But there is an error for the good side, a certain fight here of Domino vs Zemo, the prowless of Domino did not go away, so Zemo never won indestructible, but this error is random
So are you pretty much required to use the season Attacker tactic this time around?
I only ask because last season for example, I used Decay a lot with my Photon to avoid some problematic nodes for some fights. Had nothing to do with Crush, and I still was able to fight those fights normally if the defender was Tactic.
This time it sounds like unless you’re using X-Magika, you’re pretty much screwed. And that’s only when the tactic is working properly in your favor.
But there is an error for the good side, a certain fight here of Domino vs Zemo, the prowless of Domino did not go away, so Zemo never won indestructible, but this error is random
Defensive ability reduction it work, same thing magneto vs Zemo, it shouldn't work boh
Freaking ridiculous and they drop this on the weekend so they probably won’t fix it before the season starts
Season starts in 11 days. I'd be surprised if it wasn't fixed by then.
I'm just glad the bugs with the tactic were made apparent during the offseason and not the actual season.
Crush/Sturdy was left a mess for an entire season, it still wasn't great last season. I'm not holding out hope, they keep trying out these fancy tactics that sound cool in principle but just suck any skill and fun out of the game.
Can't wait to face an Adam warlock on one eye open hazard shift node.
Freaking ridiculous and they drop this on the weekend so they probably won’t fix it before the season starts
Season starts in 11 days. I'd be surprised if it wasn't fixed by then.
I'm just glad the bugs with the tactic were made apparent during the offseason and not the actual season.
Crush/Sturdy was left a mess for an entire season, it still wasn't great last season. I'm not holding out hope, they keep trying out these fancy tactics that sound cool in principle but just suck any skill and fun out of the game.
Can't wait to face an Adam warlock on one eye open hazard shift node.
Freaking ridiculous and they drop this on the weekend so they probably won’t fix it before the season starts
Season starts in 11 days. I'd be surprised if it wasn't fixed by then.
I'm just glad the bugs with the tactic were made apparent during the offseason and not the actual season.
Crush/Sturdy was left a mess for an entire season, it still wasn't great last season. I'm not holding out hope, they keep trying out these fancy tactics that sound cool in principle but just suck any skill and fun out of the game.
Can't wait to face an Adam warlock on one eye open hazard shift node.
Just faced a Bullseye on path 9 with the one eye open node. Yeah, as if Bullseye isn't enough of a pita..try him with one eye open, ahock/bleed hazard shift, AND, why not, let's add him to the list of defenders with this stupid indestructible ****. Smh..Def agree with whoever said they don't think these devs take node/specific champ interaction into consideration.
Correct me if I’m wrong, but there’s no champion other than Wiccan on the attacker tatic (and this only applies for cosmic matchups) that can block unblockable attacks?
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
Correct me if I’m wrong, but there’s no champion other than Wiccan on the attacker tatic (and this only applies for cosmic matchups) that can block unblockable attacks?
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
If NF is the defender, I like to see the dev team give us a video on who they use against NF. This is the stupidest node they've come up with, though I could be wrong.
I just fought a thing on path 1 and omg this fight is impossible, i tried a r2 7* storm x which is an xmagica attacker and a maxed out kate bishop and he’s still at full health. This magic thief tactic just isnt gonna work with a lot of other node combinations and defenders in certain fights
Correct me if I’m wrong, but there’s no champion other than Wiccan on the attacker tatic (and this only applies for cosmic matchups) that can block unblockable attacks?
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
Stryfe can when you place a concussion.
Good luck against kingpin, Jabari or zemo with that concussion lol
with the state of the game's AI and control issues .. they simply can NOT include nodes that require a function to happen like a well timed block .. hit before X amount of time goes by ... do they really think "well timed blocks" will remove a passive when on a stun immune node??? it won't.
and the timer is so fast that even IF the AI cooperates, you're constantly going to be hit with a passive .. you can't parry and attack fast enough to matter. and IF the tactics actually worked .. then maybe we're just faced with longer fights .. no problem but removing passives just doesn't work ... pausing the timer is 50/50.
i'd rather them not include any specific AI dependent action of any significance on nodes. Here's what I suggest .. keeps the difficulty of it around existing defender tactic champs while giving a proper advantage to using tactc attackers .. it makes it accessible in a way that doesn't decrease the difficulty allowing alliances to take advantage of existing map nodes in clever ways scaling with alliance tier.
Old #Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New #Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old Attack: X-Magica If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Something like this would have been much better imo .. it removes the horrible AI factor and makes it more about skill rather than what the game's behavior will throw at you. Allows alliances to think through something instead of feeling like there's just no way around it other than brute force and reviving which is where we stand right now.
Correct me if I’m wrong, but there’s no champion other than Wiccan on the attacker tatic (and this only applies for cosmic matchups) that can block unblockable attacks?
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
Stryfe can when you place a concussion.
Good luck against kingpin, Jabari or zemo with that concussion lol
Correct me if I’m wrong, but there’s no champion other than Wiccan on the attacker tatic (and this only applies for cosmic matchups) that can block unblockable attacks?
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
Stryfe can when you place a concussion.
Good luck against kingpin, Jabari or zemo with that concussion lol
It’s a passive
So the plan is to use a champ that you can’t consistently charge with his sp1 without triggering miss, consume the few charges you make with heavies to counter unblockable every 12 with a concussion so you can maybe keep countering global + defenders abilities + node . And you can only attempt to do that with 1 champ out of the whole attack pool( yeah Wiccan can counter unblock from cosmic champs ) . Same champ who sucks if can’t be ramped up
I just fought a thing on path 1 and omg this fight is impossible, i tried a r2 7* storm x which is an xmagica attacker and a maxed out kate bishop and he’s still at full health. This magic thief tactic just isnt gonna work with a lot of other node combinations and defenders in certain fights
Void should work. He’s tactic and will handle any regen
Correct me if I’m wrong, but there’s no champion other than Wiccan on the attacker tatic (and this only applies for cosmic matchups) that can block unblockable attacks?
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
Stryfe can when you place a concussion.
Good luck against kingpin, Jabari or zemo with that concussion lol
It’s a passive
So the plan is to use a champ that you can’t consistently charge with his sp1 without triggering miss, consume the few charges you make with heavies to counter unblockable every 12 with a concussion so you can maybe keep countering global + defenders abilities + node . And you can only attempt to do that with 1 champ out of the whole attack pool( yeah Wiccan can counter unblock from cosmic champs ) . Same champ who sucks if can’t be ramped up
Meh you can technically use bishop. One parry equals like 7 prowess if the tactic worked correctly that should destroy.
This is by design a global whose sole goal is to make us break our phones. I see no other way around it. Whoever designed this defense tactic is a sadist.
don't fret gentleman, this is on-target with the dev's goals. a hostile game mode is clearly meant to improve alliance participation, growth, and stability, and the overtuned and busted globals combined with the sudden increase in difficult defenders will further impart trust and cement those goals. we're listening.
don't fret gentleman, this is on-target with the dev's goals. a hostile game mode is clearly meant to improve alliance participation, growth, and stability, and the overtuned and busted globals combined with the sudden increase in difficult defenders will further impart trust and cement those goals. we're listening.
My thoughts precisely. And they said they listen to feedback. What a joke!
It ain't happening so don't fuss just play the season.. as u will struggle so will the opponent.. just hope they struggle just 1 more than u... It's a pathetic tactic.. just pure fun killer
Kabam has outdone themselves with this one. I thought Crush 2.0 was bad, but this magic thief is awful. Feels like they wanted to suck any fun out of aw (if there was any left after the last 2 seasons). I’m not a huge war enthusiast, but I do get some enjoyment out of it at times. Usually hang around tier 2 or tier 3.
Tying the attack tactic to the most unreliable mechanic in the game, parry, is ridiculous. People don’t complain as much anymore probably because they just deal with it, but failed parries/dropped inputs still happen quite a bit. It’s either choose between no items and death tolls in the hundreds or trying to win and burn through tons of loyalty on pots that are still way too expensive, and still have insanely high death counts. This is going to be a bloodbath every war.
Couple ideas for quick fixes to Magic Thief to at least make it manageable: 1) get rid of the indestructible proc on a dex/dodge. 2) increase the timer from every 5 seconds to 8, 10, or 12 seconds
Comments
I only ask because last season for example, I used Decay a lot with my Photon to avoid some problematic nodes for some fights. Had nothing to do with Crush, and I still was able to fight those fights normally if the defender was Tactic.
This time it sounds like unless you’re using X-Magika, you’re pretty much screwed. And that’s only when the tactic is working properly in your favor.
While on the defensive side, you have a few champs that can go unblockable and the only way to remove the indestructible is to (well-timed) block?
And I’m only looking at base kits here without taking into account nodes?
Keep going Kabam, make it harder, you rock!
Btw, we are a whale alliance, so we will place 5 bullseye, 3 zemo, 3 sersi, 3 Adam in each BG!
Enjoy the game, guys!
and the timer is so fast that even IF the AI cooperates, you're constantly going to be hit with a passive .. you can't parry and attack fast enough to matter. and IF the tactics actually worked .. then maybe we're just faced with longer fights .. no problem but removing passives just doesn't work ... pausing the timer is 50/50.
i'd rather them not include any specific AI dependent action of any significance on nodes. Here's what I suggest .. keeps the difficulty of it around existing defender tactic champs while giving a proper advantage to using tactc attackers .. it makes it accessible in a way that doesn't decrease the difficulty allowing alliances to take advantage of existing map nodes in clever ways scaling with alliance tier.
Old
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old
Attack: X-Magica
If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New
If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Something like this would have been much better imo .. it removes the horrible AI factor and makes it more about skill rather than what the game's behavior will throw at you. Allows alliances to think through something instead of feeling like there's just no way around it other than brute force and reviving which is where we stand right now.
Path 9, your best bet is going to be iceman w/odin synergy for the whole thing. You know you’ll be seeing tactics on one eye open.
Tying the attack tactic to the most unreliable mechanic in the game, parry, is ridiculous. People don’t complain as much anymore probably because they just deal with it, but failed parries/dropped inputs still happen quite a bit. It’s either choose between no items and death tolls in the hundreds or trying to win and burn through tons of loyalty on pots that are still way too expensive, and still have insanely high death counts. This is going to be a bloodbath every war.
Couple ideas for quick fixes to Magic Thief to at least make it manageable:
1) get rid of the indestructible proc on a dex/dodge.
2) increase the timer from every 5 seconds to 8, 10, or 12 seconds