**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Timeouts in BGs should give ZERO points for remaining health
Andremlopes
Posts: 82 ★
That should fix, at least, the "pause" trick
Post edited by Kabam Ahab on
6
Comments
I am still above 20% health myself. You died but got my defender to 15% health in 60 seconds. According to you since I went to 0:00 I should lose?
That said, the pause trick isn't great for the integrity of the mode / there should be something like a 10 second countdown / reconnect to the game / limit of 1-2 pauses.
that said... its a "feature" of the game mode, and until something changes... its something I expect my opponent and therefore myself to take advantage of / is fair game.
Also... until the scoring doesn't make pausing a strategy, I would rather make the strategy better for both players.
Bringing back the "quit button" in the fight... at least until this is resolved. Player A pauses... and I don't feel bad that they have to wait it out... but their opponent also now has to wait unnecessarily. Why not add a quit button to keep things moving along / retain the same score as if you just "paused it out"?
people take the easy way out and timeout instead.