**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Once again, you guys are removing the fun from the game and replacing it with aggravation. Not sure about anyone else, but life can be frustrating enough without a game adding to it.
I assume you expect us to spend our way thru. Hard nope.
During my run yesterday, two of the nodes on boss were the one that "every x seconds the defender heal back to full health unless there is shock\incinerate on him" & "every x seconds the attacker and the defender remove all active debuffs on them and reset their power"... add to that also the other nodes they I didn't bother to remember and the high health\attack on the defender and it's just discouraging.
If you can't think on all combinations, maybe add an option to roll the dice of changing nodes like in old Event quest you had.
I also think it fair to ask to limit side damage (like mojo's degen) to base attack. If it hit's you once, it's game over.
Some of the nodes n encounters now require such specific counters its unfair having this cool down on the champs, in sector 8 zone 8 I have just had a terrax, where only villains gain power (didnt have one and my main villains are on cooldown) where he gains massive furies that result in 4 hits into my block im dead, while trying to avoid his rock field damage
Plese tone down the difficulty back to where it was before the changes, some of these combos really do take the fun out of it
In all though, Solo incursions is such a good addition so thank you
If the difficulty is toned down 20% to start then it’ll ramp up the way it did in the previous iteration. It shouldn’t be easy but 30-40k attack by room 7-8 is ridiculous.
The health pools are fine we have insane hacks to cover that. Or if you guys don’t want to turn down the difficulty change the hacks for us. Introduce a perfect block hack, a phase hack, or weapon nodes that allow us to regen some block damage upon a parry. Something in that nature
I don’t have to wait 10 minutes for a team anymore😂.
(Incursions Solo mode, or even competitive too ??) Once you get thru a certain room # in a sector, and don’t want to try and reach that high of room # again, is there ANY reason to continue to play more Incursions again during the same xx number of days before rewards resets ??
ie, is there ANY rewards that you get each time you continue to play again, or is it a 1-time only rewards once each “season” resets (based ONLY on the highest room you achieved during those number of days) ??
ie (2), is it totally different from BG where you can continue to do more and continue to earn more each time ??
I get why you added sector 9 for the super sweaties, but why make sector 7 and 8 so hard? Makes no sense, and it is really not fun at all.
This was a really fun game mode, but this iteration turns it into pain in the backside. I hope you reconsider these changes. For me, this has ruined the experience and turned me off from playing it.
@Kabam Jax