Moon Knight Rework:Pre-Fight Ability: Acquired after Awakening Moon Knight.Stephen Grant: puts Moon Knight in Waning Moon at start of battle. Also ensures Waning Moon is active during defence.Jake Lockley: puts Moon Knight in Waxing Moon at start of battle. Also grants Fury passive at start of fight.New Abilities: Moon Knight already has access to Bleed, Stun, Fury, Evade & Precision. Some new abilities that Moon Knight could start sporting are the following:- Immorality: percentage chance to activate when duped ranging from 15%-50% depending on Sig Level.- Cleanse: percentage chance to activate & remove debuffs. Chances increase the more debuffs Moon Knight is afflicted by. Potential to remove all rebuffs possible when duped. Cleanse passive charge applied during SP2 under Waning Moon.- Armour Break: achieved during SP2 during Waxing Moon. Percentage chance during Waning Moon.- Cruelty: achieved during SP1 during Waxing Moon. Percentage chance of activating during Waning Moon.- Physical Resist: achieved during SP1 during Waning Moon. Percentage chance of activating during Waxing Moon.Phases of the Moon: give Moon Knight some unique attributes that sets him apart from other champs depending on the phases of the moon. Like for Waxing Moon, Moon Knight could become an offensive power house with the percentage of crits, bleeds, armour breaks gaining a higher likelihood of activating. Example: during Waxing phase Moon Knights Crit, Bleed, Fury & Armour Break chance increase from the regular percentages to increased potency’s capable of some serious damage. Waning Moon would be more defensive with Moon Knight gaining a higher percentage chance to activate Cleanse, Physical Resist, Stun, Evade & Immortality. Similar to how Waxing affects the more offensive abilities Waning does the same for more defensive/utility abilities.Obviously Waxing & Waining can be interchangeable in whichever one is offensive & Defensive. Figure this still keeps Moon Knight’s gimmick while improving on it. Moon Knight would still have access to all these abilities regardless of the “state of the moon” Moon Knight is fighting in. It would just alter the percentage of probability that these abilities would trigger. SP 1:When Moon Knight activates this special during the Waxing Moon he gains cruelty & precision with a percentage chance to inflict bleedDuring the Waning Moon he gains physical resist & has a percentage chance to inflict stun on the opponent.SP 2:Activating special 2 during the Waxing Moon gives Moon Knight Fury while inflicting Bleed & Armour Break on the opponent.During the Waining Moon, Moon Knight inflicts stun & gains a passive evade & cleanse charge. The evade charge does not activate until the next time Moon Knight is about to be struck & when activated lasts X amount of time (maybe 1.5 seconds?). The cleanse charge doesn’t activate until Moon Knight is inflicted with a debuff of any kind. SP3:Activating SP3 has a guaranteed chance of granting Moon Knight 2 random buffs between Fury, Physical Resist, Cruelty, Precision, Evade, Cleanse regardless of the phase of the moon with a percentage chance of gaining any more with the potential to get all 6 being very low.Example: (2=100%, 3=50%, 4=25%, 5=12.5%, 6=6.25%) or something like that.Activating SP 3 also inflicts the opposing champ with 1 guaranteed debuff between Armour Break, Bleed, & Stun with the potential to inflict all 3. Example: (1=100%, 2=66.7%, 3=33.3%) or something like that.Obviously the percentages of the buffs & debuffs could be lower or higher, I’ll leave that to Kabam.Sig Ability: Add the Immortality buff. The rest is fine as is. I’d maybe increase it but it’s not a bad ability for his gimmick.Synergies:Age of Khonshu: Thor (classic), Black Panther (classic), Phoenix, Ghost Rider, Iron Fist, Doctor Strange- This synergy would enable Moon Knight to inflict Stun, Bleed & Armour Break to the opponent more often & gain Fury, Cruelty & Precision more frequently.Other Synergy Champs: gain 5% attack rating.Multiple Personalities: Iron Patriot, Green Goblin, Red Goblin- Increases the potency of Moon Knights buffs & debuffs by 25%Other Synergy Champs: gain 5% on buff & debuff potency.West Coast: Hawkeye, Scarlet Witch (classic), Tigra, War Machine- Increase Moon Knight’s buff & debuff duration by 50%.Other Synergy Champs: increase buff & debuff duration by 15%.Lunar Envoy: Werewolf-by-Night- Increase Moon Knight & Werewolf-by-Night’s combat power rating by 5%.Midnight Sons: Blade, Kushala, Magik, Man-Thing, Doctor Voodoo- Moon Knight’s cleanse’s occur more frequently.Other Synergy Champs: increase special attack power by 5%In the Shadows: Punisher, Daredevil (both)- Moon Knight’s evade’s occur more frequently.Other Synergy Champs: increase special attack power by 5%.This is my Moon Knight revamp. Might be too OP, not totally sure but I do know Moon Knight is in desperate need of an upgrade. Such a cool champ with a unique gimmick. Just need to make him better so he can compete in the contest. Would also love to see him get better animations for his regular combat.
So @HankSpector, would this be a good Champion Concept?
So @HankSpector, would this be a good Champion Concept? So @HankSpector, would this be a good Champion Concept? I think that’s awesome! It’d be a really nice homage to Stan Lee & Marvel as a whole IMO. Truthfully that’s a trophy champ any marvel fan could get behind. It’d be awesome if down the line when story mode has concluded that Stan Lee is the final boss & he’s the reward for completing the entire story 100%.
Truthfully though, I think “trophy” champs should pack way more of a punch than they do. I mean… they’re incredibly difficult to get so it only makes sense they’d be more powerful than regular champs rather than fall to the wayside as some of the weakest.
Kabam I ask nicely. Please give if Jack of Hearts