**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Act 8 - Chapter 2: Blinding Light - Capture Nodes and Rewards Revealed!

Welcome to Act 8 Chapter 2 of Marvel Contest of Champions!

It's been a little while since the release of Act 8 Chapter 1 - CASTING SHADOWS, and we were overjoyed to see so many Summoners enjoying the start of Act 8. Continuing the saga, Chapter 2 has more of what folks liked about Chapter 1 - new Quest Nodes, custom Bosses, and exciting rewards! Our latest chapter builds on the Weapon Node system players made use of in Chapter 1, with a bold new mechanic that puts the power of opponents in the hands of the player. So without further ado, here's the low-down on the skinny behind Act 8 Chapter 2 - BLINDING LIGHT.

THE STORY QUEST STANDARD

Book 2 content follows a specific structure…

1 Act composed of 4 Chapters
Each Chapter consists of 6 Quests
Each Quest is composed of…
  • 6 Paths with 6 Encounter per Path
  • 3 Final Bosses (Not Path Dependent)
  • 1-3 Choice Nodes (found just before fighting the Final Bosses)
Choice Nodes return to give players a chance to swap out a non-KO’d 5 or 6-Star Champion for another in their roster.

The freshly swapped in Champion will enter the Quest at full health and ready to rumble. Summoners will find these Choice Nodes after the final Path Fight, but just before the Final Bosses, giving players a chance to swap in a Champion better suited for the challenges those Bosses present.

QUEST ENERGY COSTS

Each quest consists of 6 paths, with an average of 23 nodes per path. Each path also contains 6 fights, plus the Final Boss fight.

TOTAL COST OF COMPLETION: 414 Energy
TOTAL COST OF EXPLORATION: 2484 Energy

STAR POWER

Before we start talking about the new Nodes in Chapter 2, it’s important to mention the Global Nodes in every Quest intended to empower Champions.

Adrenaline Rush- The Attacker gains up to 100% Damage Reduction at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
Hold the Line - The Attacker gains up to +80% Block Proficiency at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
Pulling Rank - 6-Stars - 6-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +100 to +2000.

DOUBLE EDGED SWORDS

Story Quest content likes to bring interesting new challenges to our Summoners, and Act 8 will be no exception! Using what we've learned from nodes in Act 7, we've come up with another set of effects and mechanics that aim to offer the engaging gameplay we strive for, without overloading or alienating our Summoners.

Like the opening of Act 8, Chapter 2 will feature WEAPON NODES!

WEAPON NODES are special Buff Nodes that give the Defender a unique and dangerous beneficial ability, which itself is nothing new. What sets Weapon Nodes apart from regular old Buff Nodes is the addition of DISARM and UNARMED NODES.

DISARM NODES allow attackers to disable Weapon Nodes on Defenders by performing certain actions, such as Well Timed Blocks, Wall Knock-Downs, or Intercepting. Once "disarmed", the Weapon Node will go on cooldown for a short period of time before reactivating. When a Weapon Node is disarmed, any effects gained or inflicted by it will be removed from both the Attacker and the Defender. When the cooldown ends, the Weapon Node reactivates on the Defender, leaving the Attacker unable to disarm them again for several seconds.

UNARMED NODES allow Attackers to deal a huge amount of extra damage while the Defender is disarmed and the Weapon Node is on cooldown. Unarmed Nodes are looking for specific effects or attacks to increase the Attacker's damage, such as throwing Special 1 Attacks, inflicting Damaging Debuffs, or striking the Defender's Block.
Opponent's wielding Weapon Nodes are a little heartier than other Champions on the Quest Map, so we'd recommend playing into the awesome damage bonuses of Disarm and Unarmed Nodes for the best results.

For Chapter 2, we've rolled out a brand new mechanic for interacting with Weapon Nodes. We'd like to introduce our Summoners to CAPTURE NODES!
These new additions to the standard Weapon Node setup will allow skillful Summoners to temporarily steal the effects of a Weapon Node for themselves. By performing a specific action while the Defender is Unarmed, the Attacker can gain the benefits of the Weapon Node temporarily, using its abilities to inflict terrible Debuffs or gain powerful Buffs! But be warned, similar to Disarming Defenders, when the Capture timer expires all Weapon Nodes effects will be removed and the cycle will start fresh. What mayhem will you unleash when you Capture your opponent's Weapon?

Lastly, there are of course a parade of new nodes mixed in with existing favorites, but we'll leave you to find them in-game.

HERE THERE BE MONSTERS…

Act 8 Chapter 2 opens with Carina interrogating Scytalis, Chapter 1's trap wielding Final Boss, in the hopes of learning more about her mysterious new foes OUROBOROS. When the infamous assassin only manages to raise more questions, Carina must once more head out into The Battlerealm to hunt for clues and uncover the true intentions of her enemies. Her search will lead The Summoner right to the doorstep of Ouroboros's Master Tactician - HULK BAHAMET! Corrupted by Ouroboros, Bruce Banner purged the mind of the Hulk and augmented his gamma infused body to become a living nuclear reactor. Will you be able to survive the fallout, or wind up in critical condition? Face this brand new MCOC villain and find out!

FORTUNE FAVORS

Chapter 2 Completion Rewards
20 000x 6-Star Hero Crystal Shard
1 000x 7-Star Hero Crystal Shard
25x 6-Star Signature Stone Crystal
1x Tier 5 Class Catalyst Crystal
1x 6-Star Rank Up Gem 2 to 3
1x T3 Alpha Catalyst
1x T6 Basic Catalyst
4x 25% T6 Class Catalyst Crystal
1 500 000x Gold

Chapter 2 Exploration Rewards
2x Nexus 6-Star Hero Crystal
3 000x 7-Star Hero Crystal Shard
50x 6-Star Signature Stone
1x 6-Star Awakening Gem
2x Tier 5 Class Catalyst Crystal
1x 6-Star Rank Up Gem 3 to 4
3x T3 Alpha Catalyst
3x T6 Basic Catalyst
4x 25% T6 Class Catalyst Selector
3 000 000x Gold

Quest Completion and Exploration Rewards
20x Tier 5 Class Iso (different for each Quest)
15x Tier 6 Class Iso (different for each Quest)

Path Rewards
These rewards can only be picked up on paths inside a given Quest once.

2x Gold Pickups (200 000 Gold each)
2x Tier 5 Class Catalyst Crystals (25% each)
2x 6-Star Shard Pickups (3000 shards each)
2x Tier 3 Alpha Catalyst Fragment Pickups (11 250 Fragments each)
1x Tier 6 Basic Catalyst Fragments Pickup (28 500 each)
1x Tier 6 Class Catalyst Fragment Crystal (5%)
2x Unit Pickups (45 units each)

RELEASE DATE

You can expect Act 8 Chapter 2 to go live on Wednesday, April 19th at 10:00AM UST.

FINAL WORDS

We’d like to take a moment to thank everyone who came out for our Act 8 Chapter 2 Beta. Community feedback and support helps us stay the course on keeping Story Quests an exciting, engaging, and exemplary experience for all of our players. Book 2 Act 2 is well under way, and we’re looking forward to hearing from everyone on how you find the start of this exciting new Act of Story Quest content.

As always, thank you all for your patience, your passion, and your participation.
Good luck Summoners!
Post edited by Kabam Jax on
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Comments

  • PikoluPikolu Posts: 6,480 Guardian
    I'm excited to see the capture nodes, I don't remember if those were implemented or not in the 8.2 beta.
  • MrSakuragiMrSakuragi Posts: 3,701 ★★★★★
    Pikolu said:

    I'm excited to see the capture nodes, I don't remember if those were implemented or not in the 8.2 beta.

    The terminology sounds familiar but I don’t remember the mechanic. It’s been a while since the beta.
  • SiliyoSiliyo Posts: 1,374 ★★★★★
    Anybody else remembers the VFX bug that came with 8.1? Yeah they still haven’t compensated for that either.
  • TyEdgeTyEdge Posts: 2,965 ★★★★★
    Are 7-star champions usable in act 8? The choice nodes reference 5 and 6.

    Also, can we get a confirmation that the global boost for 6-stars is identical to the one in 8.1? It’s deliberately vague because I understand that you don’t want to spell out five different buff amounts, but that would be nice.

    If a 7-star rank 1 25/25 champ is on par with a 6r4, then a 6r3 with the global buff will perform about the same. That makes me a bit less excited for 7-stars but oh well.
  • PikoluPikolu Posts: 6,480 Guardian
    TyEdge said:

    Are 7-star champions usable in act 8? The choice nodes reference 5 and 6.

    Also, can we get a confirmation that the global boost for 6-stars is identical to the one in 8.1? It’s deliberately vague because I understand that you don’t want to spell out five different buff amounts, but that would be nice.

    If a 7-star rank 1 25/25 champ is on par with a 6r4, then a 6r3 with the global buff will perform about the same. That makes me a bit less excited for 7-stars but oh well.

    I'd actually appreciate it if they kept that 6* buff node through all of act 8 to keep 6* Champions viable in a meta where 7* champions are going to creep in. Once we hit act 9 kabam might decide they want to encourage us to use 7* and have some sort of boost to them while removing the 6* attack boost.
  • Rohit_316Rohit_316 Posts: 3,386 ★★★★★

    I just want to see if the rewards will be worth it. At this point in the game, the rewards really need to progress. IMO, We should be getting at least 3 fully formed T6 Basic Cats/Class Cats and T3 Alpha Cats, x2 6* generic AGs, and x2 6* generic 3-4 RUGs, x200 generic sig stones, x1 6* Class Nexus Selectors, and 5 million gold just for chapter 2 completion. 😆



    Forget completion , I am betting 100 $ that exploration rewards will not be half of what you mentioned. This is how stingy they are in giving out rewards . This is why players been quitting left and right since grind to rewards ratio don't match.
  • LitingspeedLitingspeed Posts: 6
    Am so eager to see the rewards.en some new features
  • Perfect_jabPerfect_jab Posts: 73
    Cant wait to see how much they ramp up the AI speed an recovery times for 8.2
  • TheParasiteTheParasite Posts: 416 ★★
    Hopefully the health pool got reduced in live.. was like never ending fight when on beta
  • sonu01sonu01 Posts: 5

    This not true guys @Kabam Miike confirmed
  • MrSakuragiMrSakuragi Posts: 3,701 ★★★★★
    Pikolu said:

    sonu01 said:


    This not true guys @Kabam Miike confirmed

    Yeah, I'm pretty sure people can read the message your screenshotted that is only 2 messages above yours...

    lol… also would an accurate leak be confirmed? Or just a smile and message to watch tomorrow’s stream
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