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Removal of Revive Farming and the Apothecary Discussion
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I hope you guys reconsider strongly, it's not too late.
Not only is this just something that is upsetting the player base but also if people are farming then those are the people that aren't cheating. Why not make the inventory bigger so that when I buy 10 team revives they don't go right into overflow and add revives and energy refills to rewards in all content. Why when I do eop or act 7 I get a bunch of stuff but none of those. Also the potions in the game are the same potions before 6 stars even existed. Upgrade them. A potion that refills 350 health really has no place in the game after you have 4 stars.
Make better potions and revives and put them in more content. There's no reason why instead of a lvl 3 potion in Thronebreaker eq there should be a lvl 5 and a few 60% revives while you do the quests. Scale the potions and revives better and make the deals better so that you don't spend units and get items put directly into overflow.
Try doing something that will make sense and the player base happy before everybody sees kabam as the enemy and the game gets ruined.
If kabam wants to continue to make money, which is the whole point of all of this they should find a way to keep the players happy which they are very bad at.
You get more Flys with honey and if you have to buy everything to play the game you are going to lose the newer players, and eventually the players that love the game but just aren't happy anymore.
Spend you're time fixing the things that are broke and making players happy. I've been playing for years and it's rare that kabam does something where the majority of plays are happy about.
Why not try doing something like that.
This feels like a slap in the face to us as a community, this is the only mobile game I truly soaked my time into I've been playing since q1 2015 and I don't want to stop because you guys are at an insane level of money greed.
This is exactly what I was just saying. It's fine to grind arenas for units to buy revives so how is farming any different. Both use a players time as currency. In arenas you get bc, gold, units and champs. Farming you just get energy and revives.
I get that "Content in this game is balanced in large part on a curve. The fewer players that complete it, or the more players that attempt it and fail, the harder it is." So the further we look along the curve, the fewer people are completing the content. I can see that the option to farm revives changes this dynamic, with many people completing content they would otherwise not be capable of. Seems to me that with revive farming there's still a curve, just with an increasing number of revives (some farmed, some purchased) used further along the curve. But it sounds like you're saying the ideal situation is one where only a small (or at least, much smaller) number of people are actually completing top tier content?
This might make sense in the realm of game design philosophy, but I don't understand it at all. I also don't get how the announced changes would solve content balancing problems since they would not prevent people from spamming purchased revives on top-tier content. So I can accept that "the problem is independent of monetization," but not that it "has nothing to do with it." Whatever the intent, won't the effect be to set up roadblocks that can be removed by players willing to spend cash?
-they deter players from keep playing the game by introducing anti-players measures
-the player base shrinks day after day until no one's left
-As there's no players anymore, no bugs to fix, no cheater to catch and so on!
EUREKA!
I was confused at first but now I see the light
Kabam seems to forget they made progression titles. Giving everyone level 1 potions and 1 level 1 revive is a literal insult to people who have worked hard to achieve cav, thronebreaker, paragon, etc. Those “rewards” make almost no difference to higher level accounts.
If they’re afraid of making level 2 revives or level 5 potions available for lower tier players, then make apothecary progression based, it’s that simple. It’s like they put almost no thought into this and just copy pasted Deadpool’s Hall of healing. Totally agree with the rest of your suggestions too, much better plan than what they proposed.
Stop using deliberate ambiguity in your explanations for change. It is routine for you to throw out-of-context numbers to shock the players into believing the narrative you’re pushing.
Players are farming hundreds of thousands of revives (shock attempt). So what? Tell us how many revives are actually consumed during that same time period. Better yet, show us a chart of how many revives per summoner are being used recently compared to this same time a year ago; two years ago. Maybe that will help you finally realize that there are problems with the game. PROVE that the ease of revive farming is trivializing content.
Flat numbers are intentionally misleading to the consumer. Remember when you adjusted the masteries from a percentage to an ambiguous flat number? Remember when you removed gifting and cited some huge number of fraudulent crystals but deliberately left out what percentage of all crystals were fraudulent?
I’m just getting exhausted of this game’s frequent disappointments.
This all just reeks of corporate influence.
Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works."
I CANT BELIEVE THIS IS WHAT KABAM SAID! This is absolute hogwash! You cannot complete this content unless you use revives or are an amazing top tier player, or play this game as a job.
Really it's because the revives are farmed and not bought.
Why can't kabam just be honest?
If farming is bad WHY DID KABAM MAKE A CHAMPION SPECIFICALLY FOR FARMING?
WHAT IS PLATINUM POOL FOR?
Why would kabam have to cancel upcoming development because of farming revives?
What does that have to do with the cost of tea in China?
If there is a problem with spamming revives then you should've put an item cap on the quests if it was intended to be done without using a certain amount of revives otherwise just stop...
Why not be truthful and figure out a solution that players and kabam can live with instead of just creating an uproar of dissatisfied customers before the customers you lose outweighs whatever you are going to make selling revives after this change.
Don't forget that most importantly you need customers to continue to play the game.
Instead of going out of your way to change something that people obviously would not like, with the state of the game being what it is, maybe you should have timed this better and gave the player base something to appreciate you 1st.
Like fixing some of the many day to day problems that we have in-game.
It just seems like this wasn't very thought out and kind of stupid to be honest.
When we play these more difficult modes, we're not just playing against the defenders and node buffs...we're also playing against bugs, game crashes, failed inputs, mounting technical issues that we've been tolerating for 8 YEARS that have resulted in unecessary K.Os. So what happens for many of us when we were unecessarily KO'd? We had to unecessarily spend money or units on revives.
So for you to have the nerve to nerf the ONE resource many players had to help them get through this **** show of a game because you're "worried" about "losing money", just shows the level of disregard you have for us and GREED you have for yourselves.
Where are your concerns for OUR (monetary) losses?
About mercenaries, kabam punished them only once, when they had a legend tag in the Act, just do the same thing for mercenaries who play AW and BG on other people's accounts.