**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Issue with battlegrounds scoring
Taz0911
Posts: 118 ★
1
Comments
IMO scoring would make more sense if attacker hp also was worth 30,000. So you’d have to be really slow in order for it to matter.
In every game mode. The point is hitting, and not getting hit.
At the end of the day, this is not a counterable argument. If the designers of the game mode wanna do something different and enough players wanna see something different, logical design consistency is not a plus, it is a minus.
I don't say this to be derogatory, but to be blunt. End game content is totally different from normal content, because end game content wanna be different. Side quests wanna be different. Incursions wanna be different. These aren't necessarily bad things. If Battlegrounds wanna be different in their victory conditions, then it is gonna be different. Players need to vote with their feet. If players wanna see scoring that is different, then it is a good thing. If they don't, it isn't. And as far as I can tell, these scoring glitches from the norm do not seem to be impacting the overall participation of the game mode.
I would argue that this is a fundamental thing that shouldn't fall into the discretion of wanna be different design decisions. But that's ultimately a subjective perspective.
If your opponent would have taken an SP2 or got parried you would have most likely won.