Not sure why everyone thinks the scoring system is broken when it doesn't go their way. We all know going into BG how the scoring works. It's not a hidden scoring system at all. It's not about how much health you have left or if you knock the defender out and the other players don't so you should win. There's three factors, you health, the defenders health and time. Why would only how much health left be the only factor when someone take out your champ faster but has a little bit less health. The current scoring system is already in place. If and when they change it, other players will rise up and complain that it's not how they want it. There's never going to be a 100% agreement from all players on any scoring system so Kabam set the rules and everyone is playing by the same rules.
I actually agree. I don’t play fast. I don’t want to be forced to “play faster”. I want to play safer. Leave with more health. imo playing fast isn’t the point of this game.
IMO scoring would make more sense if attacker hp also was worth 30,000. So you’d have to be really slow in order for it to matter.
In every game mode. The point is hitting, and not getting hit.
In every game mode. The point is hitting, and not getting hit.
Speaking as someone that has been making this argument since before the game mode was accessible to most players, there is an inescapable flaw in this argument. The argument against this is "but what if we wanna do something different?"
At the end of the day, this is not a counterable argument. If the designers of the game mode wanna do something different and enough players wanna see something different, logical design consistency is not a plus, it is a minus.
I don't say this to be derogatory, but to be blunt. End game content is totally different from normal content, because end game content wanna be different. Side quests wanna be different. Incursions wanna be different. These aren't necessarily bad things. If Battlegrounds wanna be different in their victory conditions, then it is gonna be different. Players need to vote with their feet. If players wanna see scoring that is different, then it is a good thing. If they don't, it isn't. And as far as I can tell, these scoring glitches from the norm do not seem to be impacting the overall participation of the game mode.
I would argue that this is a fundamental thing that shouldn't fall into the discretion of wanna be different design decisions. But that's ultimately a subjective perspective.
Not sure why everyone thinks the scoring system is broken when it doesn't go their way. We all know going into BG how the scoring works. It's not a hidden scoring system at all. It's not about how much health you have left or if you knock the defender out and the other players don't so you should win. There's three factors, you health, the defenders health and time. Why would only how much health left be the only factor when someone take out your champ faster but has a little bit less health. The current scoring system is already in place. If and when they change it, other players will rise up and complain that it's not how they want it. There's never going to be a 100% agreement from all players on any scoring system so Kabam set the rules and everyone is playing by the same rules.
I didn't say it was "broken". I was pointing out that in a game mode that is ment to be skill based, it takes more skill to not get hit then it does to just blitz through.
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IMO scoring would make more sense if attacker hp also was worth 30,000. So you’d have to be really slow in order for it to matter.
In every game mode. The point is hitting, and not getting hit.
At the end of the day, this is not a counterable argument. If the designers of the game mode wanna do something different and enough players wanna see something different, logical design consistency is not a plus, it is a minus.
I don't say this to be derogatory, but to be blunt. End game content is totally different from normal content, because end game content wanna be different. Side quests wanna be different. Incursions wanna be different. These aren't necessarily bad things. If Battlegrounds wanna be different in their victory conditions, then it is gonna be different. Players need to vote with their feet. If players wanna see scoring that is different, then it is a good thing. If they don't, it isn't. And as far as I can tell, these scoring glitches from the norm do not seem to be impacting the overall participation of the game mode.
I would argue that this is a fundamental thing that shouldn't fall into the discretion of wanna be different design decisions. But that's ultimately a subjective perspective.
If your opponent would have taken an SP2 or got parried you would have most likely won.