGC are:
6750 6-star shards
14,000 5-star shards
2 6-star sig stones
650 T3A Fragments
400 T6B Fragments
75% T2A
10% T5CC
20% T5B
1 T4CC
750,000 gold
Let’s compare opportunity cost. 12 hours of Arena Grinding on average nets (shard estimates are very conservative, likely at least double):
700 units
500,000 gold
6,000 5-star shards
1,000 6-star shards
So, the question is, do you want the main account arena rewards or the 10 GGC package for the same time investment?
Or, in other words, if a deal came out that had:
5,750 6-star shards
8,000 5-star shards
650 T3A
400 T6B
75% T2A
20% T5B
10% T5CC
1 T4CC
250,000 gold
Would that be a great deal for 700 units?
Whichever way you lean, the point is there isn’t some massive gain/exploit by alt gifting.
I don’t disagree with your 2021 analysis but those crystals gave a shot at otherwise inaccessible items (at the time) like 6-star gems and t6b.
They can’t fill the 2022 crystals with t2a that they’re selling for 60 units and call it a day. Plus, these alt accounts are being grown over time. Let’s say the requirement this year is uncollected and level 45. Does it substantially reduce new entries? Yes. Will most of the 2021 gifting accounts qualify? Also yes.
As far as alliance events are concerned, if you are just doing 1 arena fight or spending 1 item, you will get the boot even from a low but active alliance. Forget about individual daily events. If your account is uncollected or higher, you can’t get those easily unless you actually spend time grinding them out.
But according to you what is the time investment required?
Moreover, you don't even have to be a mega bot farmer to gain the benefits of unit transfer. I have alts that I just let hum all year long, some of them years old. If you are willing to level up small-time alts over an entire year, rather than try to blitz them all at once, they don't take that long to level up, because throughout the year you will get opportunities to shortcut the process. I have experimental alts in their teens with 5* champs. It would take them a lot less than 12 hours to blast through the low Acts. *If* I chose to use those to funnel units to my main, those units would be almost free.
In fact, just off the time of my head I can think of a way to cut the time to level up alts at least in half, that does not use bots, does not use exploits, does not violate the TOS, and I absolutely will not post here. But if I'm the only person who has thought of it, that would be ridiculous. It is simply too obvious for sufficiently nefarious minds.
The math used to "prove" unit redirection isn't actually economically viable seems to overlook the obvious real world examples of it being economically viable. Usually, people vastly underestimate the profitability of the activity, or seriously overestimate the cost of doing this if cost was all you cared about. Yes, there are people "doing it normally" that would find the economic benefit far lower than what is possible. But unfortunately, those are not the people the rules are made to constrain.
The mere existence of the catalyst store changes what the gifting crystals need to contain for fair value.
On the other hand, if there’s a premium crystal with t6b, t3a, t5cc, 6-star shards, stones and AGs, how are you gonna feel if someone can grab 50 of those from alts?
I had an old account in mothballs. I took the 4-star Hercules and used the trade-in store to get an AG. I became uncollected and level 40. Between 2021 gifting and some good luck, I had enough champs to get a first clear on variants 5/6/7 and reach cavalier. So now I’ve got a ridiculously topheavy cavalier roster.
I coast through map 4 with a few moves a day (you can take the minis noded) and autofight quests when I can’t play tough content. I get the hero use and level up units. I get all the 3-day units. If I get a better Sinister counter, maybe I push for TB (clearing 6.4 is enough).
So I’m definitely playing the account some but not on anything challenging. Whatever that is.
We do know they are, and have been, boosting T3A/T6B in unit deals. So that makes units even more valuable on your main vs being funneled via GGCs.
The 6-star AG that the GGC has are extremely rare. So rare it wasn’t even worth adding to the quick analysis. Out of now 2,500 GGC openings I’ve looked at. The drop rate is 1 in 500 GGC.
The bulk of the easy units are from Act 1-3 exploration. The rest take a lot more grinding and become a poor time investment. For example, I have an alt that zero’d out last holiday. That account, after months of casual playing is only at 1500 units. In theory, I should trash that account and start new. But my motivation isn’t solely gifting. I enjoy playing alts as a means of grinding.
So if they do add some gate that only makes those 2021 accounts eligible, the viability of farming drops drastically.
Why would I list 12 hours of grinding and opportunity cost if I’m talking about bots?
It does take around 12 hours of play time to get an alt to proven/level 40/3000ish units. Level 40 is the time sink. An act can expect to be level 30 by completion of Act 4. I timed it last year. Buying all Exp masteries, still having the sigil bonus and new player bonus active, and buying the store exp boost, level 30-40 took just under 6 hours by doing the 2 energy fight and restart method with a 5r3 or max 4-star. That also costs 300ish units in store purchases for the boosts/core. Older accounts won’t have access to the free sigil/newbie boost. And, we can likely expect those requirements to expand this year as well further bumping up that time. Even adding Uncollected and Level 45 would tack on about 6-8 hours.
Your units on your alt are not “free”. They either cost you grinding time or will cost you grinding time so you can “unlock” them by meeting the req’s. Time you could have spent on your main grinding arena for units/gold/shards.
So this brings us back to the original arguments made every year. Do you believe legitimate grinding of alts for gifting is fair? If not, why? For the popular complaints: Because it’s against the “spirit”? Kabam endorsed it. Because it gives players an unfair advantage? It really doesn’t when considering opportunity cost as I outlined above.