I think with a few small changes this mode will be much more enjoyable. Calm down the pierce by a lot. And one mistake dexing Maestroās L1 should not have that much degen. Especially with the lag this game sees. My screen stutters on specials a lot and makes dexing specials impossible sometimes. And to die from full health sucks.
I posted this after my original thread that was a little more critical was not on the forum. If it wasn't deleted, then apologies.
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator? Hey OP, if you want to provide feedback on the game mode, you can just do that. Take a look around, there's lots of direct feedback from players, and we're taking it all into account. We also don't just shut things down if people are critical of us. That's a false narrative that people have made up and try to cling to. There's a lot of critical feedback out there, and it's just as valid as the positive feedback.We have A LOT of feedback to review, and we'll be sure to address as much as we can when we have something to say. The team is already looking at changes we can make going forward, and I want to thank everybody who gave actionable and constructive feedback. Don't expect to hear anything right away, but I want to work with the team to come up with something that we can share as sort of a mini-roadmap for changes you can expect in the short and long term of Raids. Iām not a games developer and this is a genuine question. Is it not easier for the developers to get it right first time, then it is implement something that has so many substantial issues that it requires road map to fix? Iām thinking this is a very similar situation to Battle Grounds implementation. I appreciate the game canāt be developed by committee. It just seems that a large portion of the player base could have provided the game team with some insight into the pitfalls of the game design long before it was released. The team could then choose what feedback to adopt or ignore. It canāt be good a feeling to see something brand new in the game so universally criticised. This comes off the back of a massive win from Necropolis to give some balance. But original Battle Grounds was poorly received, July 4th massively overtuned, Necropolis was great, Cyber Week undertuned, Banquet undertuned, Raids poorly received. It feels like there is a disconnect between Kabams aims and what players want. I donāt think the answer is the players need to get over it, but I do think Kabam needs to have more of what there customers want (both FTP and paying) at the heart of game design. Figuring out how to monetise it should be secondary. If people are having fun, theyāll always be a way to add monetary cost, but enjoyment first.
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator? Hey OP, if you want to provide feedback on the game mode, you can just do that. Take a look around, there's lots of direct feedback from players, and we're taking it all into account. We also don't just shut things down if people are critical of us. That's a false narrative that people have made up and try to cling to. There's a lot of critical feedback out there, and it's just as valid as the positive feedback.We have A LOT of feedback to review, and we'll be sure to address as much as we can when we have something to say. The team is already looking at changes we can make going forward, and I want to thank everybody who gave actionable and constructive feedback. Don't expect to hear anything right away, but I want to work with the team to come up with something that we can share as sort of a mini-roadmap for changes you can expect in the short and long term of Raids.
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator?
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator? Hey OP, if you want to provide feedback on the game mode, you can just do that. Take a look around, there's lots of direct feedback from players, and we're taking it all into account. We also don't just shut things down if people are critical of us. That's a false narrative that people have made up and try to cling to. There's a lot of critical feedback out there, and it's just as valid as the positive feedback.We have A LOT of feedback to review, and we'll be sure to address as much as we can when we have something to say. The team is already looking at changes we can make going forward, and I want to thank everybody who gave actionable and constructive feedback. Don't expect to hear anything right away, but I want to work with the team to come up with something that we can share as sort of a mini-roadmap for changes you can expect in the short and long term of Raids. . Figuring out how to monetise it should be secondary. If people are having fun, theyāll always be a way to add monetary cost, but enjoyment first. I appreciate the sentiment, but can you honestly say you believe the community would be fine if Raids was completely free to begin with and then they added tons of ways to monetise it? That sounds like a disaster to me personally.Unfortunately, fun and monetisation needs to be there at launch and then tweaks made if necessary. Adding monetisation later would cause a storm on the forums, and possibly kill the game mode in the eyes of the community
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator? Hey OP, if you want to provide feedback on the game mode, you can just do that. Take a look around, there's lots of direct feedback from players, and we're taking it all into account. We also don't just shut things down if people are critical of us. That's a false narrative that people have made up and try to cling to. There's a lot of critical feedback out there, and it's just as valid as the positive feedback.We have A LOT of feedback to review, and we'll be sure to address as much as we can when we have something to say. The team is already looking at changes we can make going forward, and I want to thank everybody who gave actionable and constructive feedback. Don't expect to hear anything right away, but I want to work with the team to come up with something that we can share as sort of a mini-roadmap for changes you can expect in the short and long term of Raids. . Figuring out how to monetise it should be secondary. If people are having fun, theyāll always be a way to add monetary cost, but enjoyment first.
Wdym the Thanos block a hit mission is worse than maestro punish heavys and specials?Just parry and it's gone.
Hey OP, if you want to provide feedback on the game mode, you can just do that.
So, on the Thanos block a hit mission. Simplest "fix" would be change it to "hit into block'.I would like to see it a bit easier to push Maestro to SP2... So frustrating getting degened to death because the lag (running galaxy s23+) that happens frequently on his sp1.I didn't get to face Kang in this mode...
IMO, Raids feel like an idea that made sense in theory but was created by a team that clearly doesn't have the experience of a normal player. I'm sure to some players, and I'm sure the team that created the mode, the 45 different tasks and nuances of Raids is super cool. To that 99% of players who want to go in a fight and have fun, it's terrible. They re-introduced entry costs and waiting on ally mates to fight. Who though tit would be a good idea to revert back to what the community hated? That in and of itself is a complete failure.
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator? Hey OP, if you want to provide feedback on the game mode, you can just do that. Take a look around, there's lots of direct feedback from players, and we're taking it all into account. We also don't just shut things down if people are critical of us. That's a false narrative that people have made up and try to cling to. There's a lot of critical feedback out there, and it's just as valid as the positive feedback.We have A LOT of feedback to review, and we'll be sure to address as much as we can when we have something to say. The team is already looking at changes we can make going forward, and I want to thank everybody who gave actionable and constructive feedback. Don't expect to hear anything right away, but I want to work with the team to come up with something that we can share as sort of a mini-roadmap for changes you can expect in the short and long term of Raids. Iām not a games developer and this is a genuine question. Is it not easier for the developers to get it right first time, then it is implement something that has so many substantial issues that it requires road map to fix? Iām thinking this is a very similar situation to Battle Grounds implementation. I appreciate the game canāt be developed by committee. It just seems that a large portion of the player base could have provided the game team with some insight into the pitfalls of the game design long before it was released. The team could then choose what feedback to adopt or ignore. It canāt be good a feeling to see something brand new in the game so universally criticised. This comes off the back of a massive win from Necropolis to give some balance. But original Battle Grounds was poorly received, July 4th massively overtuned, Necropolis was great, Cyber Week undertuned, Banquet undertuned, Raids poorly received. It feels like there is a disconnect between Kabams aims and what players want. I donāt think the answer is the players need to get over it, but I do think Kabam needs to have more of what there customers want (both FTP and paying) at the heart of game design. Figuring out how to monetise it should be secondary. If people are having fun, theyāll always be a way to add monetary cost, but enjoyment first. I am a software developer, not specifically games, but complicated financial software. And I guarantee the developers is not where this thing went off the rails. The project manager likely didn't have fully realized requirements from the game designers. The QA team clearly didn't have any sort of basic matrix of failure scenarios to test. My guess is there was a C suite exec that thought this would drive revenues, and rammed it rough shod through the poor people tasked with implementing it. That's typically where all software goes wrong.
Hereās a suggestion, remove the dang piercing. It does way too much damage⦠donāt have nodes that require getting hit on the block. And it should be more like 5 free Revives a day. You donkeys!! What have donkeys done to deserve this?
Hereās a suggestion, remove the dang piercing. It does way too much damage⦠donāt have nodes that require getting hit on the block. And it should be more like 5 free Revives a day. You donkeys!!