2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter.
they are not even trying to hide it anymore that event is jus p2w and prople who spend money on this game will get lots of reward while f2p just have to grind while those guys good rewards
they are not even trying to hide it anymore that event is jus p2w and prople who spend money on this game will get lots of reward while f2p just have to grind while those guys good rewards …The rewards you want are there for the taking.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Yes true, also a lot of them went out of business..
they are not even trying to hide it anymore that event is jus p2w and prople who spend money on this game will get lots of reward while f2p just have to grind while those guys good rewards …The rewards you want are there for the taking. You mean purchasing.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Yes true, also a lot of them went out of business.. And how many mobile games that have MTX are going out of business every day by releasing a trashy game and selling their 'features'? So your point is?
Imagine having this game for free and still whining about it. If there were ads, people would be complaining about that too.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as they do today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as it does today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.Btw, this isn't about the F2P vs P2W model, or about the Cap event. It was in response to the other commenter who unironically believes without MTX, game developers would be starving to death.
And while whales do keep supporting it, while they're also shafted, that is at the end of the day their decision, and if they keep spending mindlessly on things like this, at some point they'll get tired as well That's true, but also irrelevant until this becomes an actual reality.And remember: the free to play players are supporting the system just as much as the spenders, something I think most people don't fully appreciate. Whale fund it, but the free to play players are also supporting it by playing free to play games. It is not enough for the whales to stop spending, someone has to spend on something else to have a viable alternative. Every F2P player that plays F2P games is directing their attention towards the F2P market and away from all other alternatives, depriving those alternatives of attention and potential revenue.It isn't just the whales, it is all of us keeping the business model alive.
And while whales do keep supporting it, while they're also shafted, that is at the end of the day their decision, and if they keep spending mindlessly on things like this, at some point they'll get tired as well
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as they do today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it. Explain to me how they exploit customers with loot boxes. While MCOC makes money, they aren't swimming in cash at their headquarters. They're owned by Netmarble. Netmarble funds MCOC. If you make a purchase, the devs aren't putting that directly in their pockets.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as it does today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.Btw, this isn't about the F2P vs P2W model, or about the Cap event. It was in response to the other commenter who unironically believes without MTX, game developers would be starving to death. You make it sound like trying to increase profit is an evil corporation motive. I think most businesses do that. And still, it’s on the consumer’s end to bite. It’s in no way their fault if people do.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as they do today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it. Explain to me how they exploit customers with loot boxes. While MCOC makes money, they aren't swimming in cash at their headquarters. They're owned by Netmarble. Netmarble funds MCOC. If you make a purchase, the devs aren't putting that directly in their pockets. I'm not saying 'evil developers'. I also acknowledge there are people above them likely forcing their hands with profit margins as an excuse.If we can all acknowledge that, how about looking up when finding people to blame rather than looking down at the consumer? 2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as it does today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.Btw, this isn't about the F2P vs P2W model, or about the Cap event. It was in response to the other commenter who unironically believes without MTX, game developers would be starving to death. You make it sound like trying to increase profit is an evil corporation motive. I think most businesses do that. And still, it’s on the consumer’s end to bite. It’s in no way their fault if people do. Loot boxes are a science, and trigger the same dopamine mechanics as gambling does. Blaming consumers for succumbing to gambling mechanics in games that are aimed at kids too is hella silly, ngl. Let's pretend you didn't say that.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Yes true, also a lot of them went out of business.. And how many mobile games that have MTX are going out of business every day by releasing a trashy game and selling their 'features'? So your point is? Why are you asking me for my point when I am questioning yours in the first place?.Since they are succesful they have to be charitable? They have to give more free stuff?They don't work from a homeless shelter; but they dont have a big bowl of f2p sweat for breakfast either do they?..Its the way the real world works.Also yes a lot of trashy games go out of business, how many mobile games do you know that have been running for 8 years?
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as they do today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it. Explain to me how they exploit customers with loot boxes. While MCOC makes money, they aren't swimming in cash at their headquarters. They're owned by Netmarble. Netmarble funds MCOC. If you make a purchase, the devs aren't putting that directly in their pockets. I'm not saying 'evil developers'. I also acknowledge there are people above them likely forcing their hands with profit margins as an excuse.If we can all acknowledge that, how about looking up when finding people to blame rather than looking down at the consumer? 2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as it does today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.Btw, this isn't about the F2P vs P2W model, or about the Cap event. It was in response to the other commenter who unironically believes without MTX, game developers would be starving to death. You make it sound like trying to increase profit is an evil corporation motive. I think most businesses do that. And still, it’s on the consumer’s end to bite. It’s in no way their fault if people do. Loot boxes are a science, and trigger the same dopamine mechanics as gambling does. Blaming consumers for succumbing to gambling mechanics in games that are aimed at kids too is hella silly, ngl. Let's pretend you didn't say that. Arcades do the same thing with their ticket system, carnivals do it too.It is basically gambling.Not exactly sure what it has to do with the main topic of f2ps asking for more, they could give you 50 Paragon crystals and all you get is 50 4* champs for all you know.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as they do today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it. Explain to me how they exploit customers with loot boxes. While MCOC makes money, they aren't swimming in cash at their headquarters. They're owned by Netmarble. Netmarble funds MCOC. If you make a purchase, the devs aren't putting that directly in their pockets. I'm not saying 'evil developers'. I also acknowledge there are people above them likely forcing their hands with profit margins as an excuse.If we can all acknowledge that, how about looking up when finding people to blame rather than looking down at the consumer? 2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as it does today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.Btw, this isn't about the F2P vs P2W model, or about the Cap event. It was in response to the other commenter who unironically believes without MTX, game developers would be starving to death. You make it sound like trying to increase profit is an evil corporation motive. I think most businesses do that. And still, it’s on the consumer’s end to bite. It’s in no way their fault if people do. Loot boxes are a science, and trigger the same dopamine mechanics as gambling does. Blaming consumers for succumbing to gambling mechanics in games that are aimed at kids too is hella silly, ngl. Let's pretend you didn't say that. Arcades do the same thing with their ticket system, carnivals do it too.It is basically gambling.Not exactly sure what it has to do with the main topic of f2ps asking for more, they could give you 50 Paragon crystals and all you get is 50 4* champs for all you know. No they don't really do the same, though arcades have this thing of making you pay for retrys, they are not really gambling, you pay to play it and you play, it's more similar to buying games, and while you could think that's a great example, that is one of the reasons people have moved away from them and gone into directly buying them, obviusly among others.and for carnivals, each time you pay, you get on the complete ride, if you wanna get on it again, you pay again, so not really as well
they are not even trying to hide it anymore that event is jus p2w and prople who spend money on this game will get lots of reward while f2p just have to grind while those guys good rewards …The rewards you want are there for the taking. You mean purchasing. Yes. I do. It’s a choice. You buy = you get those rewards. You don’t buy = you grind or miss out. I personally will be missing out on a lot. But I’m not complaining about it. I don’t expect to be treated just for showing up.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Yes true, also a lot of them went out of business.. And how many mobile games that have MTX are going out of business every day by releasing a trashy game and selling their 'features'? So your point is? Why are you asking me for my point when I am questioning yours in the first place?.Since they are succesful they have to be charitable? They have to give more free stuff?They don't work from a homeless shelter; but they dont have a big bowl of f2p sweat for breakfast either do they?..Its the way the real world works.Also yes a lot of trashy games go out of business, how many mobile games do you know that have been running for 8 years? There are a lot actually.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as they do today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it. Explain to me how they exploit customers with loot boxes. While MCOC makes money, they aren't swimming in cash at their headquarters. They're owned by Netmarble. Netmarble funds MCOC. If you make a purchase, the devs aren't putting that directly in their pockets. I'm not saying 'evil developers'. I also acknowledge there are people above them likely forcing their hands with profit margins as an excuse.If we can all acknowledge that, how about looking up when finding people to blame rather than looking down at the consumer? 2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Those are not free to play games. Every player paid for them. You cannot have it both ways - F2P option and no microtransactions. Overall, MCOC is extremely F2P friendly, there is almost nothing of significance which is behind a paywall and every event has at least some options for F2P players. Only thing that separates F2P and spenders in the game is time. Given how much of the game is solo content, most F2P players have a very good game experience. Correct, they aren't F2P games. But MCOC has also made a ton more money than many of those games, so this point is moot. Even if everyone was instead charged a $40 price to play MCOC, the game wouldn't have made NEARLY as much money as it does today. So what are you arguing here? The constant development cost isn't even an excuse when games like No Man's Sky exist. This is PURELY about increasing profit margins. Let's stop acting like these developers will be living out of cardboard boxes if they didn't exploit their customers with loot boxes. It's disgusting to try to justify it.Btw, this isn't about the F2P vs P2W model, or about the Cap event. It was in response to the other commenter who unironically believes without MTX, game developers would be starving to death. You make it sound like trying to increase profit is an evil corporation motive. I think most businesses do that. And still, it’s on the consumer’s end to bite. It’s in no way their fault if people do. Loot boxes are a science, and trigger the same dopamine mechanics as gambling does. Blaming consumers for succumbing to gambling mechanics in games that are aimed at kids too is hella silly, ngl. Let's pretend you didn't say that. You didn't answer the question. How are loot boxes an exploit?Is a Kabam developer sitting next you holding a gun to you saying you have to buy things? People aren't addicted to the loot boxes, people are addicted to taking the easy way which is to buy their way though content and advance quicker. You're also wrong in blaming the developers. They're paid a salary. A dev could care less what microtransactions are in the game. Offers and what not are from the economy teams and part of the U.I. Again, you're not be forced by anyone to buy anything. It's your choice. These are businesses. Without MTXs it's unlikely this game would still be around. Ads are the only other way to generate revenue. You're upset because companies want to make money and you think the consumer has no fault in the choices they make.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Yes true, also a lot of them went out of business.. And how many mobile games that have MTX are going out of business every day by releasing a trashy game and selling their 'features'? So your point is? Why are you asking me for my point when I am questioning yours in the first place?.Since they are succesful they have to be charitable? They have to give more free stuff?They don't work from a homeless shelter; but they dont have a big bowl of f2p sweat for breakfast either do they?..Its the way the real world works.Also yes a lot of trashy games go out of business, how many mobile games do you know that have been running for 8 years? There are a lot actually. If you count them on your fingers, there's a lot. But in terms of percentages, most games vanish less than a year after release, in terms of losing all their paying customers and becoming unsupported. There are statistics floating around on the internet that i recall where among all paying apps (which include apps that are not games) more than 95% of all apps lose essentially all their paying customers within 90 days of release.Most games fail, and fail quickly. Surviving for over eight years puts MCOC in the top one percent of the top one percent of the top one percent of games. It used to be a common past time on the forums to compare MCOC to other games. This game has better offers. That game has better graphics. Those games have better mechanics. Most of those games no longer exist. I specifically remember all those people who used to say that the only reason MCOC survives is because of the Marvel license: any Marvel game would last because it would have a guaranteed market. That statement certainly aged well.
2 If an f2p player grinded the game for longer than a whale then yeah, they deserve more All you need to do is find a game developer anywhere in the world that agrees with you and isn't unable to code because they are starving to death, and you'll be set. Why do some people feel the need to gaslight others into believing all game developers were broke pre-2010? Before microtransactions, the gaming industry was booming, what are you even talking about? I guess the people who made Elden Ring, Baldur's gate, No man's sky etc. are all working out of a homeless shelter. Yes true, also a lot of them went out of business.. And how many mobile games that have MTX are going out of business every day by releasing a trashy game and selling their 'features'? So your point is? Why are you asking me for my point when I am questioning yours in the first place?.Since they are succesful they have to be charitable? They have to give more free stuff?They don't work from a homeless shelter; but they dont have a big bowl of f2p sweat for breakfast either do they?..Its the way the real world works.Also yes a lot of trashy games go out of business, how many mobile games do you know that have been running for 8 years? There are a lot actually. If you count them on your fingers, there's a lot. But in terms of percentages, most games vanish less than a year after release, in terms of losing all their paying customers and becoming unsupported. There are statistics floating around on the internet that i recall where among all paying apps (which include apps that are not games) more than 95% of all apps lose essentially all their paying customers within 90 days of release.Most games fail, and fail quickly. Surviving for over eight years puts MCOC in the top one percent of the top one percent of the top one percent of games. It used to be a common past time on the forums to compare MCOC to other games. This game has better offers. That game has better graphics. Those games have better mechanics. Most of those games no longer exist. I specifically remember all those people who used to say that the only reason MCOC survives is because of the Marvel license: any Marvel game would last because it would have a guaranteed market. That statement certainly aged well. You're right. That still does not mean that mcoc is the only mobile game that has been supported for as long as it has been. Even in the past when the game was around the 4 year mark, and the same was being said, there are plenty new mobile games that have reached their 5 year mark. Mobile games have been huge over the last decade and it changed the industry. So much so AAA games have adopted a version of the F2P/MTX model.