The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
I totally get where Kabam as a company is coming from. And the timing is probably never right to remove farming according to the community. But especially not now!
I really hope something is done that's more than what is currently being discussed. My preference would eb, keep revive farming and make these changes by the time inputs have returned to an accaptable level
And revive farming makes them think we are taking away their money. So what if modders and fraud takes away their money. Screw the honest players. They don’t give a **** what we have to say about these issues. They have a plan in place already. They’ll give us some bs feedback that “we’ve read your feedback, and we have some changes coming”.
Those changes will still hammer the honest guy.
I almost understand why guys would want to mod this game! Why spend money when they’re just going to bleed you dry… I’ll just have my weekly check direct deposited into their account. I’m sure I’d still deal with trash, but it’s ultimately what they want.
I should have left this greed driven **** long ago. I’m an idiot, so obviously I’m not leaving yet. Bit this type of greed sure makes me want to
This change could never, in any conceivable way, be taken well by the community. Every game that has ever existed as done so with the existence of a "loot cave." This trade of time for needed resources needs to be uncapped. Unless this apothecary bs gets l2- l4 revives and ample l3-l6 health potions in large quantities and can be farmed as many times a day as we'd like, then this is the worst possible design decision that could ever be made.
Whales: "I've spent over 100k on this game!"
Kabam: "They're revive farming? We're losing money!"
Removing the revive farming is petty and senseless. Kabam would risk losing players of all kinds over this. Makes no sense.
And this is not the only whale in the game. Smh!
Livestream please
My point being before removing revives did you fix the game?
A vast majority oppose this change, a handful support it, but if everything plays out that way the player base is going to shrink considerably and then what is that handful left with because if half the player base walks away how much longer do you think the game can really go on? Profits will really take a dive then.
As I’ve been keeping up with the topic it’s clear of 1 thing for sure. If all this happens who wins? No one. Those that walked away no longer have the game to play, those that support it no longer have a game to play, and as a developer, there’s no longer a game to support.
For instance my monthly spending + ad hoc spending on events just ended. You created a new F2P player. Doubt I am the last conversion.
With modders running wild and input issues being silenced, Kabam’s solution is to go after the average player.
Some one in the alliance sent me this. But very true of what is going to happen
It’s quite rare but the community stays together when something is not right
Please give people fair warning and at least a few months to grind and get some of the resources they've been intending to get (based on normal state of play) for content that is near impossible without a "stash" i.e. EOP/Abyss at least.
I personally had a 6 month plan to do 1 grind per month and get some of the EOP Carinas challenges knocked out - 2 weeks or so to grind will only allow me to prepare for 1 of these challenges.... if I'm lucky.
These changes will mean this content will largely go unfinished forever more for me as I don't intend to spend $ to clear them and the current way that the overflow, time limit, drop rates for 4 hr crystals etc works means I'm highly unlikely to ever have the resources at any 1 point in time to clear it all.
Still tho, even a single lane with 3 revives used (which can easily happen) means wasting 3 days worth of revives, which is pretty big slow down
Just had two people announce they are leaving my alliance because of this plan, being the proverbial straw that broke the camel’s back. And finding new players has been almost impossible already. So thanks for that.
If you really want to repair this damage, you’ll say “never mind”, and move forward with stuff that makes people want to play the game not rage quit. If you think the biggest problem are people reviving their way thru the Abyss, then you seriously need to adjust your glasses.