**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
also the EQ chapter 2 is really bad combinations of nodes .. way too annoying for monthly quest… 6s trigger an unblockable.. by the time u bait out a special.. they on unblockable again and then bait the unblockable then u against the wall.. and then u gotta knock down damage protection.. wtf .. i would like to e see the **** design this nodes combo play the quest and enjoy it.
1) “level (X) or higher” language. Considering the relatively minimal objective rewards, a summoner who does 36 fights in sector 5 could maybe go ahead and grab sector 1 and 2 rewards. Ya know?
2) there needs to be an honest discussion about the reward structure at this point in the game. Kabam says that EQ and SQ needed to be harder because so many players got 6-stars through the banquet or elsewhere. Then they turn around and offer a 4-star and 4-star AG for 108 incursion fights using a specific champion pool. Who is this for, exactly?
On the good side, we have a easy access to a 6* awakening gem and to buy TB staff in store seems pretty easy if you run all levels although you don't finish, like me, top threat levels.
The quest is too tedious though. 54 fights means 17 zones, which is 5 more than completing the entire quest at all threat levels. They should have reduced it for some of the other prizes. I wont judge on thr 6* awakening, its worth the grind but the others are definitely not.
Please Kabam review those nodes so we can have fun and not frustration doing incursion.
I was fan of incursion but those stupid set of node took all the fun
Warlock:
I launched sp3 using doom on warlock.
After sp3, I did M+M and then M+L+L+L+M combo.
However, warlock was able to use sp3 during mid-combo.
Korg:
After 9 rock shield charges are consumed, it should take 11 to 15 second before regain charges.
But, korg started with 9 rock charges again immediately.
Even after holding block for 2 seconds (I saw the timer finished), defender nightcrawler does not switch to swashbuckling mode.
Edit - the description in-game is nerfed compared to this thread. The performance in-game is even further nerfed from the in-game description by what seems to be an unstated stack limit.
I play the Incursions with someone and at the same time (no wait). Near 1 hour and half for 9 rooms at level 5, near 1 hour for 6 rooms at level 6.
As a feedback to the SQ:
-The objectives of 2 x 54 fights are incredibly long. Ok, the level 5 rewards worth them. But what a pain... Usually I play quite all the SQ objectives. This month, I will stay on the level 5 ones. Because simply not enough time, the other in-game activities are more attractive (rewards, time consuming) and the rewards of the other levels aren’t worth the priority.
-Usually, the special currency received allows me to get most of the store. At the moment, I don’t think I will reach all the TB items at the end of the 4 weeks, even if I play all the levels (that have lower rewards).
The increase of the gap between 2 milestones is too important (for example: 150k points -> 246k points) whereas the amount of currency in the milestones is thin. Some milestones between them could have been added.
OK, the (regular) Incursions are one of the less attractive activities of the game. Due to the weak rewards and the feeling of a nevending activity. But, as designed, this event is an overdose of Incursions for the major part of the players.
Mixing them with something else would have been better. It could be temporarily adding a part of the special currency to the regular Incursions rewards.
I just passed zone 12, now I'm on zone 13. I thought it ended after 12 (I'm on 4, not 6). Do incursions just keep going indefinitely but you don't get any rewards after 12? Will anything happen if I exit out? Or does anything good happen if I keep playing? (Is it just additional points?)
So if you swapped Torch and want him back, you’re screwed
If so, this is a departure from typical SQ design, where player's are typically able to earn all available SQ rewards regardless of when they play.
Seriously, even with Valkyrie it nearly impossible to do 😑