**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Dr. Zola
No concrete details. No solutions given. No indications on time-frames or making it up to players adversely impacted by cheating... just a whole lot of acknowledgement with zero substance.
Why not send everyone 20 Sheilds today for the rest of Season 6?
Why not try season 7 with no token loss to see how that works?
Why not try season 8 with 2 tokens for a win to see how that works?
Why not do something concrete that the players can see and feel instead of the "small tweaks" that they've said they're doing? They know that people don't like the mode and they need to get people back into playing. Take 3+ more months w/o changes that the players can feel or see is just going to kill it.
Give no acknowledgement, problem
Saying that there is a problem means nothing, taking steps to inform, address and compensate for said problems while in the transition phase would actually mean something. Saying "well you'll just have to spend in the interim" isn't only not helpful, it's the opposite of helpful.
Dr. Zola
How do you tell if they paused?
The main fight screen summary shows Fight Duration (in seconds) - a full time out is generally around 115 - 118 seconds (varies pending on load time?). Click on the 'i' icon of your opponent to see more details about the match. That screen also shows Fight Duration (in Minute/Seconds) - unfortunately it's displayed differently - wish both were seconds or both were Minutes/Seconds or just showed both ways of depicting time. A full fight on the secondary screen would show somewhere between a 1:54 - 1:57 time but if they paused, it will be less, maybe like 1:03. This means they sat there for about half the fight paused.
BUT, even though this video was quickly removed from forums NONE of those lower accounts were banned and remained in GC at the end of the season as I checked.
Additionally, you can say that they were removed but didn't get removed from leaderboards so please explain why no ones rank in top 2,000 went up? If any of the accounts from my videos that Kabam is acknowledging cheated to get there, then why did NO ONE increase rank after the season ended?
Also, why throwing shade? DNA got a deserving shout-out for his suggestions, but when but comes to the videos that I Recorded and I Posted, you refer to it as "some summoners"?!
This gotta be my favorite part of all this...being saying since day 1.. U can't expect to have a fair competition between 4 different progression titles.. and UC & Cav should focus on progressing not on competing with their limitations and blaming matchmaking for not being able to compete...
I just reread the announcement. You are on point.
It sounds like the main messages are:
(1) bugs (a) won’t get any redress for what’s in the past and (b) the team is working to reproduce bugs currently, which suggests there’s no actionable resolution in sight;
(2) there’s an idea of a seeding methodology, but it’s in its nascent stages and won’t be around for a few months at best;
(3) the seeding system is how the team hopes to make the climb better;
(4) there may also be different medal allocations, but there isn’t currently a plan and it may require marks to access if/when it happens; and
(5) still working on getting better at catching cheaters.
Dr. Zola
I lost of Matches due to system
i am unable to choose Defenders/Attackers during the draft &
When Opponents forfeiting the Match i am getting Loss .
in every alliance now we need to do minimum score in BG event or else they will just Kickout us ... So i hope you will rectify problem fast and plz give us little compensation so, we can continue few fights
Personally, I’d rather not have the game mode around causing balancing issues around rewards, coupled with rampant cheating. Just get it done properly instead of letting it linger around as people getting more frustrated.
Dr. Zola
Let’s say GC players restart in gold next season, platinum players restart in silver and others restart in bronze. Assign the appropriate number of trophies and marks to each set, and mail them out accordingly.
I don’t think I’ll like seeding. Looks like seeding will allow me to get rewards below where I’m seeded. That’s nice. But I’ll be stuck at that seed as I face someone at similar level. Win/loss 50/50 isn’t fun. I’d rather climb up by winning.
Battlegrounds Victory Track should be filled with bot accounts based on Progression Level (similar to how there are Kang Teams and Thanos Teams in Arena). That way, those with stacked accounts can get through the Victory Track with relative ease and enjoy true competition at the Circuit. And those with less experience, a less developed roster can learn the ins and outs of Battleground’s facing these Bot teams. Speaking of Gladiator Circuit, this is where most of the rewards should be found (including the Tokens). With the way Battlegrounds is currently designed, it feels like you have to force yourself to play in order to “stay afloat” which is one of the worst feelings when playing.
The fact that the devs would rather keep Battlegrounds live as it is is such a disappointment to me.
I'd like to ask a few specific questions related to matchmaking. In the post, you stated:
As mentioned above, implementing the seeding system will take some time. In the meantime, we will continue to tweak the matchmaker every season. We know members of our forum have posted videos showing many low power accounts in the Gladiator’s Circuit in Seasons 5, but pretty much all of those accounts were cheaters who got there illegitimately. For those Uncollected or Cavalier players who in past seasons have climbed high up on the VT, it’s time to focus on growing your accounts if you want to continue to compete at that level.
This is promising, but will you commit to informing the community of what those changes are each season? I understand you don't want to share specifics of the algorithm in place, as that leads to folks trying to manipulate that system, but without some clarity, anything you do, or don't do, would just be met with skepticism. Heck, right now the community doesn't even know if matching is based on prestige, total hero rating, or some modified version of one of those that looks at a higher number of champs for the average.
As a follow up topic, why is matchmaking even something that warrants a great deal of investigation? It seems to me you could simply revert back to whatever system was in place in season 3, but ban use of anything below 5* champs to prevent the impact of sandbagging with 1* champs. You have the tech to do that today, as it's already in place in story content in Act 6 and beyond.
Thanks in advance,
They can’t ban anything below 5*, because many UC players are using 4* in their deck.
Also, matchmaking ain’t top5 prestige definitely.
It seems to be around the top30 prestige mark.
This seems consistent to Kabam’s statement in the past, that they will solve sandbagging problem, by implementing a system that forces players to use their top champs on their BGs deck.
Additionally I did an experiment myself on that last two seasons:
I kept my top5 prestige exactly the same, though I kept upgrading my rest top champs extensively leading to higher average prestige of my top30 champs.
My matches got significantly harder and getting matched with significantly stronger accounts.
Kabam needs to speed up seeding implementation and open up matchmaking to random, as it should be in the first place.
If seeding needs time to get implemented, meanwhile they can loosen Prestige matchmaking criteria by 10% on each VT tier till it gets completely random at higher tiers.
But apart from matchmaking main problem is the win ratio needed to progress.
65% that is needed will kill the mode sooner or later.
That number should be much lower and be around 35-40% to keep participation and ultimately the mode alive.
Shield system needs to be calibrated to be more forgiving with losing a match.
Whether you do Kanban or Scrum, I bet the developers are terrified of that massive backlog.