Champion Spotlight - Sentry [Updated: Added 5-Star Stats]

1568101140

Comments

  • Mcord117Mcord117 Posts: 1,287 ★★★★
    Guys not all champs are made for all fights. Not all champs are made for all players. We are sorry you are not happy with your sentry. Please grind more and insert coin to try again
  • Batty_NumppoBatty_Numppo Posts: 232
    Thalion wrote: »
    Luke208080 wrote: »
    From champion spotlight on 1/4 11am EST:

    Passive: State of Mind
    - Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
    - Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
    - Overpowering Light: 30% chance on entering this State, Sentry's Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
    - Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
    - Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
    - After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.


    From Mikes other comment...page 5...
    There seems to be a lot of confusion, and I'm going to see if we can get the Spotlight updated so this is clearer.

    Every 10 hits in a combo, Sentry will change Modes, and then has a 30% chance to activate the bonus from that Mode. After 10 more hits, he will change Modes again, and have a 30% chance of activating the new Bonus, but will lose the bonus from the previous mode whether or not he has gained the new bonus.

    But your updated statement effectively says you have 100% chance to switch modes, but only 30% to get the buff. Which means a 70% chance to lose a buff and have no positive attributes....which means I want nothing to do with this champ.

    Which is it?

    That’s exactly what it is. That part is clear, as much as none of us want to believe it, that’s the case. You will always change states with every 10 hits, you will only have a 30% chance of getting the bonuses of that state once you’re in it.

    Your other point about indestructible is still a big ? for me though, considering Mike said it doesn’t prevent Sentry from taking SP3 damage. That makes no sense to me.

    i have him 5* r3..

    yes, he switch states every 10 hits (****!) and lost his buff

    after sp3, he regen only 1 charge... (****!)

    i mean.... 30% is very very very **** just sux man, i had a very long fight now, 100+ hits and only have buff 1 time....

    Does he take damage from SP3 if the SP3 breaks his combo? This is the only saving grace for this character
  • GrubGrub Posts: 121
    I called it earlier in the thread on Wednesday evening. Carnage 2.0 but to put Sentry in the same caliber tier as Carnage would be insulting to Carnage.
  • Wait a second. If he takes no damage when knocked out of a combo, why does mike say he can’t eat an sp3? What’s magic about being knocked out by an sp3 vs any other attack?

    The spotlight say if you are knocked out of a combo you become indestructible for a certain length of time. Based on the description, the implication is that the actual hit that knocks you out of the combo lands before you become indestructible. I suppose if the computer were to take one swing at you and hit you and *then* trigger SP3 there's a chance you won't take damage, but @Kabam Miike seemed to imply you still would for some reason. He might simply be mistaken, or there are more complicated mechanics than the spotlight mentions.
  • ThalionThalion Posts: 65
    Thalion wrote: »
    Luke208080 wrote: »
    From champion spotlight on 1/4 11am EST:

    Passive: State of Mind
    - Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
    - Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
    - Overpowering Light: 30% chance on entering this State, Sentry's Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
    - Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
    - Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
    - After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.


    From Mikes other comment...page 5...
    There seems to be a lot of confusion, and I'm going to see if we can get the Spotlight updated so this is clearer.

    Every 10 hits in a combo, Sentry will change Modes, and then has a 30% chance to activate the bonus from that Mode. After 10 more hits, he will change Modes again, and have a 30% chance of activating the new Bonus, but will lose the bonus from the previous mode whether or not he has gained the new bonus.

    But your updated statement effectively says you have 100% chance to switch modes, but only 30% to get the buff. Which means a 70% chance to lose a buff and have no positive attributes....which means I want nothing to do with this champ.

    Which is it?

    That’s exactly what it is. That part is clear, as much as none of us want to believe it, that’s the case. You will always change states with every 10 hits, you will only have a 30% chance of getting the bonuses of that state once you’re in it.

    Your other point about indestructible is still a big ? for me though, considering Mike said it doesn’t prevent Sentry from taking SP3 damage. That makes no sense to me.

    i have him 5* r3..

    yes, he switch states every 10 hits (****!) and lost his buff

    after sp3, he regen only 1 charge... (****!)

    i mean.... 30% is very very very **** just sux man, i had a very long fight now, 100+ hits and only have buff 1 time....

    Does he take damage from SP3 if the SP3 breaks his combo? This is the only saving grace for this character

    Not sure is only 0.3 seconds. They can remove it and no one will care
  • Frnkielo wrote: »
    @Kabam Miike please explain the special damage increase per reality warp..is the 850 per warp mean “850” extra damage or is it like diminishing returns where it represents a percentage increase in damage

    Diminishing returns does not affect attack or damage point numbers. It only affects stats that are converted to a percentage (there's a complete list of them floating around) and the critical damage rating stat that is a pseudo-percentage (it is scaled).

    The rule of thumb is if it is not a) a flat stat and b) equivalent to a percentage then DR won't apply there.
  • TKal wrote: »
    Reality Warps are used as a multiplier for his abilities.

    How does this work ? Multiplier by how much and for which abilities ?

    The spotlight specifically states which abilities are affected by reality warps. Look for the descriptions of the unblockable special attacks that also deliver more damage (i.e. "Damage is increased by 842.8 per Reality Warp").

  • This is why I say Sentry passive ability is bugged/broken in 3 pictures

    1ph8su74p6qy.png

    Overpowering Light Activated at 51 hits

    af6zydyes0lm.png

    Overpowering Light still activated at 59 hits

    p65vt31cdc0b.png

    Overpowering Light deactivated at 60 hits


    This isn’t right. Overpowering Light should stay active in till I reach Steadfast approach or lose my combo. Not deactivate after 10 hits.
  • RaganatorRaganator Posts: 1,571 ★★★★
    edited January 2018

    This isn’t right. Overpowering Light should stay active in till I reach Steadfast approach or lose my combo. Not deactivate after 10 hits.

    Isn't that exactly how it is described? At 60 he changed stated, even if he didn't trigger the 30% buff.

  • ThalionThalion Posts: 65
    edited January 2018
    This is why I say Sentry passive ability is bugged/broken in 3 pictures

    1ph8su74p6qy.png

    Overpowering Light Activated at 51 hits

    af6zydyes0lm.png

    Overpowering Light still activated at 59 hits

    p65vt31cdc0b.png

    Overpowering Light deactivated at 60 hits


    This isn’t right. Overpowering Light should stay active in till I reach Steadfast approach or lose my combo. Not deactivate after 10 hits.
    Just read Mike post a few pages behind (don't get me wrong, it sux. But is working like he said)
    sjkhyu3a49fd.jpeg
  • ApacheApache Posts: 558
    This is why I say Sentry passive ability is bugged/broken in 3 pictures

    1ph8su74p6qy.png

    Overpowering Light Activated at 51 hits

    af6zydyes0lm.png

    Overpowering Light still activated at 59 hits

    p65vt31cdc0b.png

    Overpowering Light deactivated at 60 hits


    This isn’t right. Overpowering Light should stay active in till I reach Steadfast approach or lose my combo. Not deactivate after 10 hits.

    It’s incredible how bad he is. I’m surrprised Kabam management approved this charecter
  • Agree that’s how I read his passive sig ability to work. Unfortunately the way it’s working is if you don’t change states to the next level at intervals of 10 hits you revert back to state 1. That’s not posted in his sig ability. In fact it says the opposite “You will remain in this state until the next state change” so if there isn’t a state change I shouldn’t revert back to state 1. That’s how Sentry sig is currently working when I use him.

    I don't think you understand the spotlight. You said in your previous post:
    I understand every 10 hits makes Sentry have a 30% chance to change states but if he doesn’t change states then I shouldn’t lose the current state I’m in.

    You do not have a 30% chance to change states. You should *always* change states after ten more combo hits. Always. But when you change state you only have a 30% chance to get the state change buff. Whether you do or not, you still change state and if you had a buff from the previous state you will lose it when you change state.
    This is why I say Sentry passive ability is bugged/broken in 3 pictures

    1ph8su74p6qy.png

    Overpowering Light Activated at 51 hits

    af6zydyes0lm.png

    Overpowering Light still activated at 59 hits

    p65vt31cdc0b.png

    Overpowering Light deactivated at 60 hits


    This isn’t right. Overpowering Light should stay active in till I reach Steadfast approach or lose my combo. Not deactivate after 10 hits.

    You did reach Steadfast Approach. See the icon with the fist? That's Steadfast Approach. The state icon shows either an inverted triangle with a tiny "3", a circle with a "1", a circle with a fist, or a circle with a "2". Those are the icons representing Unyielding Fortitude, Overpowering Light, Steadfast Approach, and Absolute Strength respectively (the 1 and 2 hint at the fact your special 1 and special 2 attacks are the focus of those states, and the fist hints at heavy attacks being the focus of that state).

    When the icon is grey, that means you did not trigger the 30% buff for changing state. When you do trigger the 30% chance to gain the buff the icon is yellow or orange. In your first picture you are in Overpowering Light and triggered the OL buff. When your combo reached 60, you changed state to Steadfast Approach but did not get the 30% chance to buff heavy attacks.

    Every ten combo hits you will see that icon change. That is you changing state. If it is not grey, you got the bonus. If it is grey, you didn't. But you always change state. This is exactly what the spotlight states will happen.
  • DrOctavius2_2DrOctavius2_2 Posts: 420 ★★
    Kabam I think you better see this thread doesn’t look good for Sentry
  • ApacheApache Posts: 558
    I understand now after the first 1k hit combo he starts generating powerful hits
  • Saiyan wrote: »
    I suppose I CAN see why it's only a 30% chance for each state. I think Kabam wants Sentry to be a long fight master. Lets say you're fighting ROL WS and you finish that fight with all 5 stacks of all his reality warp states. I imagine the next fight with CM would be so damn fast due to him being at "max power" (and if he's awakened for it to carry over).

    But at the same time, 30% chance Kabam? Well idk, we'll have to wait and see. This community really gets riled up at times before things are out not knowing the full context so Sentry may be god tier at "max power" idk.

    Another thing, it's possible that his passive 40 hit reality warp added extra chance for his state of minds to proc (You know, cuz it's what it basically says) so it's possible with say 3 reality warps the chance to proc his States are now at 60% chance and say at 5 Warps it's now at 80% chance so at about a 200-300 hit combo, you'll be gaining those warps like nothing meaning they REALLY want him to be a SL type character (which I'm fine with)

    The key to Sentry is "Momentum". He is great in longer fights, and with his Signature ability, he is great at longer quests. The thing to imagine when you're going through these cycles is that you're in a roulette with only 4 options, and each time you go through that cycle, you have a chance of one of those options being super charged. It may only be 30% chance per cycle, but that 30% can mean a world of difference!

    He can burst out a ton of damage, and then be knocked out of a combo, take no damage, and then regain that ability in another 10 hit combo. That's not something to overlook, especially in the Science Class, where there really aren't many Champions capable of doing something like this.

    All fights are longer with him since his awful damage output. The states of mind are random so it won't be so easy to take advantage of it and the damage output is mostly based on crits so even if you get the "momentum" but it won't crit it will still be bad. You should have take a bit of inspiration from the mighty Hyperion and his cosmic charges. The reality warp should increase his base attack in order to make him good and the boost on his special should have been an extra since you can't rely on it. He should also be at least poison immune, common guys he's almost immortal, he won't die from poison. I'll do some other tests tomorrow but I'm really disappointed for now.
  • DaMunkDaMunk Posts: 1,842 ★★★★
    I keep checking on here to see a Kabam update saying he's broken and a fix is on the way. At a 160 combo he's much weaker than Storm. Really!?!
  • Cable wrote: »
    Saiyan wrote: »
    I suppose I CAN see why it's only a 30% chance for each state. I think Kabam wants Sentry to be a long fight master. Lets say you're fighting ROL WS and you finish that fight with all 5 stacks of all his reality warp states. I imagine the next fight with CM would be so damn fast due to him being at "max power" (and if he's awakened for it to carry over).

    But at the same time, 30% chance Kabam? Well idk, we'll have to wait and see. This community really gets riled up at times before things are out not knowing the full context so Sentry may be god tier at "max power" idk.

    Another thing, it's possible that his passive 40 hit reality warp added extra chance for his state of minds to proc (You know, cuz it's what it basically says) so it's possible with say 3 reality warps the chance to proc his States are now at 60% chance and say at 5 Warps it's now at 80% chance so at about a 200-300 hit combo, you'll be gaining those warps like nothing meaning they REALLY want him to be a SL type character (which I'm fine with)

    The key to Sentry is "Momentum". He is great in longer fights, and with his Signature ability, he is great at longer quests. The thing to imagine when you're going through these cycles is that you're in a roulette with only 4 options, and each time you go through that cycle, you have a chance of one of those options being super charged. It may only be 30% chance per cycle, but that 30% can mean a world of difference!

    He can burst out a ton of damage, and then be knocked out of a combo, take no damage, and then regain that ability in another 10 hit combo. That's not something to overlook, especially in the Science Class, where there really aren't many Champions capable of doing something like this.

    Can we see a video of this because I pulled him today and at 400 hit combo vs WS he was producing squat. Took a hit just yo see what would happen and nada.

    I've been studying a couple of Sentry videos to see how the states work. Sentry's damage seems *very* sensitive to power cycle synchronization. In other words, if you trigger OL and you have a buffed SP1 that only does you any good if you happen to have about one bar of power. If you have two, you're likely going to miss out on that buff because your SP2 isn't buffed and by the time you build back up to one bar you will be in another state. To get the best results you have to try to keep your power in the right place to take advantage of the state buffs *if* they occur. Which doesn't sound easy.

    If you can, my back of the envelope calculations suggest he could do a lot more damage than initial testing suggests. For example, I saw one video of a 4/55 Sentry taking 445 hits to bring down Winter Soldier (RoL) but in the entire fight out of eleven times one of the three attack buffs was triggered the attacker only used one special attack that got buffed by those cycle buffs. It was a special two that landed with four warps for a total of about 38,486 damage. That fight also had some of the worst luck I've seen video evidence of: the first 160 combo hits generated zero buffs (the fight ended up averaging out close to 30% by the end though: eleven triggers out of 33 state changes for 33%). My rough estimate is that optimal special attack and heavy attack usage at roughly the statistical average those buffs occur would reduce a 446 attack run on WS to something closer to 320. That's extremely rough: it could be anywhere between 270 and 350.

    The data I'm using comes mostly from this guy's Sentry videos:


  • @DNA3000 my argument is this plain and simple no where in his sig description does it say after 10 hits current state deactivates. Or even that new states have a 30% chance for “bonuses”. They give a flat 30% chance to enter that specific state. If I don’t enter a new state with “bonuses” I shouldn’t lose my current “bonuses”. If I activate empowering light at hit 10 Then I should stay in empowering light till I hit the 30% of moving up to Steadfast approach wether that’s at hit 20 or hit 50. Then Sentry stays in Steadfast Approach till he 30% chance to move up to Absolute Strentgh wether that’s at hit 60 or hit 100. The way the description reads is that you only lose the “bonus” if you get hit and lose your combo reverting to unyielding fortitude. I’m reading this literally. Not reading into it. The post @Kabam Miike made about Sentry ability is not the way the sig description reads. That’s my issue.

    g4ho5214bstn.jpeg
  • HigherPoweredHigherPowered Posts: 118
    I just test colossus and got far more damage than Sentry, both level R1 5 stars against ROL WS for 100 hits. If he can’t say outdo Colossus, even with the class difference, we have a real dud....
  • RawInstinctRawInstinct Posts: 39
    I got him as well sadly he is not good at all hoping this is purely a bug but doubt it reading all this great for prestige anything else you may as well transfer him for ISO and Gold
  • DaMunkDaMunk Posts: 1,842 ★★★★
    Honestly they made a champ that has absolutely no use in the game. Pretty much any champ will be better for AQ or AW offense and any champ will be better for AWD. It looked like he might be viable for LOL before he showed up proved us wrong.
  • New_Noob168New_Noob168 Posts: 1,222 ★★★
    Get a refund for false advertising?
  • HigherPoweredHigherPowered Posts: 118
    No refunds, same test with Hela, against WS, 100 hits, Sentry did 37K, Hela 64K. Both R1 5 stars
  • ApacheApache Posts: 558
    Face it he’s working as intended from Kabam standards. Just give it up guys and eat your loses like majority of the time. Hes at least good for the imaginary thing called prestige lol
  • @DNA3000 my argument is this plain and simple no where in his sig description does it say after 10 hits current state deactivates. Or even that new states have a 30% chance for “bonuses”. They give a flat 30% chance to enter that specific state.

    I'm afraid that's false.
    Passive: State of Mind
    - Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
    - Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
    - Overpowering Light: 30% chance on entering this State, Sentry's Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
    - Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
    - Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
    - After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.

    The spotlight unambiguously states that you change state every ten hits, period. The spotlight does not say you have a 30% chance to change state. It says you have a 30% chance on entering a new state to get the specified buff, which lasts until you change state.

    You are reading "30% chance *to* enter this state" but the actual words are "30% chance *on* entering this state." The phrase "30% chance on entering this State, Sentry's Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable" is synonymous with the phrase "on entering this State Sentry has a 30% chance for Special 1 Attack Damage to be increased by 842.8 per Reality Warp and be Unblockable."
  • HigherPoweredHigherPowered Posts: 118
    Blah blah, he’s a wet noodle, despite whatever they say in his description, they won’t make him stronger, he may be somewhat mediocre with void synergy, and 5 warps, but with his mechanics, and weak damage, not worth more discussion
This discussion has been closed.