**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
But you're comparing the end of act 3 with just one chapter of act 4. You're comparing apples and oranges. You say you need another 4* like you need a 1*, I find that very hard to believe. That means if I gave you the choice between a 1* crystal and a 4* crystal then you wouldn't care which one you got? Of course you'd care and of course you'd want the 4* one.
I have to agree about the 5* talk, we do need more 5* based rewards. I'm just saying that chapter rewards aren't going to be as good as the end rewards. That's the simple fact and people yelling and complaining about that isn't going to change the simple fact.
We gonna have to fight enemies with hundred of thousands of health for god knows how much and the ending results aren't gonna be that great to say the least...
Wake up Kabam players want greater and grander rewards not this paltry low level stuff that is for those still hunting their first r5 4* or r3 5*. I want stuff that will help get me to that first r4 5* and maybe first r5 5* and just more 5* in general and awaken 5* since with the champion pool increasing to some 60-70 odd champions by years end duping 5* champs will be very difficult but then maybe that is your grand scheme. You will design all champs to be awakened to really shine and without that they are all average pillow fist characters so you can try and sell 5* crystals/awakening offers no rose colored glasses on this guy you guys really don't know how to entice players at higher levels to play through content.
Shout out to Rezzident as well when he spoke out that LOL rewards suck for the effort/cost/stress/difficulty/whatever other word you want to describe it with. It's high time rewards get the overhaul that players want to see. Rewards that actually are enticing to play through this supposedly forever lasting hard content.
I don't know if they are good enough for significantly enhanced difficulty, but they aren't worse.
5.2 vs 5.1 rewards, completion:
700 5* shards vs 400 5* shards
2x T4B vs 2x T4B
15 T4CC fragment crystals vs 10 T4CC fragment crystals
1500 4* shards vs 800 4* shards
160 units vs 130 units
5.2 vs 5.1 rewards, full explore
1200 5* shards vs 600 5* shards
1 T4CC crystal vs 1 T4CC crystal
30 T4CC fragment crystals vs 20 T4CC fragment crystals
15 4* signature stone crystals vs 10 4* signature stone crystals
270 units vs 240 units
5 generic 4* signature stones vs 1200 4* shards
4* rank up (rank 4 to rank 5) vs basic 4* awakening gem
In every respect that allows for an apples to apples comparison, the 5.2 rewards are significantly better in quantity than the 5.1 rewards. The qualitative difference is 5.2 has generic 4* signature stones while 5.1 has 4* shards, and 5.2 has the random rank up while 5.1 has the awakening gem. I think different people would value the 4* awaken and the 4* rank up differently - given a choice I would take the rank up, but I could see someone wanting the awakening gem more - but I don't think you could make the case that the difference is so high in favor of an awakening gem that it completely swamps the fact that the 5.2 rewards are larger or better in every other case.
Whether they are good enough for the increased difficulty is hard to say, because I don't know how much harder 5.2 is ultimately going to be. But they aren't literally worse.
Power shield: another way to punish those of us who spent thousands of units on suicides. You guys are so creative when it comes to this.
Masochism: instant stun immunity. Should be loads of fun taking extra block damage since parrying will give them 5% health
Buffet: same concept as above with dexterity. Evading will give 5% health
All this fun for less 5☆ shards than a week of heavy arena grinding. Feeble
When you are at a point in the game where you are able to explore these chapters fully, you have no need for 4* rewards... FIVE 4* generic sig stones? That's a complete joke I hope. I mean, maybe like 30 or 50 or something much more reasonable for something that you claim to be the hardest content apart from LOL.
If you want to provide 4* rewards, there must be AT LEAST a 4* generic awakening gem. You guys have actually gone bonkers with these rewards. Whoever gives the final say on rewards is a complete moron. You guys should legitimately be ashamed of yourselves. You call this customer appreciation month, then you come out with the most god awful garbage rewards for the hardest content. GET YOU **** **** TOGETHER KABAM! WAKE THE **** UP!
Yes but with a 220k rating, you are likely not going to be able to fully explore this without paying a hefty price on potions and revives. It is the 300k+ that can actually explore this. And at that point, they don't give a **** about 4* champions because they have all the 4* champions they want and need. At this end-game point, the playerbase is looking for 5* content, not more 4* garbage that does not help their roster.