Oh so how can we compete in the quests at equal level to those enemies if they are 5 to 6 times our capacity. Is there an efficient strategy to create a level playing field, instead of spending endless revive and health potions to beat 3* LOL
So we have 5 champs. Assuming we have 5 x 4* at 5k health each (5 x 5k = 25k health). Fighting against 10 x 3* with nodes health at 36k each (360k health). Most likely only some if any of our champs are dup or awakened. So there is a significant disadvantage to us to start with already
Haha I can too, but you can see the physics and logic is not correct. I don’t want to be spending units on revives and health when you know it has been setup to fail in the first place. I am certain that not many can pass without wasting potions when it is just a trap.
So we have 5 champs. Assuming we have 5 x 4* at 5k health each (5 x 5k = 25k health). Fighting against 10 x 3* with nodes health at 36k each (360k health). Most likely only some if any of our champs are dup or awakened. So there is a significant disadvantage to us to start with already You know you are supposed to land multiple times more hits on the opponent, than the hits he lands on you, right?If you do that, then a 10x or 20x or even 100x health on the opponent makes sense.You shouldn’t worry that much about the opponents healthpool, you should worry more for the opponents attack values, since these matter more and are more dangerous.If you are not trolling with this post, I suggest you practice on easier fights to learn to avoid getting hit.Over the time you will realise, these opponents healthpools weren’t that bad 🙂