If there is any aspect of act 4 that qualifies as a pain point that is holding people back they have no business advancing past that in the game. I remember fully exploring that years ago with 3/4 *s that would be considered garbage champs now a days.Nerfing stuff like that is why people don't develop skills and complain about difficulty of higher acts and monthly EQ/SQs.
If there is any aspect of act 4 that qualifies as a pain point that is holding people back they have no business advancing past that in the game. I remember fully exploring that years ago with 3/4 *s that would be considered garbage champs now a days.Nerfing stuff like that is why people don't develop skills and complain about difficulty of higher acts and monthly EQ/SQs. I’m not sure how to address that. I mean I don’t disagree per se. I am just forced to guess that kabam has some data that shows less engagement from the player base ; for various reasons. Too long. Outdated rewards. Etc. . My belief is they weight stances like skill and player conditioning versus engagement and outdated usefulness. In the balance something is going to miss out (like skill) and they would rather player engagement remain high 🤷♂️. Because if every new player is just doing completion and the easy path - regardless of skill level - what’s the point of it? It’s not even mid content anymore but beginner content
The entire rest of the player-base:
If there is any aspect of act 4 that qualifies as a pain point that is holding people back they have no business advancing past that in the game. I remember fully exploring that years ago with 3/4 *s that would be considered garbage champs now a days.Nerfing stuff like that is why people don't develop skills and complain about difficulty of higher acts and monthly EQ/SQs. I’m not sure how to address that. I mean I don’t disagree per se. I am just forced to guess that kabam has some data that shows less engagement from the player base ; for various reasons. Too long. Outdated rewards. Etc. . My belief is they weight stances like skill and player conditioning versus engagement and outdated usefulness. In the balance something is going to miss out (like skill) and they would rather player engagement remain high 🤷♂️. Because if every new player is just doing completion and the easy path - regardless of skill level - what’s the point of it? It’s not even mid content anymore but beginner content Act 4 is definitely too long. Way too long and grindy for little reason and rewards even after they shortened it the first time imo
If there is any aspect of act 4 that qualifies as a pain point that is holding people back they have no business advancing past that in the game. I remember fully exploring that years ago with 3/4 *s that would be considered garbage champs now a days.Nerfing stuff like that is why people don't develop skills and complain about difficulty of higher acts and monthly EQ/SQs. I’m not sure how to address that. I mean I don’t disagree per se. I am just forced to guess that kabam has some data that shows less engagement from the player base ; for various reasons. Too long. Outdated rewards. Etc. . My belief is they weight stances like skill and player conditioning versus engagement and outdated usefulness. In the balance something is going to miss out (like skill) and they would rather player engagement remain high 🤷♂️. Because if every new player is just doing completion and the easy path - regardless of skill level - what’s the point of it? It’s not even mid content anymore but beginner content Act 4 is definitely too long. Way too long and grindy for little reason and rewards even after they shortened it the first time imo So they can drop the energy requirement from 2 to 1. But a nerf is unnecessary.
The entire rest of the player-base: You don't speak for the entire player base. This isn't the first time they've done this and 90 days is what they've done in the past. Get over yourself, you aren't special.
The entire rest of the player-base: You don't speak for the entire player base. This isn't the first time they've done this and 90 days is what they've done in the past. Get over yourself, you aren't special. They did it with early acts and those rewards were 100% pointless updated act 5 rewards might be decent still for older players considering it already has stuff I could use
I just became uncollected 2 weeks ago, does that mean I get the rewards (I am now on 5.3)
The entire rest of the player-base: You don't speak for the entire player base. This isn't the first time they've done this and 90 days is what they've done in the past. Get over yourself, you aren't special. Why do you think that the people who completed prior to their given time didn't spend any revives or resources in completing those acts?What makes these players not deserve the difference between old and updated rewards?
The entire rest of the player-base: You don't speak for the entire player base. This isn't the first time they've done this and 90 days is what they've done in the past. Get over yourself, you aren't special. Why do you think that the people who completed prior to their given time didn't spend any revives or resources in completing those acts?What makes these players not deserve the difference between old and updated rewards? Because they're past the 90 window?
The entire rest of the player-base: You don't speak for the entire player base. This isn't the first time they've done this and 90 days is what they've done in the past. Get over yourself, you aren't special. Why do you think that the people who completed prior to their given time didn't spend any revives or resources in completing those acts?What makes these players not deserve the difference between old and updated rewards? Because they're past the 90 window? Yeah and why is that?I don't really care since I never explore acts(only have act 1,2 and 7.1 explored) But it feels unfair to those who did explore acts those with lesser/lower/weaker champions and with lesser options to choose from...Anyways like I said I don't really care about the rewards difference unless it's like 6-8k 4* shards and some gold which I could really use...