**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Iceman
Bigdadapops12
Posts: 37 ★
When is the Iceman tune up scheduled??
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Comments
Hulk is March and Spiderman is April
Maybe have cold frost and frost bite generate power or restore his health. 😊
Ice Armor increases more amor rating, almost by twice
Instead of 45% chance to place frostbite, make it 80% on crits like Venom
An increase in base damage as long as the ice armor is active
An increase in coldsnap, frostbite damage and duration (more consistent evade counter), they're paused during specials.
Make his SP2 guaranteed crit. And move the prof x synergy in base kit.
I’d prefer more buffs than fluff like emotes added and I’m guessing I’m not alone.
- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage
- Signature ability "Ice Age" is the same as HT with changes to activate prefight again
- He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second
- a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration
- when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds
- as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5
- also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds
- coldsnaps should prevent evade, miss and autoblock
- incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)
Those are just a few thoughts, not everythin detailed out, like specials etc...
But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities)
The real thing to keep in mind is that the first time kabam talked about gorr and valkyrie, they said they were fine, so while kabam isn't planning on changing spot or spidey supreme yet, that plan could change in the following month or so.
I've said it before; these are my favourite kinds of threads to see! Just be careful to manage your own expectations.
I haven't seen what the RPG team has planned for Iceman, but I'm hopeful!
In S1, the Coldsnap went from 9 to 15 seconds and in S3, the Coldsnap went from 9 to 25 seconds and increase the damage in S3, the raw damage is very weak, if it is to avoid dodging, it is better to stay in S1, the S3's only advantage is recovering Ice Armor immediately.
In S2 increase the chance of being critical for each Frostbite on the opponent at the time of impact and the Frostbite expires immediately as it is in the heavy attack.
And the main source of damage that is Frostbite, is to increase the duration of Frostbite, from 10 to 15 seconds and increase the chance of causing Frostbite in critical attacks and slightly increase the damage when using Heavy Attacks.
It would be nice if Scorpion's synergy became part of Iceman's kit, but lower the Critical Rating from 525 to 250.
And do a simple synergy with Scorpion, for example increase Frostbite's damage by 10%.
Depending on the buff, this synergy will probably be nerfed, but an individually good champion is better than synergy dependent, except Cable with Apocalypse synergy.
Probably the tests that kabam did, was Iceman with suicides, for Damage to be 3.5. No suicides is 2.5.