**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Announcing: M.O.D.O.K.'s Lab
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Comments
If you think this event is creative and fun, then I hope you enjoy it. I don't see it that way. To me, it feels like they took what they already had and repackaged it with yet another RNG. This game relies way too much on RNGS, from champ openings, to buff/debuff procs, etc. It seems like they can't create new content any other way, which doesn't give me much hope about the future of this game.
The one good thing I will say is that the rewards are much better. I am not saying that out of greed. I think the upcoming 6* content is going to be tough, and we need to be able to strengthen our rosters much faster than we have in the past in order to be prepared for it.
I didn't dismiss your opinion, I responded specifically to the points you made. If I had said something like "stop complaining" and moved on that would be dismissing your opinion. It's kind of funny that you feel like I insulted you and then you responded in kind. Kind of removes any moral high ground you might have as the offended party, doesn't it? I don't feel insulted however, and no personal insult was aimed at you by me. Cheers.
There isn't any title and I don't think there will be any title given out from MODOK's lab. Still worth doing though, you can get a lot of rewards if you do it regularly so don't feel bummed out that there's no title in there.
That's going to be problematic for a fraction of the players. The eight hour timer implies that everyone has eight hours to run the event, but it is more precise to say that everyone has eight hours to finish it. It takes me about 40 minutes on average to finish all four difficulties, which means I have to start the event within 7 hours and 20 minutes of the refresh timer. Unfortunately, my timezone is coincidentally very badly aligned with the refresh timer: for me it resets at midnight and 8am (and 4pm). To run the event completely all three opportunities I have to either stay awake past midnight and then run it, which means I'm falling asleep around 1am, or wake up by 7am to run it to completion before it resets. Up until now I was staying awake to run (what is for me) the late night one, but last night I decided to go to sleep and run it in the morning. I figured I just needed to start the last one before reset, but that doesn't appear to work.
This means anyone who is aligned well (or not well, depending on how you look at it) will find it much easier to get three runs per day in. Anyone whose sleep schedule is perfectly aligned with the reset timer is going to have a much more difficult time doing so. And this isn't a question of "someone will always be in the bad time zone" thing like with scheduled maintenance. The eight hour refresh seems intended to give at least chance for someone to get eight hours of sleep and still have the same opportunities as everyone else. But that would have been difficult for someone perfectly aligned with the eight hour windows. With this extra feature of the map reseting and not allowing you to finish even if you've already entered, that margin for completion is even worse.
It would be nice to be able to at least stockpile two entries instead of one, specifically to prevent someone from sleeping eight hours at the worst alignment having a disadvantage, but at the very least I don't think the map should kick a player that is currently in it when the timer resets. The announcement says *entries* refresh making it sound like you get more entry credits. What it actually seems to be doing is resetting the entire event, causing the map you're on to reset to zero whether you are in it or not. That seems wrong to me.
They cost no energy and generate rewards. Why not run the lower two levels?
Because it still costs time, and time is pretty valuable for most of us. The rewards on the lower levels are more or less useless apart from the dice. It's actually really annoying that I'm forced to do those just to get rerolls in the harder levels. I think that's bad game design.
Or you know you can buy them for very little amount of gold.
Averaged for time, I think the rewards are not bad. Not great, but not bad relatively speaking.
You're not forced to do those lower levels just for the randomizer. The randomizer is there for people doing the lower levels who happen to need it. Its actually good game design that the option exists for you to do those missions and get free randomizers. You can also stock up for a couple days if your use of the randomizers is bursty (mine is).
Please allow to use all the champs in Lab, even if they are being used in AW. Becomes really crazy do the lab with left out 4* R4s while good champs are locked in War.
Reboot your device. Uninstall game. Reboot your device. Reinstall game.
Hey folks! Looks like we incorrectly stated that Heroic would award 25 5-Star Shards in our original post... in actual fact, the number is 50. We're gonna leave it at 50 though, so enjoy those extra 5-Star Shards!
Lol..so which is it? The original post was wrong and should have said 50, or, it was incorrectly giving 50 and should have been 25, and therefore we get to "enjoy those extra 5-Star Shards? If the post was wrong (as you mentioned), it isn't extra anything.