**Mastery Loadouts**
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Halls of Healing

DannyB01DannyB01 Posts: 471 ★★★
Practically 3 full energy refills for the ability to revive with 1200 health and heal another 6000 health in AQ, plus 1 L2 revive.

Lol Kabam. This is such trash.

Comments

  • ChatterofforumsChatterofforums Posts: 1,779 ★★★★★
    DannyB01 said:

    Practically 3 full energy refills for the ability to revive with 1200 health and heal another 6000 health in AQ, plus 1 L2 revive.

    Lol Kabam. This is such trash.

    If your going to exaggerate the situation to try and be more impactful in your complaints, at least do a few seconds of research first to avoid losing all credibility.
  • DragonMCOCDragonMCOC Posts: 528 ★★★
    OGAvenger said:

    He’s been using real life energy to complete these quests. Almost 3 refills of his own energy too… 😳

    Can't stop laughing :D
  • altavistaaltavista Posts: 1,281 ★★★★
    The most annoying thing this is designed so that you can't just mindlessly autofight with one tap - there is at least one if not two branching nodes where you have to do an additional tap. Yeah, I know it is a very small gripe, but it still is annoying since the 'big' rewards are for exploration.
  • TyEdgeTyEdge Posts: 2,965 ★★★★★
    SuelGames said:

    HP potions should be revamped regardless, those are a joke and lvl 1, 2 and 3 are pretty much useless in the game, look at a 6* health pool

    It should heal in %, just like that AW revive for 1 loyalty

    (The monkey’s paw curls a finger)

    Good news, everyone! The long-awaited potion revamp has occurred. To keep thing in line with the current meta, we’ve scaled potions based on a 6-star rank-4 Sasquatch. Level 1 potions (formerly 375hp) will now heal one full percent of any champ! Level 2 potions (formerly 750hp) will now heal 2 percent! Level 3 potions have been bumped up to 3 percent. Level 4 potions will heal a full 10% instead of only 5000 HP, while level 5 potions will heal 20%.

    We hope you enjoy these improvements, which are unquestionably improvements based on the hard data posted above!
  • ButtehrsButtehrs Posts: 4,756 ★★★★★
    TyEdge said:

    SuelGames said:

    HP potions should be revamped regardless, those are a joke and lvl 1, 2 and 3 are pretty much useless in the game, look at a 6* health pool

    It should heal in %, just like that AW revive for 1 loyalty

    (The monkey’s paw curls a finger)

    Good news, everyone! The long-awaited potion revamp has occurred. To keep thing in line with the current meta, we’ve scaled potions based on a 6-star rank-4 Sasquatch. Level 1 potions (formerly 375hp) will now heal one full percent of any champ! Level 2 potions (formerly 750hp) will now heal 2 percent! Level 3 potions have been bumped up to 3 percent. Level 4 potions will heal a full 10% instead of only 5000 HP, while level 5 potions will heal 20%.

    We hope you enjoy these improvements, which are unquestionably improvements based on the hard data posted above!
    Funny, but given it's actually true it would be an improvement and it's Kabam.....your probably not wrong either.
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