**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Hyperion seems different
Richcowboy888
Posts: 82
He seems to dash back slower and doesn’t heal as much. Is this yet another change no one was told about ? Figures
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Comments
They silent nerf masteries. Parry and dexterity are a shell of what they used to be.
Now i notice its 90ish per tick.
I dunno if im correct or wrong ..
I re-read the changelogs back to 14.0. I couldn’t find anything related to Hyperion or cosmic healing buff. It’s easy to check if he’s healing 15% of his health, but it concerns me anytime Kabam adjusts something. They rarely fix anything without messing up 3 other things. Was it really just the Cosmic Healing cooldown timer? Let me know if you remember anything else.
Thanks
Parry and dexterity were not really silent nerfs. Their lower potency was caused by the switch to diminishing returns in 12.0. Now they didn't explicitly say that parry wouldn't reduce the damage as much or dexterity would not increase crit chance as much as before, but you can pretty much infer that diminishing returns caused this.