**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If you ain’t strong enough to play bgs, then you probably shouldn’t rly play it.
Even if you dont have a counter and just play a fight straight up, you shouldn't lose more than 50% of your HP from power burn. Plus whatever damage you might take, you end fights at 30-40%. This still gives you a chance/hope to win the round.
Another way to go, or even additionally, would be to reduce the duration of the armor from 30 seconds to 10 sec. 30sec duration in a 2 minute fight is stupid, cause you can't really wait it out.
I'm sitting this one out.
I’m not going to bother with season 4.
Even if we do have all, or most of the champs required to play and have a (small) chance of winning a fight, the difference with the high end players (or whales) in our level is huge. This means that, for every r2 unawakened Thing we have in our decks, the top player will have a r4 sig 200 or at least a r3 one. He may also have otherwise useless champions ranked up like Civil Warrior, or many others that we may do have only as 5 stars (or 4 stars if you re a Thronebreaker in a similar situation). Current matchmaking is a huge let down in specific nodes like the ones we have this season, and makes the mode unplayable.
It is not a skill issue, it s a rank up problem, most of the people don't want to waste rank up materials just for a useless champion in every other mode of the game, and just to use him for ONE month, since the nodes will change apparently, next season. Let s not forget that, an ftp or casual spender can do one r4 champion every two months, when top war alliances and whales can d 4 or 5. At the moment I have 12 r4 champions, only 4 of them can be used with this season s nodes, the endgame player may have 30 r4s, with half of them suitable for BGs this month.
Second, I don't understand why, Victory Track needs two complicated nodes. Supposedly VT is the first level of BGs, the more enjoyable and fun for the biggest part of the player base, and it becomes a mini EOP every month. Just do one node, a tricky one, a fun one, and let the most skilled and well roster developed ones compete in GC. Especially when nodes like the ones that we have this time will stay for the whole season, when in GC they change every week.
And it's not about the rewards, you can buy Elders Marks and lose every fight, and end up top 10 at the end of the season if you like. It costs around 12k units for a 1.2 final score, (with a few wins by accident here and there), that gives you the good rewards without playing the mode. But the mode was made to be played and for people to have, again, FUN!
I’d much prefer to rank someone I can use in more metas, and more pieces of content, like the Hercules I pulled from the banquet abyss nexus.
While I understand that is a matter of my own personal priorities, I believe it also reflects a lot of the lower level community.
We’re just not in a place economically to support a more endgame-centric meta like this.
Excited for next season!
Jinx
Question: Will I still gain points when opponent quits the match?
I added someone and they apologized for quitting the match which got me thinking.
(translated from portuguese)