A Quick Suggestion to Alleviate Some Raid Concerns I'm Seeing
I totally get Kabam not wanting to trivialize the content by providing unlimited revives. That said, I feel that extra attempts will reduce overall pressure on players. With that said, here's my thought:
Lower revives require more skill than the 100% revives, especially as you get deeper into the map, because a single mistake results in instant death. So I propose that Kabam provide four levels of revive: 10%, 20%, 40%, and 100%. For every three minis your bg takes down, you earn the right to purchase additional revives. So you always can purchase 2 100% revives per day. For the first three minis you take down, you earn the right to purchase a 10% revive each day. After the next three, you can purchase 20%, and after the final three you can purchase 40%. Therefore, when you get to ultron, you can purchase 5 revives each day, 1 each of 10%, 20%, and 40%, and 2 100%.
I think this would result in more alliances being able to clear the full map, lead to a better experience, and still reward skillful game play. Thoughts?