**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
There’s a great amount in the alliance milestones, to the point where the rank rewards aren’t really as impactful.
The solo event may be as you say, and if so, then I’d probably agree that tweaks can be made. I’m not arguing it’s perfect by any stretch. Just that certain aspects will need people to try it out before giving accurate feedback. If it doesn’t feel like it’s worth my time, or not very fun then I’ll give my feedback there.
Are you arguing for more rewards in the milestones? So you have more guaranteed value?
I hope one day you start favoring players who play WELL instead of those who PAYS.
Someone at Kabam needs to step up and get this sorted immediately.
Energy is given pretty freely in this game. I didn't buy a single refill and hit all the milestones. That's not going to be possible now w/o spending units.
You see that Victory Shield there?
It's another lil' hidden mechanic...if you lose, you *lose* standings in the first circuit. So if you can't win most/all of your matches, you'll be stuck in there a long, long time.
This is brutally bad.
For the alliance side. Just make it alliance rank is based on strictly overall wins for the alliance so same thing as above to get to milestone 15 the alliance requires a total of say 500 wins. Then the rank placement is based on amount of wins the alliance has as a group.
Now get rid of the elders Marks from being a important thing. And just convert them to strictly something you get to alievate the energy cost and have no better benefit then energy.
But if it stays as is, at least we have hand my guide on how to get the best out of the mode. https://m.youtube.com/watch?v=nucB3Ttxo-M
In order for an alliance to hit all milestones (9MM points), each member needs to average ~160 matches per month (~1850 pts/match). You need ~2500 elder’s marks to run that many matches. You pick up 750 marks along the way from alliance milestones, and up to another 900 marks from victory track milestones (assuming you’re actually winning some of these matches). But how do you get started? And where do the remaining 850 marks come from?
I’m really hoping the answer isn’t that you must buy with units.
Problems
Time is worth more than perfection so suicides kids will always have the advantage
Bots can lose on purpose repeatedly faster than you can accumulate points (if you have a life the requires you do anything other than spend 24 hours a day on a completely broken game)
You turned what could’ve been the best solo feature in the game into another dumb bs alliance mode
Way to go Kabam you’ve now added more content to a game you apparently don’t care about fixing… walking forward and standing still without the ability to move. Parry registering but not not triggering Stun. Dex not working. Ai re-parrying during a combo that’s connecting. Turning up the speed on recovery time of the AI.. along with creating new nodes and challenges that are specifically effected by the bugs you know exist
But just keeping making stuff for the rich kids to use because these issues don’t matter off your pockets are deep.. I really wish you wouldn’t ruin the good (that would still profit) too exploit the maximum amount possible
Just imagine if you allocate those resources JUST ONCE to making the game itself more reliable and therefore more playable.. I can’t imagine how the profits might increase if it ran smoothly again and there customer wasn’t constantly punished for game issues beyond their control
You get more points in the alliance mode for placing extra champions in the third round (1950 vs 1750), so if you grinded out 100 matches in a week. you’d end up with 1,950,000 instead of 1,750,000. Stretch that over the 4 weeks of the season and you’d have 7.8m instead of 7m. So it can really make a difference.
Tanking 2-0 is quicker yes, but it’s not as many points per elder mark (which is essentially points per unit if you’re grinding hard).
For the solo event, if you’re pushing that, then yeah it’s quicker to go 2-0 and it doesn’t affect the points you get. So it depends on whether your alliance is pushing or not.
If you’re going the tanking route and use units you only need to do and extra 15 rounds to make upto the 1.95m points. If you go in with the plan to lose every fight using 1/2* champs, and each round is 3minutes your 115 rounds is done in 5.5hours.
The extra 200,000 points is not worth nearly 8 hours per week.
It was an easy round number to pluck out of the air to make the point, not what needs to be focussed on.
Edited out maths mistake