Wolverine Buff

YngwieYngwie Member Posts: 100


Signature Ability:
☆ Inner Beast
Healing Factor has 8% chance to gain an additional Regeneration Buff, restoring up to X health based on current power levels over 5 seconds.

At the end of the fight, Wolverine adds X% of his Feral Rage Charge into his Persistent Rage Charge.

Applied Bleed or Rupture Debuffs to opponent while Berserk is active lasts 2 seconds longer. Additionally, Wolverine gains Pierce Passive, increasing Block Penetration and Armor Penetration by X while Berserk is Active.

Abilities:
☆ Healing Factor
-When attacking or being attacked, Wolverine has X% chance to gain Regeneration Buff, regenerating himself for X% for 4 seconds.
-Bleed Debuffs applied to Wolverine has -80% duration.
-When Wolverine has damaging Debuffs applied on him, his Regeneration Buff becomes Passive.

☆ Vibranium Claws
-Wolverine has X% chance to trigger Bleed Debuff on Critical Hits for 4 seconds. If the opponent is a Robot or Immune to Bleed, inflict Rupture instead.
-If the opponent is Immune to Bleed, Wolverine gains X Critical Damage Rating.
-If Wolverine made 3 Critical Hits in 1 combo, Inflict Eviscerated for 6 seconds. Inflicts Armor Shattered for 6 seconds on Robot opponents instead.
☆Eviscerated Champions have:
• Loses X Health per second.
• -X% Offensive and Defensive Ability Accuracy
• Stacks 3 times.

☆Feral Rage
-When landing a Critical Hit on opponent, gain +1 Feral Rage Charge. +2 Charges when opponent lands Critical Hits.
-When reaching 30 Feral Rage Charges, enter Berserk mode.

☆Berserk
-Upon reaching 30 Feral Rage Charges, Wolverine enters Berserk mode for 12 seconds, granting him Fury, Cruelty and Precision Passive. Cannot gain Feral Rage Charges while Berserk is active.
-Wolverine's first Medium attack become 2 hits and his second Medium Attack becomes 3 hits.
-When opponent Evades Wolverine's attack, Wolverine gains Unstoppable Passive for .5 second.
-When opponent Purifies a Debuff, gain stacking Passive Prowess until Berserk's Duration.
- Plus 10% Offensive Power Rate.
-If opponent Blocked the first attack from Wolverine, the second light attack will be Unblockable.
-Increased chance to inflict Bleed or Rupture Debuffs.
-Stun Debuffs has -50% Duration.

☆Heavy Attacks
Opponents have -20% Power Rate during this attack.
•While Berserk is Active, Wolverine's Heavy Attack becomes Pounce(Can hit opponents in far distance)
•While Berserk is active, Heavy Charging for .5 seconds will make Wolverine attack for 10-Slash combo. When fighting against Small and Medium Champions, gain Unstoppable Passive while charging until the attack ends.

☆Special Attacks
•While Berserk is active, all attacks are Critical and Unblockable.

☆Special Attack 1
- Inlflict Eviscerated for 6 seconds. If fighting against Robots, inflict Armor Shattered for 10 seconds instead.
-Adds 3 Feral Rage Charges.(Does not add charges while Berserk is active)
•While Berserk is active, this attack changes into 3 slash combo, inflicting 3 Eviscerated Debuffs for 6 seconds. When fighting Robots, inflict Armor Shattered for 20 seconds instead.

☆Special Attack 2
- The First and Last hit of this attack is guaranteed Critical. Also deals more damage for X% missing HP the opponent has. Adds 4 Feral Rage Charges(Does not add charges while Berserk is active)
•While Berserk is active, cancelling the Heavy 10 Slash combo into SP2 has increased X Damage on each Bleed/Rupture and Evsicerated Debuff on opponent. Opponent's Combat Power Rate during this attack has -60%. If the opponent has Armor Shattered, this attack resets the duration.

☆Special Attack 3
- Inflicts 4 Bleed Debuffs for 6 seconds.
-Adds 5 Feral Rage Charges(Does not add charges while Berserk is active)
-If Berserk is active, add 3 Eviscerate stacks for 6 seconds.

Comments

  • YngwieYngwie Member Posts: 100
    Still boring. Played Wolverine games. Mcoc has to apply rage mode on Wolverine like my idea there.
  • EdisonLawEdisonLaw Member Posts: 7,608 ★★★★★
    Yngwie said:



    Signature Ability:
    ☆ Inner Beast
    Healing Factor has 8% chance to gain an additional Regeneration Buff, restoring up to X health based on current power levels over 5 seconds.

    At the end of the fight, Wolverine adds X% of his Feral Rage Charge into his Persistent Rage Charge.

    Applied Bleed or Rupture Debuffs to opponent while Berserk is active lasts 2 seconds longer. Additionally, Wolverine gains Pierce Passive, increasing Block Penetration and Armor Penetration by X while Berserk is Active.

    Abilities:
    ☆ Healing Factor
    -When attacking or being attacked, Wolverine has X% chance to gain Regeneration Buff, regenerating himself for X% for 4 seconds.
    -Bleed Debuffs applied to Wolverine has -80% duration.
    -When Wolverine has damaging Debuffs applied on him, his Regeneration Buff becomes Passive.

    ☆ Vibranium Claws
    -Wolverine has X% chance to trigger Bleed Debuff on Critical Hits for 4 seconds. If the opponent is a Robot or Immune to Bleed, inflict Rupture instead.
    -If the opponent is Immune to Bleed, Wolverine gains X Critical Damage Rating.
    -If Wolverine made 3 Critical Hits in 1 combo, Inflict Eviscerated for 6 seconds. Inflicts Armor Shattered for 6 seconds on Robot opponents instead.
    ☆Eviscerated Champions have:
    • Loses X Health per second.
    • -X% Offensive and Defensive Ability Accuracy
    • Stacks 3 times.

    ☆Feral Rage
    -When landing a Critical Hit on opponent, gain +1 Feral Rage Charge. +2 Charges when opponent lands Critical Hits.
    -When reaching 30 Feral Rage Charges, enter Berserk mode.

    ☆Berserk
    -Upon reaching 30 Feral Rage Charges, Wolverine enters Berserk mode for 12 seconds, granting him Fury, Cruelty and Precision Passive. Cannot gain Feral Rage Charges while Berserk is active.
    -Wolverine's first Medium attack become 2 hits and his second Medium Attack becomes 3 hits.
    -When opponent Evades Wolverine's attack, Wolverine gains Unstoppable Passive for .5 second.
    -When opponent Purifies a Debuff, gain stacking Passive Prowess until Berserk's Duration.
    - Plus 10% Offensive Power Rate.
    -If opponent Blocked the first attack from Wolverine, the second light attack will be Unblockable.
    -Increased chance to inflict Bleed or Rupture Debuffs.
    -Stun Debuffs has -50% Duration.

    ☆Heavy Attacks
    Opponents have -20% Power Rate during this attack.
    •While Berserk is Active, Wolverine's Heavy Attack becomes Pounce(Can hit opponents in far distance)
    •While Berserk is active, Heavy Charging for .5 seconds will make Wolverine attack for 10-Slash combo. When fighting against Small and Medium Champions, gain Unstoppable Passive while charging until the attack ends.

    ☆Special Attacks
    •While Berserk is active, all attacks are Critical and Unblockable.

    ☆Special Attack 1
    - Inlflict Eviscerated for 6 seconds. If fighting against Robots, inflict Armor Shattered for 10 seconds instead.
    -Adds 3 Feral Rage Charges.(Does not add charges while Berserk is active)
    •While Berserk is active, this attack changes into 3 slash combo, inflicting 3 Eviscerated Debuffs for 6 seconds. When fighting Robots, inflict Armor Shattered for 20 seconds instead.

    ☆Special Attack 2
    - The First and Last hit of this attack is guaranteed Critical. Also deals more damage for X% missing HP the opponent has. Adds 4 Feral Rage Charges(Does not add charges while Berserk is active)
    •While Berserk is active, cancelling the Heavy 10 Slash combo into SP2 has increased X Damage on each Bleed/Rupture and Evsicerated Debuff on opponent. Opponent's Combat Power Rate during this attack has -60%. If the opponent has Armor Shattered, this attack resets the duration.

    ☆Special Attack 3
    - Inflicts 4 Bleed Debuffs for 6 seconds.
    -Adds 5 Feral Rage Charges(Does not add charges while Berserk is active)
    -If Berserk is active, add 3 Eviscerate stacks for 6 seconds.

    This would be a nice buff, but honestly he doesn’t need it. He’s already great as a Horseman of Apocalypse.
  • captain_rogerscaptain_rogers Member Posts: 9,542 ★★★★★
    Yngwie said:



    Signature Ability:
    ☆ Inner Beast
    Healing Factor has 8% chance to gain an additional Regeneration Buff, restoring up to X health based on current power levels over 5 seconds.

    At the end of the fight, Wolverine adds X% of his Feral Rage Charge into his Persistent Rage Charge.

    Applied Bleed or Rupture Debuffs to opponent while Berserk is active lasts 2 seconds longer. Additionally, Wolverine gains Pierce Passive, increasing Block Penetration and Armor Penetration by X while Berserk is Active.

    Abilities:
    ☆ Healing Factor
    -When attacking or being attacked, Wolverine has X% chance to gain Regeneration Buff, regenerating himself for X% for 4 seconds.
    -Bleed Debuffs applied to Wolverine has -80% duration.
    -When Wolverine has damaging Debuffs applied on him, his Regeneration Buff becomes Passive.

    ☆ Vibranium Claws
    -Wolverine has X% chance to trigger Bleed Debuff on Critical Hits for 4 seconds. If the opponent is a Robot or Immune to Bleed, inflict Rupture instead.
    -If the opponent is Immune to Bleed, Wolverine gains X Critical Damage Rating.
    -If Wolverine made 3 Critical Hits in 1 combo, Inflict Eviscerated for 6 seconds. Inflicts Armor Shattered for 6 seconds on Robot opponents instead.
    ☆Eviscerated Champions have:
    • Loses X Health per second.
    • -X% Offensive and Defensive Ability Accuracy
    • Stacks 3 times.

    ☆Feral Rage
    -When landing a Critical Hit on opponent, gain +1 Feral Rage Charge. +2 Charges when opponent lands Critical Hits.
    -When reaching 30 Feral Rage Charges, enter Berserk mode.

    ☆Berserk
    -Upon reaching 30 Feral Rage Charges, Wolverine enters Berserk mode for 12 seconds, granting him Fury, Cruelty and Precision Passive. Cannot gain Feral Rage Charges while Berserk is active.
    -Wolverine's first Medium attack become 2 hits and his second Medium Attack becomes 3 hits.
    -When opponent Evades Wolverine's attack, Wolverine gains Unstoppable Passive for .5 second.
    -When opponent Purifies a Debuff, gain stacking Passive Prowess until Berserk's Duration.
    - Plus 10% Offensive Power Rate.
    -If opponent Blocked the first attack from Wolverine, the second light attack will be Unblockable.
    -Increased chance to inflict Bleed or Rupture Debuffs.
    -Stun Debuffs has -50% Duration.

    ☆Heavy Attacks
    Opponents have -20% Power Rate during this attack.
    •While Berserk is Active, Wolverine's Heavy Attack becomes Pounce(Can hit opponents in far distance)
    •While Berserk is active, Heavy Charging for .5 seconds will make Wolverine attack for 10-Slash combo. When fighting against Small and Medium Champions, gain Unstoppable Passive while charging until the attack ends.

    ☆Special Attacks
    •While Berserk is active, all attacks are Critical and Unblockable.

    ☆Special Attack 1
    - Inlflict Eviscerated for 6 seconds. If fighting against Robots, inflict Armor Shattered for 10 seconds instead.
    -Adds 3 Feral Rage Charges.(Does not add charges while Berserk is active)
    •While Berserk is active, this attack changes into 3 slash combo, inflicting 3 Eviscerated Debuffs for 6 seconds. When fighting Robots, inflict Armor Shattered for 20 seconds instead.

    ☆Special Attack 2
    - The First and Last hit of this attack is guaranteed Critical. Also deals more damage for X% missing HP the opponent has. Adds 4 Feral Rage Charges(Does not add charges while Berserk is active)
    •While Berserk is active, cancelling the Heavy 10 Slash combo into SP2 has increased X Damage on each Bleed/Rupture and Evsicerated Debuff on opponent. Opponent's Combat Power Rate during this attack has -60%. If the opponent has Armor Shattered, this attack resets the duration.

    ☆Special Attack 3
    - Inflicts 4 Bleed Debuffs for 6 seconds.
    -Adds 5 Feral Rage Charges(Does not add charges while Berserk is active)
    -If Berserk is active, add 3 Eviscerate stacks for 6 seconds.

    Your buff is great,but he is a mutant,why should he have upper hand against robots,I disagree.
  • HSS75HSS75 Member Posts: 1,161 ★★★
    edited May 2023
    waste of time planning a buff on wolverine when there are a lot of others who need it a couple times more than him
  • EdisonLawEdisonLaw Member Posts: 7,608 ★★★★★
    Bo2loz said:

    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not

    Bo2loz said:

    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not

    Some mutants gain extra benefits with Apoc, like Gambit gets perfect block, Archangel can pause his neurotoxins, etc. Others don’t
  • ShadowstrikeShadowstrike Member Posts: 3,110 ★★★★★

    Dawg Wolverine doesn't need a buff nearly as much as somebody like Moon Knight or something

    Yes! That's someone with tons of untapped potential.
  • ShadowstrikeShadowstrike Member Posts: 3,110 ★★★★★
    Bo2loz said:

    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not

    Ercarret said:

    Jeez, people, y'all need to chill a bit. Making Wolvie a Horseman is impractical for a lot of stuff and he's not the best champion without it. Reliable, yes, but it's not like it was his immense offensive prowess that held him back from the 6* pool for so long.

    I would like to see a sick Wolverine in the game that isn't a trophy champion. I want a Wolverine that can hold his own in Battlegrounds. I get that some might not want the current Wolverine to be touched - fair enough - but in that case, just pretend that this is a suggestion for a new Wolverine champion and go on your way.

    A couple of thoughts regarding the buff suggestion itself:

    * I like the ideas for his heavy attack while Berserk. Both giving it extra reach and more attacks sounds like fun.
    * I think it would be more thematically accurate if Wolverine gains that unstoppable passive against Large and XL champions rather than Small and Medium. After all, his biggest rivalry/most prominent battles have been with Sabretooth (Large) and Hulk (XL).

    The key thing that nobody wants messed with is the regeneration. When you look at his regeneration in comparison to other Champions that have been released with with that same ability and Wolverine's is still the most potent regeneration in the game.

    The problem is everyone's trying to reinvent the Wheel by saying let's make it a passive heal or let's make it a burst that happens because of a special ability or this and that and it's not necessary to mess with the Regeneration when it's such an important part of his kit.

    As for all the other bells and whistles, he's Wolverine. He doesn't need to be complicated with his mechanics, he could just be a straight brawler, who can tank some hits, come back and do a little slicy dicey.

    And I don't even use Wolverine with apocalypse as a Horseman so that part of the argument never meant anything to me.
  • BulmktBulmkt Member Posts: 1,644 ★★★★
    edited May 2023
    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan
  • ahmynutsahmynuts Member Posts: 7,559 ★★★★★
    I think you need to be buffed so you can understand there's no need for Kabam to touch Wolverine for reasons others in this thread have pointed out
  • EdisonLawEdisonLaw Member Posts: 7,608 ★★★★★
    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
  • BulmktBulmkt Member Posts: 1,644 ★★★★
    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Wolverine has Adamantium claws…those claws shred robots hence why bleed immune champs should instead be inflicted with a rupture debuff… we’re talking about 1 simple addition. If Hawkeye’s bleeds can become a rupture so can Wolverine’s
  • BulmktBulmkt Member Posts: 1,644 ★★★★
    Here’s the Wiccan synergy for Hawkeye


    So replace Hawkeye with Wolverine

    As per my earlier make the synergy with Nimrod, Omega Sentinel and Sentinel
    Give the noted Robots a 100% chance to nullify 1 buff on well-timed blocks.

  • EdisonLawEdisonLaw Member Posts: 7,608 ★★★★★
    edited May 2023
    Bulmkt said:

    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Wolverine has Adamantium claws…those claws shred robots hence why bleed immune champs should instead be inflicted with a rupture debuff… we’re talking about 1 simple addition. If Hawkeye’s bleeds can become a rupture so can Wolverine’s
    I see, but make the debuffs less potent
  • BulmktBulmkt Member Posts: 1,644 ★★★★
    EdisonLaw said:

    Bulmkt said:

    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Wolverine has Adamantium claws…those claws shred robots hence why bleed immune champs should instead be inflicted with a rupture debuff… we’re talking about 1 simple addition. If Hawkeye’s bleeds can become a rupture so can Wolverine’s
    I see, but make the debuffs less potent
    The debuffs just need to be maintained.
  • MagrailothosMagrailothos Member Posts: 5,965 ★★★★★
    Bo2loz said:

    Dawg Wolverine doesn't need a buff nearly as much as somebody like Moon Knight or something

    Post YOUR moonknight buff then?
    Here's one for you both: https://forums.playcontestofchampions.com/en/discussion/comment/2259145/#Comment_2259145
  • YngwieYngwie Member Posts: 100
    Bo2loz said:

    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Robots are already made to counter him so lots are immune to bleed and can healblock
    But the idea is from a lore perspective he can still shred a robot so it makes sense that if his bleed doesn't apply he can still do an armor break so that the fight is tougher but still doable and his kit still works to a degree
    Finally. Someone who understands what I meant with this buff. Everyone thinks he doesnt need one because of horseman. Without horseman, he's boring and useless. I didn't even touch his healing there ability there. I just added some tools to add for his solo mechanics.
  • Barrier ReefBarrier Reef Member Posts: 753 ★★★
    You wrote all that without getting paid? Lol commitment.
  • YngwieYngwie Member Posts: 100
    edited June 2023
    Scripps said:

    You wrote all that without getting paid? Lol commitment.

    Who the hell gets paid on Request and Suggestion?
  • Manyarrows1Manyarrows1 Member Posts: 23
    Just make a brown/orange suit wolvie, that is a buffed version of the OG. Wolvie needs to be the best at what he does.
  • Bgchow13Bgchow13 Member Posts: 39
    Yngwie,

    I agree with your suggestion that Wolverine needs to be reworked. For a character who has a reputation for being a lone wolf, Wolverine is a heavily synergy-dependent champion in The Contest. Just saying make him a Horseman isn't helpful in the current Meta of the game. While James Howlett has been a member of Marvel's most prestigious superhero teams (Avengers, Fantastic Four, X- Men) he needs to be a combatant who can hold his own during a one-on-one matchup. After being released in 2014 he has fallen by the wayside as being a relevant addition to an Alliance War roster or a Battle Grounds Champion Deck. Therefore, there should definitely be a rework to Wolverine similar to what Iron Man received in his re-release in September 2023. Like Iron Man, the original special attacks in Wolverine's kit are easily avoided and pose no real threat to even a beginner Summoner.

    Although I like your build, I would disagree with the inclusion of the traits Feral and Berserk to the X-Men version of Wolverine. There is a clear differentiation between the Weapon X variant of Wolverine and the one who teaches students as Xavier's school. Weapon X is the version who is suppose to be wild and feral while the yellow and blue version is one who is supposed to be a more civilized. I think that is what Kabam and other iterations have tried to illustrate with the character's development and should be incorporated into that version of the character.

    I would leave his current kit as it is untouched to keep players like Shadowstrike happy with the following suggested changes:

    Adamantium Skeleton - Always Active

    Wolverine's adamantium skeleton makes him immune to all Armor Break and Armor Shattered effects.

    Adamantium Claws - Always Active

    The hardness of Wolverine's adamantium claws can penetrate most natural materials. Critical Hits have an 80% chance to inflict an Armor Break Debuff, reducing Armor Rating by # for X seconds.

    If Wolverine's opponent is immune to Bleed, they suffer a Rupture Buff dealing Physical Damage for the same amount of damage and duration as the Bleed effect.

    All of Wolverine's claw attacks can be inflicted through Block.

    I'm The Best There Is At What I Do - Passive

    When Wolverine is at 100% Health he gains a passive Fury Buff increasing his Attack Rating by # for X seconds every second (or X seconds) a Regeneration Buff is active. Fury Buffs are Refreshed each time a Regeneration Buff is converted this way. Max Stack: 10

    When Wolverine reaches a Max Stack of 10 Fury Buffs, each refreshed Fury Buff becomes permanent for the rest of the fight.

    If Heal Block is placed on Wolverine he gains passive Fury Buffs in the same way as if his Regeneration Buff was active.

    But What I Do Best Isn't Very Nice - Passive

    When Wolverine is at 100% Power his Critical Penetration permanently increases by a percentage equal to the amount of excess Power Gained for the rest of the fight.

    Once Wolverine's Critical Penetration reaches 100% all of his Special Attacks are Unblockable for the remainder of the fight.

    If Special Lock is placed on Wolverine his Critical Penetration increases at the same rate as if Wolverine were gaining Power.

    Rend - Passive

    When Wolverine triggers Bleed on an opponent who is already inflicted with an active Armor Break effect, both debuffs are converted to a Rend Debuff for 10 seconds.

    Rend does # Direct Damage for X seconds and prevents the opponent from gaining Armor Up, Evasion, Unblockable and Unstoppable Buffs.


    If anyone from Kabam reads this, if Viper (Madama Hydra) is selected as the Summoner's Choice for 2024, releasing a reworked Wolverine alongside her would be a great month for The Contest given her history with him and the X-Men.
  • EdisonLawEdisonLaw Member Posts: 7,608 ★★★★★
    I think they should put the Apocalypse synergy into his base kit
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