**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Halls of Healing
DannyB01
Posts: 471 ★★★
Practically 3 full energy refills for the ability to revive with 1200 health and heal another 6000 health in AQ, plus 1 L2 revive.
Lol Kabam. This is such trash.
Lol Kabam. This is such trash.
6
Comments
It should heal in %, just like that AW revive for 1 loyalty
Good news, everyone! The long-awaited potion revamp has occurred. To keep thing in line with the current meta, we’ve scaled potions based on a 6-star rank-4 Sasquatch. Level 1 potions (formerly 375hp) will now heal one full percent of any champ! Level 2 potions (formerly 750hp) will now heal 2 percent! Level 3 potions have been bumped up to 3 percent. Level 4 potions will heal a full 10% instead of only 5000 HP, while level 5 potions will heal 20%.
We hope you enjoy these improvements, which are unquestionably improvements based on the hard data posted above!