**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Parry issue?
JJJmJJJ
Posts: 130 ★
It’s just me or other players are facing something wrong with parry? It’s like input time is changed and a lot of times it doesn't works. It seems started with new BG season
27
Comments
But timing feels off, and I’ve frequently gotten tagged when I parried *normally* in a fight.
There’s a lot going on when we play the game, perhaps too much. I tend to think the parry issue is a combination of the game (a) not recognizing an input in a timely manner and (b) small amounts of lag in the rendering of the game frames themselves, which throws off timing ever so slightly.
But what do I know? I’m just a fool playing a phone game.
Dr. Zola
Mixed with the continuously variable attack speed, it often provides too narrow a window for human input.
They throw a full combo and still go right into a heavy like Doom when backed up.
I'm also still having guys stand there during attempts to heavy after a parry. That has been since the "fix" though.