**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
She's purely about skill and player level. You need a 5* champion at rank 4 with decent damage output and health and then you need to play near perfect to get past her. You're intentionally left with very little health. Playing smart and near perfect will get you there. Having stark Spidey or Mephysto or rogue only makes it a little bit easier.
It's not designed for everyone to get past her.
The rewards are cool enough t5b fragments and whole bunch of other nice stuff including 6* shards - only the best of us should get it...
I'd say at least the heal block should not be permanent if it is. It's punishing enough we have to play near perfect, having a healing champ should give you the bit of edge over her as much as having the three above champs does.
For 4*s you need t3cc and basics as well as Tier 4...
Sure but not at the same time. And not for the highest level
No it's not. It's really lazy design. "Hey we need to make it hard and make players spend a lot of units" - "Just put a ton of unavoidable damage and a heal block in".
It's not fun, it's not a challenge it depends on how much units you have and if you have the single champ in the game that is immune.
M.O.D.O.K himself is the opposite of that. He is a really good defender and hard to fight, but he can be beaten with skill if you are able to adapt your attack patterns. Ice Phönix is just Kabam style BS.
You don’t even need a rank 4 5*. I have a 5* star Lord and 5* yondu both at rank 3. They survive with about a quarter health left when I boost them.
My friend difficulty has been scaled. If you want difficult play uncollected.
If you want master quest to be difficult use 3 stars.
This is a weird statement to make, given that a) T1As are used in high amounts in 5* champion rank ups and b) master mode difficulty awards more T1A than heroic or normal mode difficulty.
Looking at the reward distributions from normal to heroic to master to uncollected, I believe that uncollected should award 6 T1A. Uncollected difficulty has two times the 4* shards, five times the 5* shards, 3.3 times the T2A fragment, and two times the 5* signature stones. I think it would be reasonable for uncollected to contain about twice the T1a rewards. They could probably add them as one per completion and one per full explore of each uncollected chapter.
I also noticed an oddity in the T4CC rewards between master mode and uncollected. Technically speaking, master mode contains more T4CC rewards. Master has 55 fragment crystals which is 110% of a T4CC crystal (granted, this will be distributed among different classes). Uncollected contains one T4CC crystal. That's less T4CC rewards in total value. That seems off.
I suppose I have to disagree. I don't see it in relation to the amount it takes to Rank a 5*. I see it as the level of content versus the level of Resource. Uncollected is the highest Difficulty. T2A is the highest Alpha. I don't see it as being necessary to have them in 4 levels of Difficulty. They're already in 3.
@Kabam Doot I hope that it was the whole day of 20th December, because I searched all over the forums for a specific time cutoff and never found an answer. I could only play at the end of the day, and not earlier in the day, and finished before Midnight. I think because it was not specifically mentioned anywhere, that whoever finished with a date stamp of December 20th or prior should be included in the Time Attack list!
Vancouver actually, same Time Zone. The Events usually hit 10:00 am PST/PDT, so that would be the Timestamp.
U snooze u lose Bro!!
U ikow u Can move in the box where the telpert is.
I tried that earlier and it didn’t work but now it’s worked straight away! Thanks