**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
For example, and I'm just making something up here for discussion purposes, Kabam could announce that there will be no more rarities after 6* champs. That's it. However they are adding a new kind of crystal to the game called the Cosmic Enhancement Crystal. It contains an ISO-* fragment tuned to one specific champ. If you have the CEC for a specific champion, you can combine it with the 6* version of that champion to upgrade it to an empowered version of the champ with special ISO-8 enhanced abilities and higher stats.
That's a 7* rarity disguised as a 6* upgrade. You now need to pull the CEC and also at some point pull the 6* version of the champ. But you still have to hunt for those champion-specific CECs, which is no different than hunting for 7* champs. Instead of seven stars, you get six stars with sparkly rainbow glows or whatever.
This kind of mechanic looks like it preserves existing investment in 6* champs, but it disguises the fact that 6* champions would begin to depreciate rapidly, because they would almost certainly become increasingly easy to acquire, because the top tier chase would move on to CECs. So the head start you have by having a large 6* roster would erode rapidly over time and be eventually inconsequential over the long term, no different than if 7* champs were introduced.
This is what I mean when I say players can ask Kabam to not introduce 7* champs, but that's a meaningless request. Even if Kabam decided to honor that request, they would just refactor 7* champs into a different looking mechanic that fundamentally did the same things. And there are lots of ways to do that. 7* champion rarity is just a convenient familiar framework. But it is the fundamentals of the chase that matter in the end, and that's never going to stop, whatever it looks like.
But I'm also sure it'll bring more monetary benefits for Kabam than the potential harm & that's why they've decided to ignore the community's sentiments regarding this change
Did i hit it on the nose?
Inset dead horse gif here but when something as simple as a synergy is introduced that takes an already allegedly broken champ, makes them stupidly broken* and somehow manages to "slip through the cracks" then relics, that will presumably not be easily available to the playerbase makes the chance of unintended brokeness seem more likely to occur and less likely to be found quickly.
I'm too far behind the progression curve to be taken seriously and always miss out on the fun stuff before it's fixed so I guess I'm hoping the dev team have tested the hell out of anything they plan to introduce and if there aren't enough man hours (or person hours if thats your thing) then run betas, let content creators have it and don't sell a single thing until it's been tested properly.
*QS synergy with SW
I'm not excited about the prospect of them by any means but I'm not about to make a blanket statement about what I'd do about something being introduced while having absolutely zero information about how that introduction would be handled.
I don’t know if relics aren’t supposed to entirely replace the introduction of 7*s, but if so then it’s just a different thing to chase. I’m fine with either as concepts, the specifics of how they’re introduced is what I’m worried about.
They could do relics in an amazing way, and 7*s in a terrible way and vice versa. The specifics is more important to me than which one it is.