**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I think a lot of people, and I'm one of them, felt like 6* champs were added to the game at a far higher pace than what would have been best for the game. I think this was something that goes back to 5* champs. When 5* champs were introduced, many players complained that the perceived pace of them being added to the game was slower than desirable. On top of that, there were the complaints about roster reset: there was the complaint that having to start over with 6* champs was unpalatable. Both of these issues were probably imprinted on the 6* champ roll out and made their deployment faster than we'd otherwise expect. This had some good and some bad, but I think the developers have also concluded the 6* roll out was too fast and are likely to return to something slower.
But if the transition from 6* to 7* is going to be much slower than the transition from 5* to 6*, this is going to impact different players in different ways. "Fast" players are still going to acquire productive 7* rosters fairly quickly, because they always do. But moderate speed players and slower players will see dramatic slowdowns in their ability to acquire and rank up strong 7* rosters. So what are they going to do during the transition period when they have decent 6* rosters but nonexistent 7* rosters and very slow acquisition rates. They could end up getting disengaged from the progression of the game.
I believe Relics and Ascension are, in part, a way to address that. Initially, I would assume that the most powerful Relics will be difficult to get, but I would expect more moderate Relics targeting lower rarity champs to be easier to get. This means while lower speed players are taking much longer to build up 7* rosters, they still have something they can do to stay engaged. They can collect and assemble Relics.
So while Relics can't replace 7* champs, I think it is possible that 7* champs specifically make room for Relics. If 7s are slower than 6s, then Relics become the bridge system between them that players can interact with while they are adjusting to a slower 7* roll out.
In the long run, Relics (can) become more than just rarity spackle. But in the short to intermediate term, they can smooth out the transition between 6* and 7* rarity, not just in terms of power level, but in terms of giving players something to do. If I am correct, expect Relics to be distributed more widely in the game, and not just high end top tier stuff relegated to the top prize in the top competitive modes of the game. Expect them to be more of an engagement tool than just a new shiny.
Thoughts.
- ◉Relics attached to Strikers is... less than ideal. There's enough trouble getting the regular buttons on screen to respond 100% of the time without adding another to be annoyed at when it doesn't work.
- ◉ Can we use the relic and disable the Striker?
- ◉Will Relics make my champs I use with them feel like a buffed champ? If not, how are they better than a synergy or boost and why should I chase them?
- ◉Hope for Nova?
- ◉Will it be a new level of disappointment when I get the boost meant for a Guardian of the Galaxy or a Symbiote if I don't have those champs? Or I do but they suck or aren't fun to play so they aren't ranked up or are at a worthlessly low sig?
- ◉I feel like this Ascension will take longer to show up than everyone wants and once it does, it will take cash-only tokens or some other thing that will make it not worth doing.
- ◉Will they add extra graphic effects? Could they? crosses fingers
- ◉Ah ****, I play on Android phones, so I won't get the effects anyway. uncrosses fingers
- ◉OG champs still super suck.
- ◉Masteries still outdated and untouched.
- ◉New super rare 7stars will still predominantly suck the same way that most of every other rarity we get are actually weak and/or suck, so their presence or absence means basically nothing to me. I learned my lesson and will hoard those shards until a featured crystal or wish crystal shows up, vastly increasing my chances to get a good champ.
I guess we'll see.5* are now dead in the water, let’s be real here. They should be in arena milestones at this stage and there should be close to ½ a 6* from arena rank rewards The issue with not adding 7* is that fairly soon players are going to be chasing the 6 champions in the feature and the odd champion that eludes us all. I have 160 6* and I honestly can’t remember when I last spent money on the game. I’m not a whale but I am in the endgame - T1 AW etc., now many of my peers do spend, some truly silly amounts of money too, and have virtually every 6* already. Opening crystals for sig stones isn’t fun and relics are going to be rewards from bg at least initially.
Without something new the game will stagnate, and it already is which is why I dare say they’ve moved this forward, and the obvious expansion is resetting the board so there’s excitement opening crystals again.
Personally I keep playing this game cuz my skill matters more than my wallet, otherwise I'm gonna be out.
I believe you will change your mind and keep up the pace you had before or at least not speed up this much
What would have made me excited and happy for the future of the game and also feel valued by kabam, is to make our 6*’s able to go to 7*’s. But we know it’s just about the money. Done
Instead of a chance at awakening gems that we probably don't even need or stones that we only use for item use points or shards for another crystal that will eventually result in another max sig crystal, why not make them useful?
Instead of what's currently in the max sig crystal, there should be character specific shards, like there are in other games (even kabam games... mirrorverse has them)
For example, you pull a duplicate 6 star colossus and he is already sig 200, instead of a max sig crystal, there could be shards toward a 7 star colossus.
This would encourage the use of lower level sig stones and increase their value, simply because dupes of max sig champions would lead to earning the next level up. It would also help people plan who they want to rank up, since they will be able to see who they might be able to obtain better than hoping for a character on your next crystal spin, only to pull psycho man again.
Just an idea, hopefully someone sees and considers.
Now for the bad thing, launching 7 stars at an age of already 225 champions exist, this is a serious blow to ftp players who have been trying to complete their roster, there will definitely be a decent amount of players who dont have the heart/stomach to rebuild entire rosters. Ascension is stated to respect a player's progression, if it really did, it would have been a path to upgrade one's 6 star to 7 stars.
I'm sure the team knows the reaction to 7 stars will be dreadful and to be honest that blog post is insufficient to instill hope to players.
Also, will ALL CHAMPIONS be available as 7*'s, or will you place an availibility limit on some like you did with the above mentioned, plus Hyperion? It took y'all FOREVER to make Hyp available as a 6* because of some delusional fear of him being too OP. If we're not going to be able to get some of our most wanteds and favs as 7*'s, then what's the point?
1. Will 7*s be accompanied with a general increase in the supply of gold?
2. Is there any information on when the ascension system will be added?
As far as I'm aware, no one from Kabam said it would be too soon to introduce them. Kabam Miike in particular wouldn't have said that, when this has been in the works for quite some time.
The reason for announcing 7* champs now is because the entire set of progression additions - Relics, Ascension, and 7* rarity - are intended to work together. If they only announced Relics, people would get the wrong idea. People have been speculating, without foundation, that Relics either could or would replace 7* rarity. The announcement is intended in part to squash that speculation, lest Kabam be blamed for misleading the players by not correcting their incorrect speculation sooner.
Relics expand the capabilities of our existing champions. Although some players are comparing them to gear, in some ways they are almost comparable to (MMO) pets. They have a certain upgradabiliity unto themselves, they are "equipable" to different champions, and they even have their own separate identify in certain respects (they are identified with and possess a striker attack associated with other champions). But Relics don't turn 6* champions into 7* champions and they don't seem to have as wide of a pool of collectability as champions do. They don't replace 7* champions.
Ascension is a more active bridge between rarities, with some analog to how rank overlap between rarities acts passively to blur the lines between rarities. Ascension is that but with more player agency.
Because these things work together, because none of them can replace the others, because they all target completely different problems and requirements, introducing them together better portrays them in that light: as three different parts of the next progression rung.
It might have been a lot to hope for that in introducing these things together, players also got a better understanding of how progression works, so there's a better understanding of what the different progression issues are, and why the devs can't just do X instead of Y. But it is there, for those that actually want to know, and might have been hesitant to, say, take my word for it.
As an aside, announcing the time table for when 7* champs will be added to the game as soon as that schedule was finalized is also important to ensure that players can't complain about spending all their 6* shards just before 6* dups start awarding 7* shards. They are being announced over a month in advance, and long before the next featured crystal arrives, which is when there is often a big burst of 6* shard usage.
1. As others have said, the striker functionality has never seemed to work reliably and with all the other bugs that are unable to be fixed I don't see why you would tie something like that into the relic system. I don't have faith you will be able to get relics to work correctly all the time because it seems like a lot of added complexity and to add yet another thing that doesn't work well to it is confusing. The button was always very unreliable when you used strikers before and the input problems have never been fixed.
Since strikers are being added to some relics and relics are supposed to be tied to our champions does that mean you will finally make them unaffected by DAAR if they have additional effects like the previous ones did? The argument you used previously that because the abilities they worked with before were on nodes which apply to the opponent doesn't really work in this case since relics are on us, not the opponent.
2. I have asked this before but never got any answers, what does potency mean in regards to abilities? You use all sorts of other words for the various values abilities can have like strength, duration, effectiveness, chance, etc.
This is a quote from your relic post, "Attributes offer increased potency, duration, or strength to existing parts of a Champion’s kit." This seems to imply an increase in potency doesn't increase duration or strength so what exactly does potency mean in this game?
To me increasing the potency would increase the effectiveness of something so I would have thought it would actually mean any aspect of an ability with a number to it (chance to apply, damage done, duration, etc.) would be increased but that doesn't sound like it is the case given how you use it separately from some of those things.
3. Allowing relics to be used by defenders sounds awful (I know it is only being looked at for the future at this point but since it will increase difficulty I imagine there will be a strong push from within Kabam to implement it). There is already enough to try to work with when fighting between all the different characters' kits, nodes and in some content masteries, adding unknown relics to our opponents seems like a step too far.
4. You say that all relics will be assessed for changes after 3 months and then can be changed at any point in the future after that. Will you be using different team members to work on relic balancing than the 1 or 2 we have for champion buffs/reworks or will we now get even less and/or worse buffs/reworks coming out of that because you will be putting them on relic rebalancing too?
Then 7* champs and whatever it takes to gat a 6* tiered up is gonna be another cost sink.
Really don't like where this is going.