**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Losing control of champs [Under Investigation]
This discussion has been closed.
Comments
They play with newer devices with faster processing power i.e. iPad pro's, iPhone 8 or X's. They also position their hands so the skin on their fingers dont touch the edge to edge screens causing the issues people are complaining about. I upgraded my phone and changed how I held the devices and no longer get any lag or random dashing.
This is unacceptable quality control for a game that requires such critical timing and deft moves in order to complete things like act 5 or uncollected difficulty where one missed parry or block, or evade means certain death in response.
I love it when my r4 Stark Spidey just randomly rushes in Void's heavy attack for no reason. Or when in AQ my players decide to drop blocks after the first hit of a 5 hit combo. It's soooooo convenient that it only happens in important fights where I'm more likely to spend to complete. Shame on you!
I’ve been noticing the same when using magik .. something wrong with her blocking
AA has been changed the last couple of days. His parry timing is way off, especially against dash attacks.
Kabam is like - I got 99 promblems but I f@&$ ain’t one...
Sorry but they are still looking into this for almost 7 months! It's like "ok let them get over it and spend lots of units instead" but that's impossible to get over this bs all over the place! The harder content is like 10x harder because of this bugs and terrible lag.
Well better than dashing forward and commit suicide lol
... doing AQ and AW vs god champs combined with unavoidable dmg nodes and spending tons of unfarmable (very few vs end game content unit need) units to revive and heal up and you either get your fighters move suddenly on their own or drop blocks or just today, play as if they are on auto play in AW and die to a 3 shot combo.
I’ve had it for good.