Today I heard from my in-game friend that his alliance is going to disband because of RAID, it's too expensive, too stressful, and unfair because of RNG, so some key players decided to quit and there is no way for the alliance to keep at the same level without those players. If we go through all the recent changes in the game, we can easily realize all of them lead to the same direction "expensive": No more revive farming: I think this is a reasonable change and it will definitely make devs easier when they design end-game content. The only problem is timing, because it makes the game more expensive and the next two things unfortunately go on the same direction. AW tactics: Kabam decided to increase the difficulty of war tactics to make devs happy, but potion changes are lagging behind for ages. My alliance decided to push in the last season and we made "master" at the end, but it is very expensive. I spent more than 2K units on potions and I'm pretty sure I'm not the only one, I'm fine because I'm a whale, but some players in my alliance started to complain, so we decided to give up the next season and only use 1-loyalty revives. RAID: the last straw, we all knew what has happened, super difficult and expensive (I spent 1.6K units), horrible RNG. Many players used up all their stashed AQ potions and units, they are simply not able to do it again if things keep unchanged. Again, I am a semi-supporter of removing revive farming, but if you check the timing, all these changes happened in one month, all these changes make the game way more expensive. So I'm not trying to argue with anyone, I'm just telling the fact: after all these changes happen at the same time, some people just step away from the game.
Bugs aside I think reading through the thread it’s not going to take much tweaking to make this a decent game mode that people feel they have a chance of achieving with minimal spending. Seems to be 3 simple things in the main, increase the timer, reduce the pierce damage and tone down the degen on Maestro sp1. Surely this is all something that can be easily done before the next raid.I know some would like a higher damage cap but for me personally the bigger problem was achieving 10% in the time limit allowed and I think possibly same for most players, by the time you ramp up your damage the fights 2/3 over, if they increase the timer you still need to be able to play skill fully enough to last to the end. I also agree it would be nicer getting quicker access to the revives at the front end rather than the drip feed of 2 a day and the timer for storing them in stash could be increased to 7 days because it still wouldn’t roll into the next raid so I can’t see the negative to Kabam for that change.Just one other question from me which I didn’t notice in the thread but apologies if someone already mentioned it, why allow only 45 champs out of the 261 available in game? Hopefully the plan is to expand the number of champs in each role going forward.But yeah think everyone would agree if there can be a few tweaks before the next one it would be great even if in the long term there would be more to come. Kabam Mike already touched on this with his mini roadmap comments so fingers crossed they can make some adjustments quite quickly.
Raids were horrible and I know for a fact many CCP members told you that but you didn't listen/care. Needs to be five revives a day. All pierce needs to be removed. And Ultron as boss needs to removed or not have the Regen scale. Healing 39 million TWICE is out of control. You have told us time and time again that you do not want us to pause or force quit but yet you make that the only way to have him not heal. As the community has said millions of times for almost everything released, was this even tested? With unlimited revives, I could have told you all this in an hour of testing. This is honestly what frustrates the community the most! Just be honest with us and tell us that we are your real beta testers, give us unlimited revives, and we'll give you feedback. There needs to be massive changes in raids or tons of people will quit or go to lower allies, me included.
Raids were horrible and I know for a fact many CCP members told you that but you didn't listen/care. Needs to be five revives a day. All pierce needs to be removed. And Ultron as boss needs to removed or not have the Regen scale. Healing 39 million TWICE is out of control. You have told us time and time again that you do not want us to pause or force quit but yet you make that the only way to have him not heal. As the community has said millions of times for almost everything released, was this even tested? With unlimited revives, I could have told you all this in an hour of testing. This is honestly what frustrates the community the most! Just be honest with us and tell us that we are your real beta testers, give us unlimited revives, and we'll give you feedback. There needs to be massive changes in raids or tons of people will quit or go to lower allies, me included. The pierce/fury removal would be enough to mitigate the need for a crazy amount of revives. Its manageable vs maestro and kang but against thanos is really the only concern.
Did someone put in a 15M point total alone?? Well I guess the record is to be mine, 27M