**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Relic Unbind Costs have been *REMOVED*
MCOC Team
Posts: 503Administrator∙Moderator ›
Hello Summoners,
With this month's build of MCOC, we have removed the cost to unbind relics. Previously, you only encountered an unbind cost after a certain amount of unbinds, however, we elected to remove this pain point for Summoners, entirely!
- Game Team
With this month's build of MCOC, we have removed the cost to unbind relics. Previously, you only encountered an unbind cost after a certain amount of unbinds, however, we elected to remove this pain point for Summoners, entirely!
- Game Team
99
Comments
Oh and by the way add the possibility to have multiple (at least 2) mastery set saved (suicide / not suicide for example) )so we could change our masterie with one click