**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
If you actually care about what you say instead of giving lip service, you would:
1. Admit that it's only ftp revives you are capping, but paid revives are no problem
2. Add a item limit to such quests to create a challenge
3. Still allow the biggest exploiters of loophole the game itself in the form of modding, where basically nothing is done about it.
And since we're at it, I know we're discussing something else here but a comment on the AI thread would be nice as well. It's kinda related as what we're discussing right now is the removal of one of the only ways to mitigate that problem.
PS: i know there's a garantee revive exploring the quest, i meant the additional one...why even made that quote when you clearly rely on rng in order to get more than 1 revive?
LMAO
I want to add that this is very unfair for newer players, who have not attempted any of the endgame content yet. Everyone who did Abyss and EOP before them was able to take advantage of revive farming, so why can’t they?
Also what about changes and actions the community and player base has been begging for months? No permanent bans against modders. It's only fair to also listen to the player base's concerns. Not to mention bugs which there are tons of right now. Many of those are related to the AI like launching SP3 without 3 bars, coming out of stuns too quickly, randomly speeding up, etc
If im not able to do X content, I shouldnt just spam revives, I should see why and fix it, If its because im not good enough, I improve my skills, if its because I dont have certain champions, I try to farm shards to look for them or grind arena to get those.
And as I said, I dont think they should make this change NOW, since the game is completely bugged, but it is not a bad change itself.
Content has always been hard, not just now.
I will definitely quit if this goes ahead.
What if there was a hard cap on the amount of revives we could have at once?
No unlimited revive farming into overflow, just a hard cap. I think a fair limit for this cap would be 50 of the t1 revives. That way most people could still do the content without the need for tons of arena or spending and we don’t run into the issue of people trivializing content by saving hundreds of revives.
Of course you could bypass this cap by spending units on t2 revives which won’t have the cap so if you really need to you can grind arena for those extra revives.
Again, this is just a proposed solution which I think is a decent compromise so if you guys want to add your voice as well feel free to.
As Cav, it costs me WAY MORE to buy items, than Thronebreaker.
Can’t you reverse that when it comes to farming, based on progression?
Just make it tougher as you progress. That seems logical and fair.
Wrong, everyday you get 1 revive exploring the hard difficulty, and another one by the daily quest, and seriously, we shouldnt need to relay on revives to do content, if we need some revives because it is hard content, okay, fair, but people try to speed up things just spamming revives, thats not the way to progress.
Nail, Coffin, MCOC
But yeah, just say “gEt GoOd” as if that’s the problem here. Revive farming helps f2p players do the content without spending what units they’ve saved up. This isn’t a matter of skill, it’s a matter of having a Hercules and revive spamming through the rest of the content, even if you’re that good.
Yes, it is a bad change. Players need these revives for content like this and it was a good avenue for f2p players.