**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Major issues with recovery timings, dexterity, and all combat mechanics [Under Investigation]

Mmx1991Mmx1991 Posts: 674 ★★★★
edited January 2018 in Bugs and Known Issues
Parry is broken.

Dexterity/evade is also broken.

Recovery time has been increased in all areas of combat so badly that the AI gets guaranteed hits on specials and heavies now.

And the AI has faster recovery time too.

Look how slow my Hypo is and I immediately evaded once he started his heavy.
https://www.youtube.com/watch?v=YFhaD5M1yaI

https://www.youtube.com/watch?v=LjLnji6iuTs

^Increased timings is the norm now and started immediately after maintenance ~2 months ago. Immediately! It was so noticeable. Pre maintenance 2 months ago I could keep a combo going in LOL, after maintenance it's much harder. You can't play the same anymore. Everything hits now.

Our time needed to recover between:

evading then evading
blocking then evading
punching then evading
evading then countering

...is so huge that the AI gets free reign to do whatever it wants (specials, heavies, parries, follow up attacks). It's ridiculous.


More ridiculous recovery time. Since when does the AI ever recover when we block their medium attack and immediately counter? Never! They can't. It's not possible. Pre 12.0 or even several months ago this was a guaranteed hit.
xj4rjunjzckm.gif


I evaded his heavy with enough time to spare but our champs are so slow and the AI recovers faster. Ridiculous.
https://www.youtube.com/watch?v=yAIeJBXaPKk&feature=youtu.be


More nonsense. Recovery is so slow that the AI gets free attacks in and I can't do anything about it. We used to have a bigger window to do things now it's almost nothing and the AI is gluing heavy and special attacks to us.
https://www.youtube.com/watch?v=K7WmXgytUUc



Not to mention lag that never existed pre 12.0:
https://www.youtube.com/watch?v=p1fzDIyP0aU
https://www.youtube.com/watch?v=IIEDOG6eUn8
https://www.youtube.com/watch?v=Y57OvKMCi-0

Skip to 3:52
https://www.youtube.com/watch?v=fe2-52Rd59Q?t=3m54s



And when your controls don't even work:
https://www.youtube.com/watch?v=qrCkAODSWVk



Forget the lag for a minute although I think every player should receive a permanent weekly compensation package filled with tons of potions and revives until these issues get fixed, but that's another issue.

It's clear that dexterity length and all the timings associated with combat are being changed and distorted. It's so obvious at this point, and I'm fed up! Games are played under the assumption that it's a clean and fair one but the blatant meddling with timings is so sickening and discouraging.

Hope we can get some answers regarding these issues.
Post edited by Kabam Wolf on
«134567

Comments

  • Grinbergs13Grinbergs13 Posts: 8
    This game just keeps f*cking me up with acting with its own mind.
    Useless!
  • MarzGrooveMarzGroove Posts: 903 ★★★
    This happens to me once every dozen or so fights. Been happening since maybe 13.0/14.0 timeframe.
  • AllTrillAllTrill Posts: 11
    It makes my guys dash back for no reason
  • BigbadromoBigbadromo Posts: 26
    Have any of the mods looked into this?
  • KojomaotoKojomaoto Posts: 25
    Imo there are valid points here, except when you go in after heavy attacks i think u **** that up. Also if u block spiderman l1 he can block immidiately after, if your l1 gets blocked you cant block you get beaten
  • Nexus_UY_ScutiNexus_UY_Scuti Posts: 480 ★★
    The champs affected are Ms Marvel and Cap Marvel's SP2, Moon Knight SP1 and SP2 after ending a 5 hit combo with medium, Hulk's SP1 after ending a 5 hit combo with medium, and many many more.

    Please sort this out, Kabam.
  • ViciousJViciousJ Posts: 256
    ViciousJ wrote: »
    How many times are you going to keep posting the same thing? This is probably why it was deleted. Side note, I'm not Flagging. Just pointing out the obvious.

    Until we get a proper response ..duh

    So who dictates a proper response? If you don't like the response given you keep posting?

    Lol you got the point
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    They've responded to Threads, including one made by the OP. Posting it over and over won't help anything.
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    I'm not ruining anything. I'm just saying if something is deleted, and you've already posted about it before, then reposting is probably not the best idea. Makes no difference to me. Fill your boots. Lol.
  • AshburnAshburn Posts: 270
    I agree with OP completely. Things that we aren't able to do in game, the AI shouldn't be able to as well. For example, if the last blocked hit is a meidum attack, we cannot recover fast enough to block the opponent's next move. No reason why the AI could.
  • ViciousJViciousJ Posts: 256
    Game is lagging really bad today .. I assume another servers crash..that what happened the last time
  • This is something I've been experiencing. The ai acts like it is unstoppable when I go in to hit them while they are blocking then they just start beating me before I can even counter
This discussion has been closed.