**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
When diversity doesn’t matter anymore :/ (see pic)
IMWeasel
Posts: 80 ★
Ok. Well congrats, we’re right back at it. To be fair I have a 5/50 magik 99 and a duped 3/45 magik (both on defense) what else did they expect to happen??
8
Comments
Pretty much more item use. More revenue for Kasbam
please link the post announcing a nerf for mystic dispersion. thanks
It’s in the summoners sanctom
im skeptical that this is a real thing, link me a kabam employee explicitly saying they plan of nerfing mystic dispersion
Uc and juggy power drain or power lock
But I still struggle to evade sp1 of spidey
Nope. This is a side effect of several changes happening in sequence. When diversity points were first introduced they arrived simultaneously with a change to the maps that made nodes trivially easy to knock over. This made mystic dispersion largely worthless, because it was too easy to kill almost any defender on any node. When they started increasing the node difficulty after realizing that the nodes were dialed down too easy and because players complained the maps were too trivially easy to 100% complete the increased difficulty *alone* was enough to start encouraging alliances to experiment with non-diverse defenses.
What people are seeing now isn't a sudden reaction to the current AW situation, its the natural consequence of the fact that if nodes are too easy the defender doesn't matter and diversity points are all-important, but if nodes are hard enough the defender matters a great deal and diversity points can be ignored if you can place a strong enough defense, mystic dispersion or otherwise.
People *want* to place their strongest defenders, and in every iteration of AW recently they either had a gun to their head telling them not to, or that gun was slowly pulled away and allowed the players to do what they already wanted to do. Reducing diversity points and reintroducing attacker kill points addresses some of the worst problems with 15.0 and 16.0 AW, but it reintroduces the 14.0 problem of mystic dispersion and non-unique defenders. That problem needs to be addressed separately, not with diversity point tweaks but better node design.
Really you guys always have something to complain!