**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Event Quest 2.1
lvplayer702
Posts: 4 ★
Total disappointment. The combination of nodes in 2.1 the mutant/bleed chapter are total BS it's hard to even know where to begin. For starters, parry timings are WILDLY off in this chapter, creating a massive issue considering that is the suggested way to gain the class benefit as noted in the node description. Second, the AI recovery time is also WILDLY off. Defenders are now able to put up their block mid-combo or special attack when they are NOT unstoppable? Why are they now able to intercept mid-combo? Makes no sense.
Whoever is designing these event quests [Thronebreaker difficulty] clearly does not have a good understanding of the player experience in this game as this is now the second EQ of the last 3 that has had major complaints based on node/path/defender combinations. Like if you are going to promote a class advantage, why would you continually place defenders on paths [sometimes multiple defenders ugh] that you have no chance at countering with the recommended class? And let alone with almost 400k hp on some of them? This type of quest design is a wonderful way to frustrate players into not wanting to complete the content.
Whoever is designing these event quests [Thronebreaker difficulty] clearly does not have a good understanding of the player experience in this game as this is now the second EQ of the last 3 that has had major complaints based on node/path/defender combinations. Like if you are going to promote a class advantage, why would you continually place defenders on paths [sometimes multiple defenders ugh] that you have no chance at countering with the recommended class? And let alone with almost 400k hp on some of them? This type of quest design is a wonderful way to frustrate players into not wanting to complete the content.
12
Comments
Kabam: So here's an entire EQ chapter where you need mercs