How can drop rates be garbage when the chance to get a 6* is 100%? You just didn't get the champ you wanted which is a completely different thing. If it infuriates you so much, then stop going for featureds. I did after getting x-23 4 times in a row
How can drop rates be garbage when the chance to get a 6* is 100%? You just didn't get the champ you wanted which is a completely different thing. If it infuriates you so much, then stop going for featureds. I did after getting x-23 4 times in a row Nothing is going to get fixed if one doesn’t communicate issues like this!Blaming the victim is shameful. Support each other and those willing to come forward and point out issues needing to be addressed to improve the quality and the experience of Mcoc!
Back to back pulls of the same champ, happening repeatedly suggests that the coding isn’t a true 1/24 chance. It’s probably tied to a timing or table where at a given moment you’re tied to that possibility as well as everyone opening at that same moment. Likely to save on server overhead or something. Which means the probabilities aren’t 1/24 and strange double pulls are happening more than reasonably expected. There’s a reason why companies exist to validate lottery algorithm and games! Something is broken 😡
I don't know if you guys are trolling me or if you don't understand how this works. Other games are far more open and honest about this, but even in a 100% chance like this one they have different drop rates for "top prizes" than what they consider lower prizes. Example the champs ppl want have a less than 1% chance to drop; for example, .03%, while the champs ppl don't want will have a 3-5% chance to drop. You'll never convince me that this game doesn't do that based on my experience with this game and others that are open about the percentages You are simply wrong. The featured crystal is the same drop rate for all champs According to whom? The house? You do know who always wins don't you? 🤣😂
I don't know if you guys are trolling me or if you don't understand how this works. Other games are far more open and honest about this, but even in a 100% chance like this one they have different drop rates for "top prizes" than what they consider lower prizes. Example the champs ppl want have a less than 1% chance to drop; for example, .03%, while the champs ppl don't want will have a 3-5% chance to drop. You'll never convince me that this game doesn't do that based on my experience with this game and others that are open about the percentages You are simply wrong. The featured crystal is the same drop rate for all champs
I don't know if you guys are trolling me or if you don't understand how this works. Other games are far more open and honest about this, but even in a 100% chance like this one they have different drop rates for "top prizes" than what they consider lower prizes. Example the champs ppl want have a less than 1% chance to drop; for example, .03%, while the champs ppl don't want will have a 3-5% chance to drop. You'll never convince me that this game doesn't do that based on my experience with this game and others that are open about the percentages
I want to believe that the RNG for crystal drops is true and legit. And maybe it is. We have no way of knowing for real. However, in many other aspects in the game, we do have a way of knowing , are here we often see bugs (e.g. parry not working, synergies not working, screens freezing etc.). And new bugs are being added - and partly taken care off - every single month. I think it is in a reasonable conclusion to draw that since we can see a lot of bugs in the game, why should there not be bugs in the part on the game we cannot see (like drop rates in crystals)?? It just seems like logical...
How likely is it that this one facet of the game is working to perfection, on every device everywhere and always has, through every update of the app? What makes this so special that it's immune to bugs and why aren't they spraying that magic bug repellant on everything?