**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Also i dont want to go for a featured, and get another featured. If i save up for a champ, i want to go for that champ. Were going from a roughly 1 in 5 chance to 1 and 24. That is horrible odds now.
Speaking of the odds, when will they be released to the public?
At this point, since 15k shards will be even more a waste. Let us cash them in for units. So we can buy the crystal that has a 5* featured, but also odds are u get a 3 star..
Come on, Kabam.. Every step forward, you guys take 3 steps back.
Are you seriously suggesting Cyclops would be a highlight for this crystal and people should be happy if they pulled him? Cmon bro, keep it real...
And a 4.166666 chance of getting the one you want...
I'm not complaining, just figured for clarity since everyone is talking about getting a specific champ
Get it through your skulls no one is enjoying the thought of this idea please just say you are mixing this idea up to help us as well.
The 15k crystal as it is now offered a clear and distinct goal for hard workers to aim for a specific champ, it wasn’t a guarantee it was a better chance and the harder u grinder and saved the better still your chances became.
In what universe is hard work a negative thing? KABAM LAND, that’s where. RNG has always been their core, because the gamble is where they make their money.
I don’t know many who consistently buy the featured GMC’s and obviously neither to kabam. This change is motivated SOLELY by their bottom line and then they brazenly try to pass it off in game with an insulting message from the grandmaster about the current system being outdated and how the new system will benefit us.
It’s a long con.
I see this as 3 things:
A- Laziness. Less updates. Being forced to share your odds
B- Blatant money grab as you’re still offering specific featured crystals using uncollected grandmasters. You want people to spend units, not shards. (with units => $$)
C- A way to limit/control who gets top tier champs (ie Whales/Spenders...see -B). This also slows progression for everyone else as they can’t strategically save and ensures anyone attempting to break into the top ranks will have to churn through as many crystals as possible to catch up. It’s basically a more expensive Basic crystal. It only has more appeal if you’re also seeking ~6 or more of the basic pool champs.
We’re not dumb. Please don’t treat us as such. Until the basic pool is padded with AT LEAST 3 god champs this crystal is garbage and you know it. Worse odds, same shards, favors spenders...
Smh
Let me help you out with several things:
1. You said Sentry was a great champ for long fights etc. He is terrible. Outside of his animation he is pure gatbage. It’s not that he is not as powerful as prior champs. He’s terrible. Make his prestige number light up when he hits someone to remind everyone of his one use.
2. You defended cyclops as a champ people use effectively. No one does. He is part of a synergy team for LOL.
3. Our 5 star shards accumulate way too slowly. Saving them to get a champ you may actually want was part of what makes it good to keep playing. At least we had a shot at determining who we got. At a top alliance to may get 2 pulls a month. That’s 24 a year. It’s so awesome to get shehulk and KK that month. That’s why people quit. If people quitting is a huge part of your business plan then you’re doing this well. Your solution with the last 6 champs (half of who will be terrible like Sentry) and of the 18 others (half of whom you probably don’t want) for 5000 shards more....that sucks. It’s too many shards for a 4% chance of what you may want. If you’re in a lower alliance you get one pull a month. The prior crystals weren’t great because one person could go 5 for 7 or you could go 2 for 38 like me. Bottom line is given the variability we firmly believe the odds weren’t equal for everyone. Your solution was to make the odds worse of getting someone you want.
4. T1a stash is too low. T1a acquisition is too slow.
Your team is tone deaf on what makes the game fun. You’re making money in spite of yourselfs. You are looking at lagging not leading measurements. Ranking up crappy champs is not fun. Having to wait on T1a is just ridiculous. You make things scarce that shouldn’t be. I’d love to sit in on a planning session. I suspect it would be comedy gold. Your target demographic is one you have been ignoring. So many bad ideas and so many poorly tested champs.
But if you are a recent starter, or in the mid-level, and have a smaller 5* roster, the crystal's value is much higher... but it's too expensive to justify the cost to someone for whom quantity of 5* champs is as good or better than quality.
Some will no doubt still pull, as they will have plenty of time to save more shards for the next round, and need that chance of getting the new, higher prestige champs, but I would be very surprised if purchase rates of the new crystals match that of even a mediocre champ under the old system.
1) Have it refresh more often, so we have a higher chance of getting a sufficiently valuable option before we die of old age, or
2) Reduce the number of basics so that at least the odds of a new Featured goes up, but don't further reduce quality of said basics, or
3) Adjust your curation analytics to match the champ usage of upper mid-level and high-level players/alliances, as no doubt much of the usage data comes from the proportionately larger number of lower level and casual players who use champs such as Ronan, Cyclops, etc due to having a much more limited roster to choose from, or
4) Make large numbers of champ improvements for older champs so that their value is increased. The soon-to-start beta test for LC and RH will hopefully just be the first in a series of constant tweaks to lesser used champs. This way, you at least up the general value of the crystal so that more champs are useful to more players. Or,
All the above? The more the merrier. We need the Featured Crystals to be something to aim for, a goal worthy of working towards, not a 'Oh, hey, the stars and planets have aligned, and for once, it doesn't suck!' situation. Just rolling a basic crystal as soon as we hit 10k shards will build a larger roster, but has no real excitement or build up.
This is also not factoring in that there are 6 featured champs. Lets say you would love to get any one of those 6 featured champs, that would give you a 26.08% chance to get any one of those champs.
Current feature 5* has roughly a 20% chance to pull the feature. That’s what you’re missing.