**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I wouldn't get your hopes up. Appears that Kabam has left the building. Lol
General Paths (Quests 1-6): ~5500 - ~20000
Hard (Buffed) Paths (Quests 1-6): ~8500 - ~22000
Bosses (Quests 1-6): ~14000 - ~36000
VERY IMPORTANT DISCLAIMER: This is not necessarily going to be the same for future versions of Uncollected difficulty, so bear in mind these values may very well change from month-to-month.
I am super excited at the rewards, but at the same time worried about the difficulty.
It's gotta either be extremely generous from Kabam, or extremely difficult and expensive with the rewards.
But your right, I will just stand by and wait for tomorrow.
Considering the rewards I would happily use 1k units of revives/potions IF it's needed, but I wouldn't wanna go much further.
(No idea why you got flagged btw, suprised I haven't yet 😂)
Thank you, just as i was starting to get worried about lack of replies since yesterday.
Could we also get reward breakdown for completion vs exploration?
The rewards won’t change tho right?
This PI combined with insane buffs and abilities, I'm curious how difficult this will be. I became Uncollected with R5 4*s. Used some resources, but not as many as I thought I would. Hopefully there aren't any BS nodes/fights!
You know there will be, it is a rare title. I'd expect a collector level challenge at the end.
Yeah, but I'm thinking this is something they are going to be doing every single month...would it be as hard as End Game content? You are probably right and I definitely want a challenge, but BS nodes/fights and challenges arent the same. Hopefully it will be heavier on the challenge part, light on the BS. Haha
Simply because a T1A is not a top-level Resource. Same reason you don't get T2Bs from Master.
@GroundedWisdom we get low level resources from end game content all the time. Garbage healing potions. Low iso. Quest crystals. If hard content provided only top-level resources you might have a point. As it stands you do not. By your logic it shouldn't give gold.
Gold is available at any level. It's not really a Tiered Resource. Cats are.
But it is. You need it for your top level champs. Everything you need for r3 and r4 of your 5* champs are top level resources.
Resources are available at different parts of the game. There are T1A available. One EQ is not necessarily going to provide everything we need to Rank a 5*. They're in Normal, Heroic, and Master.
Again, did you even read my post? Because I wrote you a super long story about the inbalance of resources and you’re pretending I didn’t.
Yea, no idea too. It's fine, I can afford the few inevitable flags.
But hey, you got your wish, they actually decided to post the PI ranges anyway. Looks like those PI numbers were pretty expected to be that high considering all those rewards. 36000 PI for the final boss, that's just crazy! Can't wait to see how challenging it is
I read it. There's a difference between an imbalance based on individual needs and goals, and and overall imbalance in the game.
I hope to see more new and exciting stuff like this, relevant to the balance of the game of course.
Great work Kabam, always room for more.
5* shards, t4b and t4c have been more excesable for all players. Whether or not they want to rank their more frequent 5* champs or still focus on 4* is up to them, but the imbalance is there.
Also, this does not change that the uncollected people almost all have a problem with this imbalance so rewarding the uncollected difficulty with t1a would make a lot of sense.
There may be an increased availability but that doesn't change the fact that it takes longer to Rank a 5* than a 4*. For that matter, T1As are available in the game. We're not going to be able to Rank 5*s and 4*s at the same rate, regardless of availability or points in the game. There's no shortage of T1A. It requires focusing our energy on the Resources we need. If all we do is focus on chasing T4CC, there will be less of other Resources.
I’m not saying there is a shortage (not because there isn’t one, but you’ve shown time and again to be to stupid to accept that there is) but that due to the other awards being more available, the imbalance makes a lot of the rewards useless.
No matter how twisted your views are, I don’t understand how you can argue that adding t1a to the uncollected rewards wouldn’t make sense.
And to respond to your “we’re not going to be able to rank 5* champs as fast” you’re right, we’re not. But we should be able to rank them as fast as we where able to rank 4* champs when 5* champs where first introduced.
Energy changes were made for master in the Gods of arena event quest. Quests 1 and 2 are supposed to cost 1 Energy per tile
Quote on Quote "what master 'used' to be"
Which is 2/Tile For Quest 1-4 and 3/Tile for Quest's 5 & 6